Wie kann ich denn beim Focus Cooldown auf 0 machen ?
( skill
( key "archer-16")
( name "Focus Shot")
( limit archer)
( action 16)
( image "active062")
( desc "#nFocus the target slowly for more accurate and powerful attack.#nAttack Power is depend on the time you focus.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 25 ( mul skill_level 5)) )
( level 50 56 60 66 69 0) ( grade 7 0)
( maxlevel 1 2 3 4 5 0)
( pileskill 2 5)
( compare 1 ( plus 25 ( mul skill_level 5)) )
( compare 2 ( plus weapon_range 60) )
( compare 3 3300)
( compare 4 1000)
( type active once)
( motion 7 8 none )
( damagetype 0)
das klappt bei mir nicht ......
und bei Staggering Blow ...
skill
( key "archer-3")
( name "Staggering Blow")
( limit archer)
( action 3)
( image "active007")
( desc "#nDraw a bow longer#nfor more powful attack.")
( ability "#nAdd. Attack Poit + %1!d!#nAdd. On-target Point + %2!d!#nHostility 100 %% Increase#nChance of Fatal Blow 10 %% Increase#nEnergy used : %3!d!")
( parameter 1 ( plus 50 ( div ( mul skill_level (div (mul char_dex 7) 4)) 2)) )
( parameter 2 ( div skill_level 2 ) )
( parameter 3 ( plus 16 ( mul skill_level 3) ) )
( maxparamvalue 1 900)
( level 5 0) ( grade 1 0)
( maxlevel 10 0)
( type active use)
( compare 1 ( plus 16 ( mul skill_level 3)))
( compare 2 weapon_range) <------ ???
( compare 3 ( minus 3000 ( mul skill_level 100)) ) <------ ???
( compare 4 0 ) <-----????
( motion 2 3 none )
( effect "Skill_M_3_0" "" "" )
( sound "efs016_L" "" "")
( damagetype 1)
Wie geht das ?
( skill
( key "archer-16")
( name "Focus Shot")
( limit archer)
( action 16)
( image "active062")
( desc "#nFocus the target slowly for more accurate and powerful attack.#nAttack Power is depend on the time you focus.")
( ability "#nEnergy used : %1!d!")
( parameter 1 ( plus 25 ( mul skill_level 5)) )
( level 50 56 60 66 69 0) ( grade 7 0)
( maxlevel 1 2 3 4 5 0)
( pileskill 2 5)
( compare 1 ( plus 25 ( mul skill_level 5)) )
( compare 2 ( plus weapon_range 60) )
( compare 3 3300)
( compare 4 1000)
( type active once)
( motion 7 8 none )
( damagetype 0)
das klappt bei mir nicht ......
und bei Staggering Blow ...
skill
( key "archer-3")
( name "Staggering Blow")
( limit archer)
( action 3)
( image "active007")
( desc "#nDraw a bow longer#nfor more powful attack.")
( ability "#nAdd. Attack Poit + %1!d!#nAdd. On-target Point + %2!d!#nHostility 100 %% Increase#nChance of Fatal Blow 10 %% Increase#nEnergy used : %3!d!")
( parameter 1 ( plus 50 ( div ( mul skill_level (div (mul char_dex 7) 4)) 2)) )
( parameter 2 ( div skill_level 2 ) )
( parameter 3 ( plus 16 ( mul skill_level 3) ) )
( maxparamvalue 1 900)
( level 5 0) ( grade 1 0)
( maxlevel 10 0)
( type active use)
( compare 1 ( plus 16 ( mul skill_level 3)))
( compare 2 weapon_range) <------ ???
( compare 3 ( minus 3000 ( mul skill_level 100)) ) <------ ???
( compare 4 0 ) <-----????
( motion 2 3 none )
( effect "Skill_M_3_0" "" "" )
( sound "efs016_L" "" "")
( damagetype 1)
Wie geht das ?