/*
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Çü½ÄÀº propMoverEx.inc¿¡¼* »ç¿ëÇÏ´Â Dropitem()°ú °°Àº Çü½ÄÀ¸·Î »ç¿ëÇÑ´Ù.
ÃÖ´ë°³¼ö´Â ÇØ´ç ¸ó½ºÅÍÀÇ Dropitem() °³¼ö¿Í ¿¬°èµÇ¹Ç·Î ƯÁ¤·¹º§¿¡ ³Ê¹« ¸¹Àº
Dropitem()À» ¼³Á¤ÇÏ¸é ¾ÈµÊ ÀÌ ¾ÆÀÌÅÛ µå¶øÀº PropMoverEx.inc¿Í °°ÀÌ
¸ó½ºÅÍ¿Í Ä³¸¯ÅÍÀÇ ·¹º§À» ºñ±³ÇÏ¿© ¸ó½ºÅÍÀÇ ·¹º§ÀÌ ³·À» °æ¿ì È®·üÀ» °¨¼Ò½ÃŲ´Ù.
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DropItem(¾ÆÀÌÅÛID, È®·ü, Ãß°¡·¹º§, »ý¼º°³¼ö, ÃÖ¼Ò·¹º§, ÃÖ´ë·¹º§);
!!ÁÖÀÇ»çÇ×!!
º» Dropitem() ÇÔ¼ö´Â ¸ó½ºÅÍÀÇ ¾ÆÀÌÅÛ µå¶ø¸®½ºÆ®¿¡ Ãß°¡µÇ´Â Çü½ÄÀ̹ǷΠµå¶øÃÖ´ë°³¼ö Á¦ÇÑ¿¡
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DropItem(II_SYS_SYS_EVE_BUCKET, 24000000, 0, -1, 4, 100);
*/
/*
//20050329 ~ 20050407 ½Ä¸ñÀÏ À̺¥Æ® ¹× 2006³â ÀϺ» Ãá°è À̺¥Æ®
DropItem(II_SYS_SYS_EVE_BUCKET, 24000000, 0, -1, 1, 120);
DropItem(II_SYS_SYS_EVE_CONEPISEED, 200000000, 0, -1, 1, 20);
DropItem(II_SYS_SYS_EVE_FIRSEED, 200000000, 0, -1, 10, 30);
DropItem(II_SYS_SYS_EVE_PERSIMSEED, 200000000, 0, -1, 15, 50);
DropItem(II_SYS_SYS_EVE_PEARSEED, 200000000, 0, -1, 35, 60);
DropItem(II_SYS_SYS_EVE_PINESEED, 200000000, 0, -1, 50, 120);
*/
/* 20050531 ~ 20050614 ¾ÆÅ©·Î¹î ¾÷µ¥ÀÌÆ® À̺¥Æ®
DropItem(II_SYS_SYS_EVE_ACROGIFTBOX, 47560975, 0, -1, 5, 100); // È®·ü 36585366À» 1.3¹è Áõ°¡
*/
/*
// Å×½ºÆ® ¼*¹ö¿ë ij½Ã ¾ÆÀÌÅÛ
DropItem(II_GEN_MAT_ORICHALCUM01, 20000000, 0, -1, 1, 150);
DropItem(II_GEN_MAT_MOONSTONE, 5000000, 0, -1, 101,130);
DropItem(II_CHR_SYS_SCR_PSKILLFULL15, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_BLESSING, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_RESURRECTION, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_SELPAR, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_SMELPROT, 20000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_SMELPROT3,20000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_CUSTODY2, 1000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_CUSTODY, 100000000, 0, -1, 1,130);
DropItem(II_CHR_REF_REF_HOLD, 10000000, 0, -1, 1,130);
DropItem(II_CHR_POT_DRI_VITALX, 10000000, 0, -1, 1,130);
DropItem(II_CHR_FOO_COO_BULLHAMS, 10000000, 0, -1, 1,130);
DropItem(II_CHR_FOO_COO_GRILLEDEEL, 10000000, 0, -1, 1,130);
DropItem(II_CHR_SYS_SCR_UPCUTSTONE, 10000000, 0, -1, 1,130);
DropItem(II_CHR_SYS_SCR_ACTIVITION, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_STRONG_STR, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_STRONG_DEX, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_STRONG_INT, 10000000, 0, -1, 1,130);
DropItemII_SYS_SYS_SCR_STRONG_STA, 10000000, 0, -1, 1,130);
DropItem(II_SYS_SYS_SCR_STRONG_ADJDEF, 10000000, 0, -1, 1,130);
DropItem(II_ARM_S_CLO_CLO_DRAGON1, 1000000, 0, -1, 1, 130);
DropItem(II_ARM_S_CLO_CLO_DRAGON2, 1000000, 0, -1, 1, 130);
DropItem(II_ARM_S_CLO_CLO_DRAGON3, 1000000, 0, -1, 1, 130);
DropItem(II_ARM_S_CLO_CLO_DRAGON4, 1000000, 0, -1, 1, 130);
DropItem(II_ARM_S_CLO_TAEGUK, 1000000, 0, -1, 1, 130);
DropItem(II_SYS_BLI_BLI_VOLCANE, 800000, 0, -1, 1, 130);
// Å×½ºÆ® ¼*¹ö¿ë À¯´ÏÅ© ¾ÆÀÌÅÛ
DropItem(II_WEA_SWO_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWT_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXE_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXT_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_KNU_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_CHE_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_WAN_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_STA_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_BOW_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_YOY_SUHO, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWO_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWT_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXE_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXT_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_KNU_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_CHE_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_WAN_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_STA_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_BOW_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_YOY_USU, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWO_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWT_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXE_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXT_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_KNU_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_CHE_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_WAN_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_STA_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_BOW_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_YOY_ANGEL, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWO_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWT_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXE_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXT_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_KNU_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_CHE_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_WAN_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_STA_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_BOW_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_YOY_LEAGENDG, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWO_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_SWT_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXE_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_AXT_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_KNU_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_CHE_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_WAN_BLOODY2, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_STA_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_BOW_BLOODY, 5000000, 0, -1, 1, 150);
DropItem(II_WEA_YOY_BLOODY, 5000000, 0, -1, 1, 150);
// 60·¾ ¼ÂÅÛ
DropItem(II_ARM_F_MER_HELMET_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MER_SUIT_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MER_GAUNTLET_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MER_BOOTS_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MER_HELMET_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MER_SUIT_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MER_GAUNTLET_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MER_BOOTS_SET_04 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ACR_HELMET_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ACR_SUIT_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ACR_GAUNTLET_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ACR_BOOTS_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ACR_HELMET_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ACR_SUIT_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ACR_GAUNTLET_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ACR_BOOTS_SET_05 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ASS_HELMET_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ASS_SUIT_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ASS_GAUNTLET_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_ASS_BOOTS_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ASS_HELMET_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ASS_SUIT_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ASS_GAUNTLET_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_ASS_BOOTS_SET_06 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MAG_HELMET_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MAG_SUIT_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MAG_GAUNTLET_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_F_MAG_BOOTS_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MAG_HELMET_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MAG_SUIT_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MAG_GAUNTLET_SET_07 , 1000000, 0, -1, 30, 90);
