Free nightdevil from proxy?

06/29/2007 22:11 Cheeto#1
Ok, well I was just thinking about this. When you use dhcyclone on a proxy, you turn into divine hare with cyclone on your client. Other players see your character normally, but you jump very quickly. So I'm wondering, if you edited a proxy to turn you into nd, would you have the same attack speed as nd server side? If so, this would be a much more cost efficient way to train trojan and warrior noobs.
06/29/2007 22:26 daveq#2
you can't. you must have already learned the skill before your client will allow you to use it. there was a topic on this looooong ago back when chocoman was active.
06/29/2007 22:33 Cheeto#3
So you can turn into ND client side, but you can't have the same attack speed as ND serverside? I know that with a proxy you can't disconnect with dhcyclone, so if you tried to do this with a proxy it still wouldn't work?
06/29/2007 23:15 bone-you#4
Quote:
Originally posted by Cheeto@Jun 29 2007, 16:33
So you can turn into ND client side, but you can't have the same attack speed as ND serverside? I know that with a proxy you can't disconnect with dhcyclone, so if you tried to do this with a proxy it still wouldn't work?
Attack speed is server side even if your client lets you -try- to attack faster. The server would have you attack at normal speed.
06/30/2007 00:05 Cheeto#5
Quote:
Originally posted by bone-you+Jun 29 2007, 16:15--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (bone-you @ Jun 29 2007, 16:15)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Cheeto@Jun 29 2007, 16:33
So you can turn into ND client side, but you can't have the same attack speed as ND serverside? I know that with a proxy you can't disconnect with dhcyclone, so if you tried to do this with a proxy it still wouldn't work?
Attack speed is server side even if your client lets you -try- to attack faster. The server would have you attack at normal speed. [/b][/quote]
I understand that, but it still doesn't exactly explain how you can have a serverside jump speedhack, but not serverside attack speedhack?
06/30/2007 00:25 daveq#6
speedhack for jumping is partially client and partially server side. The server only dictates the max speed at which a char may jump in a certain time frame. Thats why when u jump too fast on speedhack you DC, you've exceeded that limit per time period. Attack is completely different. Server says u can only attack once per second, for example, and no way around that.
06/30/2007 05:13 black_hype#7
you rarely get disconnectied !cyclone or !dhcyclone. you get the same speed as cyclone/dhcyclone but not the same atk frequency. you can probably change into nd with some code in proxy but wont get a faster atk frequency, no point in changing into nd.
06/30/2007 09:49 freddofrog~#8
Quote:
Originally posted by black_hype@Jun 30 2007, 05:13
you rarely get disconnectied !cyclone or !dhcyclone. you get the same speed as cyclone/dhcyclone but not the same atk frequency. you can probably change into nd with some code in proxy but wont get a faster atk frequency, no point in changing into nd.
what he means is change into nd "server sided" so that he wld have the atk speed of nd on say a lvl 40 trojan, making tg ALOT faster, 3* to be adsact. not just for looks, but unfortinately that wont work.
06/30/2007 10:21 KatsuAkimoto#9
Jump...hmm.
From what I see, it is very little server-side control.
The moment you click a spot to jump, the server essentially acts as if you are there already. You can notice this by how monsters will begin to move to you b4 you even arrive. So, the moment you click, the server agrees that you have arrived at point xxx,xxx; Then your client initiates the jump animation. Speed"hack" makes this animation faster, making you able to tell the server new coordinates sooner. As long as the coords are withing a set window, the server will agree, without really checking the time between the sent coords. This is why ppl see you as teleporting, the server hasnt told them that you are using "cyclone". If you DC, you will see a msg at the top left saying "invalid jump", meaning you went out of the designated window or jumping locations, or you overflowed the jump packets sent (OK, so there is a slight server sided time checking thingy...maybe).

Thats just my opinion. Most likely wrong or mostly wrong lol.
You win some you lose some.

--Katsu
06/30/2007 10:35 anantasia#10
Attack speed is server side.

Here is forexample about attack skill sequence packet frame.

1st time that you attack client send packet 0x3FE to server (0x3FE = attack packet)

Client ---------------(0x3FE)-------------------> Server

After server calculate action time will send packe 0x450,0x451 to client (0x451 = skill packet)

Client <-------------(0x450,0x451)----------- Server

You client detect that packet from server and you can permit to send 2nd 0x3FE again to server.

If you force packe 0x3FE to server you will hang or disconnect immediately.
06/30/2007 10:47 KatsuAkimoto#11
Quote:
Originally posted by anantasia@Jun 30 2007, 01:35
Attack speed is server side.

Here is forexample about attack skill sequence packet frame.

1st time that you attack client send packet 0x3FE to server (0x3FE = attack packet)

Client ---------------(0x3FE)-------------------> Server

After server calculate action time will send packe 0x450,0x451 to client (0x451 = skill packet)

Client <-------------(0x450,0x451)----------- Server

You client detect that packet from server and you can permit to send 2nd 0x3FE again to server.

If you force packe 0x3FE to server you will hang or disconnect immediately.
Couldnt you them emulate your client receiving that packet?
06/30/2007 14:16 anantasia#12
Try using WPE to spam attack packet or need more programming code try rPE. Here is guide and link to download.

[Only registered and activated users can see links. Click Here To Register...]

But you need to decrypt packet.

Another way is try using qoproxy open source and rewrite your own java code to spam attack packet.