[Q]: About char spawning to others!

12/12/2010 02:14 pwerty#1
On servers i have played .. there is one bug that is common to most servers ( or all of them. coemu by MM had it! all 5165).

BUG: When player1 jumps away from player2 ( run ) and player2 trys to catch player1 ... sometimes player2 don't get spawned in player2's screen.

does anyone know why it happening and how to avoid it? from coder view i mean ...



by "All" i mean servers i have played
12/12/2010 03:59 Syst3m_W1z4rd#2
The one by MM, was not server problem.
It was a client bug.
Quote:
Why i can't see the body of characters?
It's a bug in the TQ client. Restart your client to solve this problem.
About 5165, make sure it spawns as soon u have jumped.
And not only when u appear, but right after u have jumped.
12/12/2010 04:11 pro4never#3
#1: make sure you don't try to spawn a client while they are still out of range (max dist 18 of x/y diff. some sources do this wrong)

#2: Make sure you handle the general data subtype which requests entity spawn so that if for some reason you don't spawn properly you will still get them spawned eventually.
12/12/2010 04:21 Incariuz#4
I don't see how it could be a client issue, but then again, I'm no programming genius. IMO though, I'd say it's probably a packet issue with update world, but as I said, no programming genius here.
12/13/2010 19:45 pwerty#5
@Syst3m_W1z4rd - never had this problem with TQ clients in any patch! or i can't remeber! and that problem was solved by just jumping out of char screen that you can't see and then back.. no need for client restart.

@pro4never
1. i know what you mean by spawning them too early!
2. well that was i think first ... meh then im stuck on that =/