Its has more content than a base, but its in no way finshed. Stable? ive not known it to crash but its not been tested under the conditions of a live server. To answer C, it has 4 servers, 3 communicate with each other using named pipe lines to transfer requests between them, it also has .txt and c# based npcs, combining the best of both worlds, the ability to easily correct dialog mistakes, but while having the flexibility of using a full language for the behind the scenes changes that occur.
This is not intended to be a download, 5 minute setup, lets play some CO, source. Chances are it wont build on half of the machines in this section, its more to demonstrate some of the things you can do with the language and how it
could be utilized from a server's side of things. For example it has a multi-threaded database system that on request assigns a thread from a pool to deal with the task, it also has a threadpool for various other tasks, packets is anouther example if i remember correctly.
Im not bothered if its released or not, hence my poll for the community to decide.
Quote:
Originally Posted by Lateralus
Which methods are used to improve performance?
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Things like using threadpools instead of a single thread to handle packets, sql queries, and having npc requests and char move checks done on anouther application to keep the packet.....err 'throughput' at a maximum.