No Menü Dont Work°

12/26/2010 15:46 .1337.#1
Hi Community ,

Ich bin neu im Coden und wollte einen No menu hack coden.

Code:

#include <Windows.h>
#include <stdio.h>

#define Addr_Playerpointer 0xC62388
#define Addr_Serverpointer 0xB5D0F8
#define Ofs_Z 0x102D8
#define Ofs_NoFallDamage 0x103A4
#define Ofs_5Slot 0x1021A4
#define Ofs_6Slot 0x1021A5
#define Ofs_7Slot 0x1021A6
#define Ofs_8Slot 0x1021A7

DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;

void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff

//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}

//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}

//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}

//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 200 ); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}


ich währe um jede Hilfe dankbar ,
Falls die Addys Falsch sind Postet die aktuellen PLS hier rein.

MFG .1337.
12/26/2010 16:00 feαяx#2
Falsche Section

#Moverequest
12/26/2010 16:27 .1337.#3
bitte helft mir doch -.-
12/26/2010 21:37 kilgut12#4
Quote:
#include <Windows.h>
#include <stdio.h>

#define Addr_Playerpointer 0xC62388
#define Addr_Serverpointer 0xB5D0F8
#define Ofs_Z 0x102D8
#define Ofs_NoFallDamage 0x103A4
#define Ofs_5Slot 0x1021A4
#define Ofs_6Slot 0x1021A5
#define Ofs_7Slot 0x1021A6
#define Ofs_8Slot 0x1021A7

DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;

void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = 2000;
}
}

//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
}
}

void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff

//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}

//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}

//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}

//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep(20); // Prevent for overloading CPU!
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Credits:Made by kilgut", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
so muss es eigend lich sein kopier des und kannst hier rein poten also bei hacks bots und so weiter
der fehler war eigendlich sleep nicht 200 sondern 20!

erwünsche von dir ein thx danke!