psn blade rate

10/05/2007 01:50 Navaking2#1
any1 know whats the rate of psn blade when zapping and if theres anyway i can improve the rate
10/05/2007 02:05 Lotherein#2
its random, there is no rate
10/05/2007 11:41 bone-you#3
Quote:
Originally Posted by Lotherein View Post
its random, there is no rate
If it's random there's still a rate :P 50/50? 1/99? it's just that no one knows it.
10/05/2007 15:09 a1blaster#4
LOL, yes somebody would have to sit down and count the hits with blade and count the times that poison fires to come up with percentage. :eek:

Sounds boring to me.:rolleyes:

Randomness = Math equation = Percentage = Rate :cool:
10/06/2007 04:39 Lotherein#5
its random, sometimes it can hit 1 to 6 times in a row or once every 5 or so hits. its random
10/06/2007 05:29 cyberlinx#6
Random is just that, it randomly occurs. Meaning it is unpredictable... so how do you have a percentage for randomness?
10/06/2007 07:00 Lotherein#7
Quote:
Originally Posted by cyberlinx View Post
Random is just that, it randomly occurs. Meaning it is unpredictable... so how do you have a percentage for randomness?
some random things are predictable, some are not. dont think everything cant be seen through
10/06/2007 13:17 Pyldor#8
Well, i don't know rate. But all I can say its low. And dmg of poison sux:D
10/06/2007 13:47 Queen-Of-Evil#9
Quote:
Originally Posted by cyberlinx View Post
Random is just that, it randomly occurs. Meaning it is unpredictable... so how do you have a percentage for randomness?
Well recently Cambridge Professors came to the conclusion that using "Chaos" Theory, that Everything that "Appears" Random will always have a pattern, that anything designed to be "Random" has in its basic design a Uniform pattern... Maybe yourll have to watch 10.000 zaps to see the ratio, but Everything that is random, is not random (* If thats makes sence to you, In Noob terms, Anything a computer generates cant be random as computers are deviod of Independant thinking therefore allways work on a ratio for "Random" Effects, Even "Random" Computers work on a Algerithym to make them "Appear" Random *)


P.S> For the amount of peaple gonna understand that, i shouldve just written "Spam" Over and over :rolleyes:
10/06/2007 13:49 Queen-Of-Evil#10
Quote:
Originally Posted by Pyldor View Post
Well, i don't know rate. But all I can say its low. And dmg of poison sux:D
FFooooooolllllllll :eek: Use Poisen and Lightning Zap on peaple :D Watch as the "Crap" Damage makes 130 peaple die when the poisen activates on them :rolleyes: Its the first hit that rocks, not the shitty poisen after.
10/06/2007 15:17 Some-Guy#11
Quote:
Originally Posted by cyberlinx View Post
Random is just that, it randomly occurs. Meaning it is unpredictable... so how do you have a percentage for randomness?
Everything 'random' with computers is the same as a percentage chance.

For example, the poisen activation is more than likely based on a number 'randomly' generated, say between 1 and 10, if the number is 5, poisen activates, otherwise it doesn't, this way there would be a 10% chance of poisen activating.

However I don't have a clue what the chance of poisen activating is, it is fairly low (1 in 10 or lower I would guess) and even if you sat there recording it, you would never find out the exact chance of it activating, just an average.
10/06/2007 20:23 pepsi1#12
Quote:
Originally Posted by Some-Guy View Post
Everything 'random' with computers is the same as a percentage chance.

For example, the poisen activation is more than likely based on a number 'randomly' generated, say between 1 and 10, if the number is 5, poisen activates, otherwise it doesn't, this way there would be a 10% chance of poisen activating.

However I don't have a clue what the chance of poisen activating is, it is fairly low (1 in 10 or lower I would guess) and even if you sat there recording it, you would never find out the exact chance of it activating, just an average.
Well said. Also, given the "random" number theory...if you use 1 to 10 your not always guaranteed that it really will activate once in 10 casts. it could in theory go 20 times without activating but then hit 3 or 4 in a row making it look random.

If the computer is generating a random number from 1 to 10 on every cast and your using 5 as the trigger for poison, the computer could potentially pick 1,6,7,9,2,4,3,7,8,2,3,7,7,4 before picking the number 5.

Is there any way to tell? you could (as said) zap 10k times and count every time it activated. This would probably give you a pretty close approximation but probably not a definite number
10/07/2007 00:43 kkaosbudbud#13
well sorta like what queen said radomness is a pattern just a unknown pattern, in the world there are know knows, and there are known unknowns, likewise there are also unknown unknowns and unknowns knowns....
10/07/2007 06:23 gratus#14
Hey all.. this may sound nutz to you all but i was curious.. so i put a basic poison blade on my fire tao (water>war>fire) and i did 1k zaps, (nado) the rate of poison was about 22% in tg, on apes it was 36%, i also tried it on my trojan (non rb) hitting stake it was 12% and birds it was at 38%, not sure if this helps but i ALSO TRIED WITH MY SUPER 2 sdg +3 poison blade, (water>warr) rate in tg with thunder was 34% and in birds went up to 38%