DropItem(II_ARM_M_MAG_BOOTS_SET_07 , 1000000, 0, -1, 30, 90);
// 75·¾ ¼ÂÅÛ
DropItem(II_ARM_F_KIN_HELMET_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_KIN_SUIT_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_KIN_BOOTS_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_KIN_HELMET_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_KIN_SUIT_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_KIN_BOOTS_SET_08 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BLA_HELMET_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BLA_SUIT_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BLA_BOOTS_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BLA_HELMET_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BLA_SUIT_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BLA_BOOTS_SET_11 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_JST_HELMET_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_JST_SUIT_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_JST_GAUNTLET_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_JST_BOOTS_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_JST_HELMET_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_JST_SUIT_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_JST_GAUNTLET_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_JST_BOOTS_SET_14 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RAG_HELMET_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RAG_SUIT_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RAG_BOOTS_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RAG_HELMET_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RAG_SUIT_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RAG_BOOTS_SET_17 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RIN_HELMET_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RIN_SUIT_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_RIN_BOOTS_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RIN_HELMET_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RIN_SUIT_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_RIN_BOOTS_SET_20 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BIL_HELMET_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BIL_SUIT_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_BIL_BOOTS_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BIL_HELMET_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BIL_SUIT_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_BIL_BOOTS_SET_23 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_PSY_HELMET_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_PSY_SUIT_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_PSY_BOOTS_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_PSY_HELMET_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_PSY_SUIT_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_PSY_BOOTS_SET_26 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_ELE_HELMET_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_ELE_SUIT_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_F_ELE_BOOTS_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_ELE_HELMET_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_ELE_SUIT_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_29 , 1000000, 0, -1, 45, 105);
DropItem(II_ARM_M_ELE_BOOTS_SET_29 , 1000000, 0, -1, 45, 105);
// 90·¾ ¼ÂÅÛ
DropItem(II_ARM_F_KIN_HELMET_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_KIN_SUIT_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_KIN_BOOTS_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_KIN_HELMET_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_KIN_SUIT_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_KIN_BOOTS_SET_09 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BLA_HELMET_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BLA_SUIT_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BLA_BOOTS_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BLA_HELMET_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BLA_SUIT_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BLA_BOOTS_SET_12 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_JST_HELMET_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_JST_SUIT_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_JST_GAUNTLET_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_JST_BOOTS_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_JST_HELMET_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_JST_SUIT_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_JST_GAUNTLET_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_JST_BOOTS_SET_15 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RAG_HELMET_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RAG_SUIT_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RAG_BOOTS_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RAG_HELMET_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RAG_SUIT_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RAG_BOOTS_SET_18 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RIN_HELMET_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RIN_SUIT_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_RIN_BOOTS_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RIN_HELMET_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RIN_SUIT_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_RIN_BOOTS_SET_21 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BIL_HELMET_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BIL_SUIT_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_BIL_BOOTS_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BIL_HELMET_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BIL_SUIT_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_BIL_BOOTS_SET_24 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_PSY_HELMET_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_PSY_SUIT_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_PSY_BOOTS_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_PSY_HELMET_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_PSY_SUIT_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_PSY_BOOTS_SET_27 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_ELE_HELMET_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_ELE_SUIT_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_F_ELE_BOOTS_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_ELE_HELMET_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_ELE_SUIT_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_30 , 1000000, 0, -1, 60, 121);
