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//////**************************////// ////////////////////////////////////// //////*****Domi555™-Base*******////// ////////////////////////////////////// ////////*********************///////// ////////////////////////////////////// #include <windows.h> #include <stdio.h> // Hier Addys einfügen #define PLAYERPOINTER 0x00BC4470 #define SERVERPOINTER 0x00ABF050 #define SPEED 0x008F37B4 #define OFSX 0x000102D4 #define OFSY 0x000102DC #define OFSZ 0x000102D8 #define NFD 0x000103A8 // Hier floats einfügen DWORD *ingame = (DWORD*)PLAYERPOINTER; DWORD *outgame = (DWORD*)PLAYERPOINTER; // Playerhacks void Player() { DWORD dwPlayerPtr = *(DWORD*)PLAYERPOINTER; if(dwPlayerPtr != 0) { // Hier Player Hacks { if (GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)(SPEED) = 200.0f; } } { if(GetAsyncKeyState(VK_CONTROL)) { DWORD PlP = *(DWORD*)PLAYERPOINTER; if(PlP != 0) { *(float*)(PlP+OFSZ) = 1000; } } } { DWORD PlP = *(DWORD*)PLAYERPOINTER; if(PlP != 0) { *(float*)(PlP+NFD) = -100000; } } } } // Serverhacks void Server() { DWORD dwSrvrPtr = *(DWORD*)SERVERPOINTER; if(dwSrvrPtr != 0) { // Hier Server Hacks } } // Hackthread void HackThread() { for(;; ) { if(*ingame) { Player(); } if(*outgame) { Server(); } } Sleep( 30 ); } BOOL WINAPI DllMain( HINSTANCE HMODULE, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"Text","Titel",MB_OK); ShellExecuteA(NULL,"Open","http://www.code28.de/",NULL,NULL,1); CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); } return TRUE; }