Quote:
#pragma warning(disable: 4244)
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define ADR_PLAYERPOINTER 0x00BC4470 // zb speed,no recoil
#define ADR_SERVERPOINTER 0x00ABF050 //zb Slots,Visual DInar/lvl
#define ADR_SCOPE 0x00968618
#define OFS_5SLOT 0x001021A4 // 5 Slot freischalten
#define OFS_6SLOT 0x001021A5 // 6 Slot freischalten
#define ADR_SPAWN 0x00A782F8 // Quick Spawn
#define OFS_7SLOT 0x001021A6 // 7 Slot freischalten
#define OFS_8SLOT 0x001021A7 // 8 Slot freischalten
#define OFS_NFD 0x000103A8 // Nofalldamage.kein fall schaden
#define OFS_X 0x000102D4 // Fuer Bewegung Rechts & Links
#define OFS_Y 0x000102DC // Fuer Bewegung Rechts & Links
#define OFS_Z 0x000102D8 // Fuer Bewegung Hoch & Runter
#define OFS_SPEED 0x008F37B4 // Geschwindigkeit
#define ADR_NOSPREAD 0x00A44F48 // Kugel verstreuen Nicht
#define OFS_NORECOIL1 0x0000001C // Waffe zieht nich nach oben
#define OFS_NORECOIL2 0x00000020 // ""
#define OFS_NORECOIL3 0x00000024 // ""
bool NoRecoil = true; // ON/OFF trigger -true= Starten False= Beenden
bool NoSpread = true; // ON/OFF trigger -true= Starten False= Beenden
DWORD dwPlayer = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
float posiX;
float posiY;
float posiZ;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) // Hotkey
{
*(float*)(OFS_SPEED) = 97.0f; // Addy und Angabe zu der geschwindigkeit
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 115.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 125.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 135.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 145.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 200.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 300.0f;
}
}
void exit()
{
if(GetAsyncKeyState(VK_DELETE) &1<< 0xF)
{
ExitProcess(0);
}
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(0x00BC4470+0x000102D8) = -2000;
}
}
}
void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(0x00BC4470+0x000103A8) = -2000000;
}
}
void jump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(0x00BC4470+0x000102D8) = 2500;
}
}
}
void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(0x00ABF050 + 0x000102D4);
posiY = *(float*)(0x00ABF050 + 0x000102DC);
posiZ = *(float*)(0x00ABF050 + 0x000102D8);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(0x00ABF050 + 0x000102D4) = posiX;
*(float*)(0x00ABF050 + 0x000102DC) = posiY;
*(float*)(0x00ABF050 + 0x000102D8) = posiZ;
}
}
}
void Weapon(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if(NoSpread==true)
{
*(int*) ADR_NOSPREAD = 0;
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)ADR_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
NoSpread = NoSpread==false;
}
if(NoRecoil==true)
{
*(float*)(0x00BC4470+0x0000001C) = 0;
*(float*)(0x00BC4470+0x00000020) = 0;
*(float*)(0x00BC4470+0x00000024) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
NoRecoil = NoRecoil==false;
}
}}
void AllSlots()
{
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
if(dwServer != 0)
{
*(long*)(0x00ABF050+0x001021A4) = 1;
*(long*)(0x00ABF050+0x001021A5) = 1;
*(long*)(0x00ABF050+0x001021A6) = 1;
*(long*)(0x00ABF050+0x001021A7) = 1;
}
}
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)5;
}
}
void Spawn()
{
if(GetAsyncKeyState(VK_PAUSE) &1)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_SPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_SPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_SPAWN, sizeof(t), Protection, 0);
}
}
void speedschub ()
{
if(GetAsyncKeyState(VK_INSERT) &1<< 0xF)
{
*(float*)(OFS_SPEED) = 200.0f;
Sleep(200);
*(float*)(OFS_SPEED) = 105.0f;
Sleep(400);
*(float*)(OFS_SPEED) = 250.0f;
Sleep(300);
*(float*)(OFS_SPEED) = 105.0f;
}
}
void HackThread()
{
for(; ;)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
Spawn();
Scope();
speedschub();
jump();
AllSlots();
exit();
Dig();
nfd();
Teleport();
Weapon();
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Veröffentliche mein NoMenü Base mit den aktuellsten Addys.
Ich weiß ist nur NoMenü aber vllt braucht das jemand!?