DropItem(II_ARM_M_ELE_BOOTS_SET_30 , 1000000, 0, -1, 60, 121);
// 105·¾ ¼ÂÅÛ
DropItem(II_ARM_F_KIN_HELMET_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_KIN_SUIT_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_KIN_BOOTS_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_HELMET_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_SUIT_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_BOOTS_SET_10 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_HELMET_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_SUIT_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_BOOTS_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_HELMET_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_SUIT_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_BOOTS_SET_13 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_HELMET_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_SUIT_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_GAUNTLET_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_BOOTS_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_HELMET_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_SUIT_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_GAUNTLET_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_BOOTS_SET_16 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_HELMET_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_SUIT_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_BOOTS_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_HELMET_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_SUIT_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_BOOTS_SET_19 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_HELMET_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_SUIT_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_BOOTS_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_HELMET_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_SUIT_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_BOOTS_SET_22 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_HELMET_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_SUIT_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_BOOTS_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_HELMET_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_SUIT_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_BOOTS_SET_25 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_HELMET_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_SUIT_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_BOOTS_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_HELMET_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_SUIT_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_BOOTS_SET_28 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_HELMET_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_SUIT_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_BOOTS_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_HELMET_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_SUIT_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_31 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_BOOTS_SET_31 , 1000000, 0, -1, 75, 121);
// 105·¾ ¼ÂÅÛ(3Â÷)
DropItem(II_ARM_F_KIN_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_KIN_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_KIN_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_KIN_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BLA_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BLA_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_JST_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_JST_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RAG_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RAG_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_RIN_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_RIN_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_BIL_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_BIL_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_PSY_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_PSY_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_F_ELE_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_HELMET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_SUIT_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_32 , 1000000, 0, -1, 75, 121);
DropItem(II_ARM_M_ELE_BOOTS_SET_32 , 1000000, 0, -1, 75, 121);
*/
/*
// seghope º¯½Å ¾ÆÀÌÅÛ
DropItem(II_SYS_SYS_GM_DIS_YOUNGAIBATT, 30000, 0, -1, 1, 100); // "»õ³¢ ¾ÆÀÌ¹ÙÆ® º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_AIBATT1, 30000, 0, -1, 1, 100); // "¾ÆÀÌ¹ÙÆ® º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_AIBATT4, 30000, 0, -1, 1, 100); // "°Å´ë ¾ÆÀÌ¹ÙÆ® º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_CUTELAWOLF, 30000, 0, -1, 1, 100); // "±Í¿©¿î ¶ó¿ïÇÁ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LAWOLF, 30000, 0, -1, 1, 100); // "¶ó¿ïÇÁ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LAWOLF4, 30000, 0, -1, 1, 100); // "°Å´ë ¶ó¿ïÇÁ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_MUSHPANG1, 30000, 0, -1, 1, 100); // "¸Ó½´ÆÎ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_NYANGNYANG1, 30000, 0, -1, 1, 100); // "³É³É º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LEYENA, 30000, 0, -1, 1, 100); // "±æµé¿©Áø ·¹ÀÌ¿¡³ª º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LEYENA2, 30000, 0, -1, 1, 100); // "·¹ÀÌ¿¡³ª º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LEYENA4, 30000, 0, -1, 1, 100); // "°Å´ë ·¹ÀÌ¿¡³ª º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LUIA, 30000, 0, -1, 1, 100); // "¿µ°è ·çÀÌ¾Æ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LUIA2, 30000, 0, -1, 1, 100); // "·çÀÌ¾Æ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_DIS_LUIA4, 30000, 0, -1, 1, 100); // "°Å´ë ·çÀÌ¾Æ º¯½Å±¸"
DropItem(II_SYS_SYS_GM_UNDYING, 10000, 0, -1, 25, 100); // "µð¹ÙÀνǵå"
DropItem(II_SYS_SYS_GM_UNDYING2, 10000, 0, -1, 25, 100); // "ÇÏÇÁµð¹ÙÀνǵå"
DropItem(II_CHR_FOO_COO_BULLHAMS, 10000, 0, -1, 25, 100); // "ºÒ ÇܽºÅÏ"
DropItem(II_CHR_FOO_COO_GRILLEDEEL, 10000, 0, -1, 25, 100); // "Àå¾î ±¸ÀÌ"
DropItem(II_CHR_SYS_SCR_ACTIVITION, 10000, 0, -1, 25, 100); // "¾×Ƽºñ¼Ç"
DropItem(II_CHR_REF_REF_HOLD, 10000, 0, -1, 25, 100); // "¸®ÇÁ·¹¼Å Ȧµå"
DropItem(II_CHR_POT_DRI_VITALX, 10000, 0, -1, 25, 100); // "Ȱ·Âµå¸µÅ© X"
DropItem(II_CHR_SYS_SCR_UPCUTSTONE, 10000, 0, -1, 25, 100); // "¾÷ÄÆ ½ºÅæ"
DropItem(II_SYS_SYS_SCR_VELOCIJUMP, 10000, 0, -1, 25, 100); // "½Å¼ÓÀÇ µÎ·ç¸¶¸®"
DropItem(II_SYS_SYS_SCR_BLESSING, 10000, 0, -1, 25, 100); // "ÃູÀÇ µÎ·ç¸¶¸®"
DropItem(II_SYS_SYS_SCR_RESURRECTION, 10000, 0, -1, 25, 100); // "ºÎȰÀÇ µÎ·ç¸¶¸®"
DropItem(II_GEN_SKILL_BUFFBREAKER, 30000000, 0, -1, 40, 50); // "¹öÇÁ ºê·¹ÀÌÄ¿"
DropItem(II_GEN_SKILL_BUFFBREAKER_X, 30000, 0, -1, 40, 50); // "¹öÇÁ ºê·¹ÀÌÄ¿ X" // »ó¿ëÅÛ.
