Is it ever done that a source was made to an emulator, so everything was script based and you had an emulator where you could edit everything, just like those bad 2d mmo emulators?
What I meant was, there was base code behind it, then it was obfuscated etc. So users only had the emulator to work of and no access to the actual sourcecode. C# Wouldn't be the best option in that case, but is possible with the right protectors & obfuscators.
Would it be nice to do one?
Do you think there ever will be done one public/non-public?
Is there one?
How should be working, if there should be one or if there come one?
What language should it be coded in?
What language should the scripting be in?
Should it be able to change versions from the emulator and enable/disable things?
What's your opinion?
/discuss
What I meant was, there was base code behind it, then it was obfuscated etc. So users only had the emulator to work of and no access to the actual sourcecode. C# Wouldn't be the best option in that case, but is possible with the right protectors & obfuscators.
Would it be nice to do one?
Do you think there ever will be done one public/non-public?
Is there one?
How should be working, if there should be one or if there come one?
What language should it be coded in?
What language should the scripting be in?
Should it be able to change versions from the emulator and enable/disable things?
What's your opinion?
/discuss