Hey all ^^
I was thinking on a new Experience system for CO (my idea)..
As a good RPG player can see... the experience is based on a fix value foreach monster...
If someone already played for example Tibia.... the graphic sucks... but the game play is one of the best that i've already seen...
for example i was thinking that makes the mobs with no Level or level 150...
that doesn't matter... just to get the mobs name all the same on any level...
and for example the Pheasants give 8 Exp (like rats on TIBIA)
and make that 8 exp being change by a ExpMultipler (server rate)
and base it on the character level a few... for don't get a few bugs...
thinking on that... make me remember a thing as well ...
I am not doing a private server to be like real conquer (real co sucks in many stupid features or things... the real co for me end at 1.0 version...)
i want some advices of experienced coders .... shall it be good? make the game more like a RPG....
Cya later!
I was thinking on a new Experience system for CO (my idea)..
As a good RPG player can see... the experience is based on a fix value foreach monster...
If someone already played for example Tibia.... the graphic sucks... but the game play is one of the best that i've already seen...
for example i was thinking that makes the mobs with no Level or level 150...
that doesn't matter... just to get the mobs name all the same on any level...
and for example the Pheasants give 8 Exp (like rats on TIBIA)
and make that 8 exp being change by a ExpMultipler (server rate)
and base it on the character level a few... for don't get a few bugs...
thinking on that... make me remember a thing as well ...
I am not doing a private server to be like real conquer (real co sucks in many stupid features or things... the real co for me end at 1.0 version...)
i want some advices of experienced coders .... shall it be good? make the game more like a RPG....
Cya later!