*/
// 1Â÷ °íÀ¯ ¹«±â
DropItem(II_WEA_SWO_BOBOKU, 100000, 0, -1, 10, 20); // 5
DropItem(II_WEA_AXE_LUDA, 100000, 0, -1, 10, 20);
DropItem(II_WEA_SWO_FALL, 100000, 0, -1, 20, 25); // 15
DropItem(II_WEA_AXE_FALL, 100000, 0, -1, 20, 25);
DropItem(II_WEA_KNU_FALL, 100000, 0, -1, 20, 25);
// 2Â÷ °íÀ¯ ¹«±â
DropItem(II_WEA_YOY_YOY15, 100000, 0, -1, 20, 34); // 15
DropItem(II_WEA_BOW_BOW15, 100000, 0, -1, 20, 34);
DropItem(II_WEA_CHEE_CHE15, 100000, 0, -1, 20, 34);
DropItem(II_WEA_WAN_WAN15, 100000, 0, -1, 20, 34);
DropItem(II_WEA_STA_STA15, 100000, 0, -1, 20, 34);
DropItem(II_WEA_SWO_SWD30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_AXE_AXE30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_KNU_KNU30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_YOY_YOY30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_BOW_BOW30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_CHEE_CHE30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_WAN_WAN30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_STA_STA30, 90000, 0, -1, 35, 49);
DropItem(II_WEA_SWO_SWD45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_AXE_AXE45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_KNU_KNU45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_YOY_YOY45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_BOW_BOW45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_CHEE_CHE45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_WAN_WAN45, 80000, 0, -1, 50, 64);
DropItem(II_WEA_STA_STA45, 80000, 0, -1, 50, 64);
// 60,75,90,105 À¯´ÏÅ© ¹«±â 9Â÷ ¹öÀü¿¡ µå·Ó ÁßÁö
/*
// 60 À¯´ÏÅ© ¹«±â
DropItem(II_WEA_SWO_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_SWT_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_AXE_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_AXT_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_KNU_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_CHE_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_WAN_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_STA_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_BOW_SUHO, 50000, 0, -1, 65, 79);
DropItem(II_WEA_YOY_SUHO, 50000, 0, -1, 65, 79);
// 75
DropItem(II_WEA_SWO_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_SWT_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_AXE_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_AXT_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_KNU_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_CHE_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_WAN_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_STA_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_BOW_USU, 50000, 0, -1, 80, 94);
DropItem(II_WEA_YOY_USU, 50000, 0, -1, 80, 94);
// 90
DropItem(II_WEA_SWO_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_SWT_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_AXE_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_AXT_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_KNU_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_CHE_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_WAN_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_STA_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_BOW_ANGEL, 40000, 0, -1, 95, 109);
DropItem(II_WEA_YOY_ANGEL, 40000, 0, -1, 95, 109);
// 105
DropItem(II_WEA_SWO_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_SWT_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_AXE_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_AXT_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_KNU_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_CHE_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_WAN_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_STA_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_BOW_LEAGENDG, 30000, 0, -1, 100, 130);
DropItem(II_WEA_YOY_LEAGENDG, 30000, 0, -1, 100, 130);
*/
// ¿¾³¯ À¯´ÏÅ©/ÀÌÆåÆ® ÅÛµé ¿ùµåµå¶ø.
// µ¿·¾¾ÆÀÌÅÛÀÇ+7Á¤µµ °¡Ä¡À̹ǷΠ¾ÆÀÌÅÛ·¹º§º¸´Ù 4·¾Á¤µµ ³ôÀº ·¹º§´ë¿¡¼* µå¶øµÇµµ·Ï ÇÒ°Í.
// ¹æÆÐ´Â ½ÇÁ¦ °¡Ä¡ÀÇÆøÀÌ ´õ Å©´Ù. ¶óÀÌÆ®½Çµå´Â ¾à 7·¹º§ À§ÀÇ °¡Ä¡Áö¸¸
// ¿¡ÀÌ¼ÇÆ®½ÇµåÂë µÇ¸é 100·¾´ë ¹æÆÐÀÇ ¼º´ÉÀ» Áö´Ñ´Ù.
