Loot function

01/08/2011 01:56 iktov2#1
After a bit of tracing I have found this function witch seems to respond to anything loot related when BPing parts of the function in olly. However I just cannot figure out everything in it or how to use it. I cannot figure out exactly witch part of the loot functionality it actually controls, but I know it has a lot to do with it.

If anybody else wants to help me look at it please post any of findings here:

Code:
any interest in pm me
01/08/2011 08:44 iktov2#2
Loot animation below:

Code:
0049D0E3   |>  6A 00                   PUSH 0                               ; /Arg8 = 00000000
0049D0E5   |.  6A 00                   PUSH 0                               ; |Arg7 = 00000000
0049D0E7   |.  6A 00                   PUSH 0                               ; |Arg6 = 00000000
0049D0E9   |.  6A 00                   PUSH 0                               ; |Arg5 = 00000000
0049D0EB   |.  6A 00                   PUSH 0                               ; |Arg4 = 00000000
0049D0ED   |.  6A FF                   PUSH -1                              ; |Arg3 = FFFFFFFF
0049D0EF   |.  6A 00                   PUSH 0                               ; |Arg2 = 00000000
0049D0F1   |.  8B4D C0                 MOV ECX,DWORD PTR SS:[EBP-40]        ; |
0049D0F4   |.  6BC9 7C                 IMUL ECX,ECX,7C                      ; |
0049D0F7   |.  8B95 C0FEFFFF           MOV EDX,DWORD PTR SS:[EBP-140]       ; |
0049D0FD   |.  8D840A 90690D00         LEA EAX,DWORD PTR DS:[EDX+ECX+D6990] ; |
0049D104   |.  50                      PUSH EAX                             ; |Arg1
0049D105   |.  B9 10961501             MOV ECX,TwelveSk.01159610            ; |
0049D10A   |.  E8 D1ACFBFF             CALL TwelveSk.00457DE0               ; \TwelveSk.00457D
01/08/2011 23:23 iktov2#3
First function confirmed as the Loot function.

Maybe move this to the release thread. Or if it gets no play I may just delete them.