Is it possible to bypass the SM bug?

08/29/2007 02:40 yokoyoko#1
You know when you do SM too fast like on the CO board said if you do 85+ KOs within one sm the next sm will end almost right after you hit superman, even if you're still killing. I'm wondering if this can possible be fixed ( if it's a client-sided error), because that'll make things SO much more easier and efficent. It just sucks when you can obviously do 110+ KO's at some spawns and that you have to wait and DO MATH to keep up your KOs. This is suppose to be relaxing lol not more calculations...

Thank you for any input
08/29/2007 02:47 Lotherein#2
well tq has damaged all the main spawns on most servers with its constant patching. so dont know what to tell you aside from its tq's fault
08/29/2007 04:43 Want2FiGhT#3
nah thats not the reason...if ur timer (the green bar at the bottom) is full and u hit SM again it will instantly crash...so once ur next Sm starts to come dont kill for a little while and wait for it 2 drain..once it drains hit SM and ul be fine...i had the same problem..but beleive me thats the reason...if ur SM is close to ending and u have a chance to re-do it do it right away..but not if its already full bar
08/31/2007 03:08 yokoyoko#4
thx I'll try that, that's what it was like when i had the old Nproxy running on my war. I have to make my script click sm about 15 seconds after it comes up to continue sm...