DropItem(II_ARM_ARM_SHI_LIGHT, 2100000, 0, -1, 5, 14); //¶óÀÌÆ®½Çµå(7,¹Ý»ç±¤)
DropItem(II_ARM_ARM_SHI_BATTLE,1500000, 0, -1, 15, 29); //¹èƲ½Çµå(11,¹Ý»ç±¤)
DropItem(II_ARM_ARM_SHI_FURY, 100000, 0, -1, 30, 42); //Ç»¸®½Çµå(23,¹Ý»ç±¤)
DropItem(II_ARM_ARM_SHI_HEAVY, 80000, 0, -1, 43, 59); //Çìºñ½Çµå(33,¹Ý»ç±¤)
DropItem(II_ARM_ARM_SHI_AVALON, 60000, 0, -1, 60, 79); //¾Æ¹ß·Ð½Çµå(45,¹Ý»ç±¤)
DropItem(II_ARM_ARM_SHI_ANCIENT, 50000, 0, -1, 80, 110);//¿¡ÀÌ¼ÇÆ®½Çµå(57,¹Ý»ç±¤)
DropItem(II_WEA_SWO_KEHIN, 2100000, 0, -1, 19, 30 ); // ÄÉÈù¼Òµå(15·¾,¿É¼Ç)
DropItem(II_WEA_CHEE_MERYL, 2100000, 0, -1, 19, 30 );
DropItem(II_WEA_WAN_NEFUME, 2100000, 0, -1, 19, 30 );
DropItem(II_WEA_STA_SHUPRIM, 2100000, 0, -1, 19, 30 );
DropItem(II_WEA_KNU_PAZION, 2100000, 0, -1, 19, 30 );
DropItem(II_WEA_AXE_GRABBER, 2100000, 0, -1, 19, 30 );
DropItem(II_WEA_SWO_ARKON, 2100000, 0, -1, 22, 32 ); // ¾ÆÄܼҵå(18,¹Ý»ç±¤)
DropItem(II_WEA_CHEE_GRIM, 2100000, 0, -1, 22, 32 );
DropItem(II_WEA_WAN_DIA, 2100000, 0, -1, 22, 32 );
DropItem(II_WEA_STA_VEGA, 2100000, 0, -1, 22, 32 );
DropItem(II_WEA_KNU_BABIL, 2100000, 0, -1, 22, 32 );
DropItem(II_WEA_AXE_KARHEM, 2100000, 0, -1, 22, 32 );
DropItem(II_WEA_SWO_ZIRKAN, 2100000, 0, -1, 28, 37 ); // Áö¸£Ä*¼Òµå(24,¿É¼Ç)
DropItem(II_WEA_CHEE_PAPANG, 2100000, 0, -1, 28, 37 );
DropItem(II_WEA_WAN_DAZZLE, 2100000, 0, -1, 28, 37 );
DropItem(II_WEA_STA_PAPANEW, 2100000, 0, -1, 28, 37 );
DropItem(II_WEA_KNU_PRENIL, 2100000, 0, -1, 28, 37 );
DropItem(II_WEA_AXE_CREST, 2100000, 0, -1, 28, 37 );
DropItem(II_WEA_SWO_STRAD, 2100000, 0, -1, 38, 48 ); // ½ºÆ®¶óµå¼Òµå(34,¿É¼Ç)
DropItem(II_WEA_CHEE_DAIN, 2100000, 0, -1, 38, 48 );
DropItem(II_WEA_WAN_PENY , 2100000, 0, -1, 38, 48 );
DropItem(II_WEA_STA_PINSI, 2100000, 0, -1, 38, 48 );
DropItem(II_WEA_KNU_SALAMANDER, 2100000, 0, -1, 38, 48 );
DropItem(II_WEA_AXE_CANINE, 2100000, 0, -1, 38, 48 );
DropItem(II_WEA_SWO_SIBAK, 1100000, 0, -1, 43, 53 ); // ½Ã¹ÙÅ©¼Òµå(39,¿É¼Ç)
DropItem(II_WEA_CHEE_SEPHY, 1100000, 0, -1, 43, 53 );
DropItem(II_WEA_WAN_SPLHAIL, 1100000, 0, -1, 43, 53 );
DropItem(II_WEA_STA_LEAFGALE, 1100000, 0, -1, 43, 53 );
DropItem(II_WEA_KNU_GIGATON, 1100000, 0, -1, 43, 53 );
DropItem(II_WEA_AXE_CRAWLER, 1100000, 0, -1, 43, 53 );
DropItem(II_WEA_SWO_FLAM, 300000, 0, -1, 49, 60 ); // Ç÷½¼Òµå(45,ºÒ)
DropItem(II_WEA_CHEE_BAREM, 300000, 0, -1, 49, 60 );
DropItem(II_WEA_WAN_FIRE, 300000, 0, -1, 49, 60 );
DropItem(II_WEA_STA_FLAM, 300000, 0, -1, 49, 60 );
DropItem(II_WEA_KNU_PAIPOL, 300000, 0, -1, 49, 60 );
DropItem(II_WEA_AXE_DRAKHAN, 300000, 0, -1, 49, 60 );
DropItem(II_WEA_SWO_SPARKLING, 100000, 0, -1, 61, 71 ); // ½ºÆÄŬ¸µ¼Òµå(57,Àü±â)
DropItem(II_WEA_CHEE_HYPER, 100000, 0, -1, 61, 71 );
DropItem(II_WEA_WAN_RUNE, 100000, 0, -1, 61, 71 );
DropItem(II_WEA_STA_SEGE, 100000, 0, -1, 61, 71 );
DropItem(II_WEA_KNU_ZIKMOON, 100000, 0, -1, 61, 71 );
DropItem(II_WEA_AXE_CRITIN, 100000, 0, -1, 61, 71 );
//11Â÷ ¾×¼¼¼*¸® µå·Ó
