Just a thought [Npc Code Generator]

01/17/2011 06:23 FuriousFang#1
Hey, this is just a thought that I've been thinking about for a while.
I wanted to make a code generator that would make new, organized code (for an npc switch statement) and display it in a GUI similar to how it would look in the Conquer Online client. I would implement effects, adding money, etc.

What is your input and what source should I code it for?
* I want to code it for Impulse's public source, but if people want it for NewestCoServer... I'd go for that too.

Sincerely,
Fang

PS: I'd include the source if I released it so that it could be changed to work for any source.
Edit: I could make it good for more than one source too, it's not that hard to organize something like that.
01/17/2011 06:28 Lateralus#2
Not to detract you from your goal, but doing this is so relative to the source and NPC "scripting" method that I see no point in it, unless it's an extremely generic implementation...
01/17/2011 08:22 FuriousFang#3
Quote:
Originally Posted by Lateralus View Post
Not to detract you from your goal, but doing this is so relative to the source and NPC "scripting" method that I see no point in it, unless it's an extremely generic implementation...
As I said, it's just a thought. I didn't say I was going to do it right now.
01/17/2011 11:38 ChingChong23#4
people gotta get away from that stupid switch stuff everyone uses. handle each npc in it's own file imo.
01/17/2011 11:56 FuriousFang#5
Quote:
Originally Posted by ChingChong23 View Post
people gotta get away from that stupid switch stuff everyone uses. handle each npc in it's own file imo.
Yah, well that is ideal but no public source uses that... and unfortunately, most of the people that use this forum need help with their coding and rely on those public sources. Iron Python ftw... but that can't be generated- everyone has their own way of doing that with their source.