DropItem(II_GEN_JEW_EAR_ATTEARRING, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_EAR_ATTEARRING, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_EAR_ATTEARRING, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_EAR_ATTEARRING, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_EAR_ATTEARRING, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_EAR_ATTEARRING, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_EAR_DEFEARRING, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_EAR_DEFEARRING, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_EAR_DEFEARRING, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_EAR_DEFEARRING, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_EAR_DEFEARRING, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_EAR_DEFEARRING, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_NEC_HPNECKLACE, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_NEC_MPNECKLACE, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_NEC_MPNECKLACE, 87500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_NEC_MPNECKLACE, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_NEC_MPNECKLACE, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_NEC_MPNECKLACE, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_NEC_FPNECKLACE, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_NEC_FPNECKLACE, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_NEC_FPNECKLACE, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_NEC_FPNECKLACE, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_NEC_FPNECKLACE, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_RIN_STRRING, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_RIN_STRRING, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_RIN_STRRING, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_RIN_STRRING, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_RIN_STRRING, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_RIN_STRRING, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_RIN_INTRING, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_RIN_INTRING, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_RIN_INTRING, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_RIN_INTRING, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_RIN_INTRING, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_RIN_INTRING, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_RIN_DEXRING, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_RIN_DEXRING, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_RIN_DEXRING, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_RIN_DEXRING, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_RIN_DEXRING, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_RIN_DEXRING, 1687500, 0, -1, 131,160);
DropItem(II_GEN_JEW_RIN_STARING, 75000, 0, -1, 21, 40);
DropItem(II_GEN_JEW_RIN_STARING, 187500, 0, -1, 41, 60);
DropItem(II_GEN_JEW_RIN_STARING, 375000, 0, -1, 61, 80);
DropItem(II_GEN_JEW_RIN_STARING, 750000, 0, -1, 81, 100);
DropItem(II_GEN_JEW_RIN_STARING, 1125000, 0, -1, 101,130);
DropItem(II_GEN_JEW_RIN_STARING, 1687500, 0, -1, 131,160);
/* --¿¹Àü ¾×¼¼¼*¸® µå·Ó·ü Á¦°Å--
DropItem(II_GEN_JEW_NEC_HPNECKLACE01, 300000, 0, -1, 5, 18); //°í¾î³×Ŭ¸®½º+1(9,HPÁõ°¡)
DropItem(II_GEN_JEW_NEC_MPNECKLACE01, 300000, 0, -1, 5, 18); //¸àÅ»³×Ŭ¸®½º+1(9,MPÁõ°¡)
DropItem(II_GEN_JEW_NEC_FPNECKLACE01, 300000, 0, -1, 5, 18); //
DropItem(II_GEN_JEW_NEC_HPNECKLACE02, 300000, 0, -1, 19, 26); //°í¾î³×Ŭ¸®½º+2(15,HPÁõ°¡)
DropItem(II_GEN_JEW_NEC_MPNECKLACE02, 300000, 0, -1, 19, 26); //¸àÅ»³×Ŭ¸®½º+2(15,MPÁõ°¡)
DropItem(II_GEN_JEW_NEC_FPNECKLACE02, 300000, 0, -1, 19, 26); //
DropItem(II_GEN_JEW_NEC_HPNECKLACE03, 300000, 0, -1, 27, 36); //°í¾î³×Ŭ¸®½º+3(23,HPÁõ°¡)
DropItem(II_GEN_JEW_NEC_MPNECKLACE03, 300000, 0, -1, 27, 36); //¸àÅ»³×Ŭ¸®½º+3(23,MPÁõ°¡)
DropItem(II_GEN_JEW_NEC_FPNECKLACE03, 300000, 0, -1, 27, 36); //
DropItem(II_GEN_JEW_NEC_HPNECKLACE04, 200000, 0, -1, 37, 46); //°í¾î³×Ŭ¸®½º+4(33,HPÁõ°¡)
DropItem(II_GEN_JEW_NEC_MPNECKLACE04, 200000, 0, -1, 37, 46); //¸àÅ»³×Ŭ¸®½º+4(33,MPÁõ°¡)
DropItem(II_GEN_JEW_NEC_FPNECKLACE04, 200000, 0, -1, 37, 46); //
DropItem(II_GEN_JEW_NEC_HPNECKLACE05, 100000, 0, -1, 47, 58); //°í¾î³×Ŭ¸®½º+5(43,HPÁõ°¡)
DropItem(II_GEN_JEW_NEC_MPNECKLACE05, 100000, 0, -1, 47, 58); //¸àÅ»³×Ŭ¸®½º+5(43,MPÁõ°¡)
DropItem(II_GEN_JEW_NEC_FPNECKLACE05, 100000, 0, -1, 47, 58); //
DropItem(II_GEN_JEW_NEC_HPNECKLACE06, 20000, 0, -1, 59, 110); //°í¾î³×Ŭ¸®½º+6(55·¾,HP358Áõ°¡)
DropItem(II_GEN_JEW_NEC_MPNECKLACE06, 20000, 0, -1, 59, 110); //¸àÅ»³×Ŭ¸®½º+6(55,MPÁõ°¡)
DropItem(II_GEN_JEW_NEC_FPNECKLACE06, 20000, 0, -1, 59, 110); //
DropItem(II_GEN_JEW_RIN_STRRING00, 300000, 0, -1, 15, 23 ); // 13·¾
DropItem(II_GEN_JEW_RIN_INTRING00, 300000, 0, -1, 15, 23 );
DropItem(II_GEN_JEW_RIN_DEXRING00, 300000, 0, -1, 15, 23 );
DropItem(II_GEN_JEW_RIN_STARING00, 300000, 0, -1, 15, 23 );
DropItem(II_GEN_JEW_RIN_STRRING01, 300000, 0, -1, 24, 33 ); // 21·¾
DropItem(II_GEN_JEW_RIN_INTRING01, 300000, 0, -1, 24, 33 );
DropItem(II_GEN_JEW_RIN_DEXRING01, 300000, 0, -1, 24, 33 );
DropItem(II_GEN_JEW_RIN_STARING01, 300000, 0, -1, 24, 33 );
DropItem(II_GEN_JEW_RIN_STRRING02, 300000, 0, -1, 34, 43 ); // 31·¾
DropItem(II_GEN_JEW_RIN_INTRING02, 300000, 0, -1, 34, 43 );
DropItem(II_GEN_JEW_RIN_DEXRING02, 300000, 0, -1, 34, 43 );
DropItem(II_GEN_JEW_RIN_STARING02, 300000, 0, -1, 34, 43 );
DropItem(II_GEN_JEW_RIN_STRRING03, 300000, 0, -1, 44, 53 ); // 41·¾
DropItem(II_GEN_JEW_RIN_INTRING03, 300000, 0, -1, 44, 53 );
DropItem(II_GEN_JEW_RIN_DEXRING03, 300000, 0, -1, 44, 53 );
DropItem(II_GEN_JEW_RIN_STARING03, 300000, 0, -1, 44, 53 );
DropItem(II_GEN_JEW_RIN_STRRING04, 200000, 0, -1, 54, 63 ); // 51·¾
DropItem(II_GEN_JEW_RIN_INTRING04, 200000, 0, -1, 54, 63 );
DropItem(II_GEN_JEW_RIN_DEXRING04, 200000, 0, -1, 54, 63 );
DropItem(II_GEN_JEW_RIN_STARING04, 200000, 0, -1, 54, 63 );
DropItem(II_GEN_JEW_RIN_STRRING05, 100000, 0, -1, 64, 73 ); // 61·¾
DropItem(II_GEN_JEW_RIN_INTRING05, 100000, 0, -1, 64, 73 );
DropItem(II_GEN_JEW_RIN_DEXRING05, 100000, 0, -1, 64, 73 );
DropItem(II_GEN_JEW_RIN_STARING05, 100000, 0, -1, 64, 73 );
DropItem(II_GEN_JEW_RIN_STRRING06, 30000, 0, -1, 74, 110 ); // 71·¾
DropItem(II_GEN_JEW_RIN_INTRING06, 30000, 0, -1, 74, 110 );
DropItem(II_GEN_JEW_RIN_DEXRING06, 30000, 0, -1, 74, 110 );
DropItem(II_GEN_JEW_RIN_STARING06, 30000, 0, -1, 74, 110 );
DropItem(II_GEN_JEW_EAR_ATTEARRING01, 300000, 0, -1, 23, 34 ); // µð¸ôÀ̾(19,Ãß°¡µ¥¹ÌÁö)
DropItem(II_GEN_JEW_EAR_ATTEARRING02, 300000, 0, -1, 35, 44 ); // µð¸ôÀ̾(31)
DropItem(II_GEN_JEW_EAR_ATTEARRING03, 300000, 0, -1, 45, 53 ); // µð¸ôÀ̾(41)
DropItem(II_GEN_JEW_EAR_ATTEARRING04, 200000, 0, -1, 54, 60 ); // µð¸ôÀ̾(49)
DropItem(II_GEN_JEW_EAR_ATTEARRING05, 100000, 0, -1, 61, 70 ); // µð¸ôÀ̾(57)
DropItem(II_GEN_JEW_EAR_ATTEARRING06, 25000, 0, -1, 71, 110 ); // µð¸ôÀ̾(67)
*/
DropItem(II_GEN_MAT_ELE_GENERATOR, 4125000, 0, -1, 20, 160 ); //¼Ó¼º Ä«µå3
DropItem(II_GEN_MAT_ELE_FLAME, 4125000, 0, -1, 20, 160 ); //¼Ó¼º Ä«µå3
DropItem(II_GEN_MAT_ELE_RIVER, 4125000, 0, -1, 20, 160 ); //¼Ó¼º Ä«µå3
DropItem(II_GEN_MAT_ELE_CYCLON, 4125000, 0, -1, 20, 160 ); //¼Ó¼º Ä«µå3
DropItem(II_GEN_MAT_ELE_DESERT, 4125000, 0, -1, 20, 160 ); //¼Ó¼º Ä«µå3
//DropItem(II_GEN_MAT_ELE_VOLTAGE, 4125000, 0, -1, 20, 130 ); //¼Ó¼º Ä«µå2(Àü±â1-5)
//DropItem(II_GEN_MAT_ELE_LAKE, 4125000, 0, -1, 20, 130 ); //¼Ó¼º Ä«µå2
//DropItem(II_GEN_MAT_ELE_TOUCH, 4125000, 0, -1, 20, 130 ); //¼Ó¼º Ä«µå2
//DropItem(II_GEN_MAT_ELE_GALE, 4125000, 0, -1, 20, 130 ); //¼Ó¼º Ä«µå2
//DropItem(II_GEN_MAT_ELE_STONE, 4125000, 0, -1, 20, 130 ); //¼Ó¼º Ä«µå2
//DropItem(II_GEN_MAT_ELE_CANDLE, 2000000, 0, -1, 20, 160 ); //HP2%
DropItem(II_GEN_MAT_ELE_VOLCANO3, 800000, 0, -1, 20, 160 ); //HP3%
DropItem(II_GEN_MAT_ELE_MAGMA, 120000, 0, -1, 20, 160 ); //HP4%
//DropItem(II_GEN_MAT_ELE_VOLCANO, 25000, 0, -1, 20, 130 ); //HP7%
//DropItem(II_GEN_MAT_ELE_RAIN, 2000000, 0, -1, 20, 160 ); //MP2%
DropItem(II_GEN_MAT_ELE_OCEAN3, 800000, 0, -1, 20, 160 ); //MP3%
DropItem(II_GEN_MAT_ELE_FLOOD, 120000, 0, -1, 20, 160 ); //MP4%
//DropItem(II_GEN_MAT_ELE_OCEAN, 25000, 0, -1, 20, 130 ); //MP7%
//DropItem(II_GEN_MAT_ELE_SPARK, 2000000, 0, -1, 20, 160 ); //°ø°Ý·Â2%
DropItem(II_GEN_MAT_ELE_LIGHTING3, 800000, 0, -1, 20, 160 ); //°ø°Ý·Â3%
DropItem(II_GEN_MAT_ELE_THUNDER, 120000, 0, -1, 20, 160 ); //°ø°Ý·Â4%
//DropItem(II_GEN_MAT_ELE_LIGHTING, 25000, 0, -1, 20, 130 ); //°ø°Ý·Â7%
DropItem(II_GEN_MAT_ELE_SAND, 2000000, 0, -1, 20, 160 ); //¹æ¾î·Â2%
DropItem(II_GEN_MAT_ELE_EARTHQUAKE3, 800000, 0, -1, 20, 160 ); //¹æ¾î·Â3%
DropItem(II_GEN_MAT_ELE_MOUNTAIN, 120000, 0, -1, 20, 160 ); //¹æ¾î·Â4%
//DropItem(II_GEN_MAT_ELE_EARTHQUAKE, 25000, 0, -1, 20, 130 ); //¹æ¾î·Â7%
//DropItem(II_GEN_MAT_ELE_BREEZE, 2000000, 0, -1, 20, 160 ); //FP2%
DropItem(II_GEN_MAT_ELE_VACCUM3, 800000, 0, -1, 20, 160 ); //FP3%
DropItem(II_GEN_MAT_ELE_STORM, 120000, 0, -1, 20, 160 ); //FP4%
//DropItem(II_GEN_MAT_ELE_VACCUM, 25000, 0, -1, 20, 130 ); //FP7%
//DropItem(II_GEN_MAT_ELE_CANDLED, 4000000, 0, -1, 20, 160 ); //ÆÄÀ̾î Ä«µå(D)
//DropItem(II_GEN_MAT_ELE_CANDLEC, 1600000, 0, -1, 20, 160 ); //ÆÄÀ̾î Ä«µå(C)
DropItem(II_GEN_MAT_ELE_CANDLEB, 240000, 0, -1, 20, 160 ); //ÆÄÀ̾î Ä«µå(B)
//DropItem(II_GEN_MAT_ELE_RAINATKD, 4000000, 0, -1, 20, 160 ); //¿öÅÍ Ä«µå(D)
//DropItem(II_GEN_MAT_ELE_RAINATKC, 1600000, 0, -1, 20, 160 ); //¿öÅÍ Ä«µå(C)
DropItem(II_GEN_MAT_ELE_RAINATKB, 240000, 0, -1, 20, 160 ); //¿öÅÍ Ä«µå(B)
//DropItem(II_GEN_MAT_ELE_BREEZEATKD, 4000000, 0, -1, 20, 160 ); //À©µå Ä«µå(D)
//DropItem(II_GEN_MAT_ELE_BREEZEATKC, 1600000, 0, -1, 20, 160 ); //À©µå Ä«µå(C)
DropItem(II_GEN_MAT_ELE_BREEZEATKB, 240000, 0, -1, 20, 160 ); //À©µå Ä«µå(B)
//DropItem(II_GEN_MAT_ELE_SPARKATKD, 4000000, 0, -1, 20, 160 ); //ÀÏ·¢Æ®¸¯ Ä«µå(D)
//DropItem(II_GEN_MAT_ELE_SPARKATKC, 1600000, 0, -1, 20, 160 ); //ÀÏ·¢Æ®¸¯ Ä«µå(C)
DropItem(II_GEN_MAT_ELE_SPARKATKB, 240000, 0, -1, 20, 160 ); //ÀÏ·¢Æ®¸¯ Ä«µå(B)
//DropItem(II_GEN_MAT_ELE_SANDATKD, 4000000, 0, -1, 20, 160 ); //·£µå Ä«µå(D)
//DropItem(II_GEN_MAT_ELE_SANDATKC, 1600000, 0, -1, 20, 160 ); //·£µå Ä«µå(C)
DropItem(II_GEN_MAT_ELE_SANDATKB, 240000, 0, -1, 20, 160 ); //·£µå Ä«µå(B)
DropItem(II_PET_EGG, 300000, 0, -1, 21, 40); // ¾Ë
DropItem(II_PET_EGG, 750000, 0, -1, 41, 60);
DropItem(II_PET_EGG, 1500000, 0, -1, 61, 80);
DropItem(II_PET_EGG, 3000000, 0, -1, 81, 100);
DropItem(II_PET_EGG, 4500000, 0, -1, 101,130);
DropItem(II_PET_EGG, 6750000, 0, -1, 131,160);
DropItem(II_GEN_MAT_ORICHALCUM01, 300000, 0, -1, 21, 40);
DropItem(II_GEN_MAT_ORICHALCUM01, 750000, 0, -1, 41, 60);
DropItem(II_GEN_MAT_ORICHALCUM01, 1500000, 0, -1, 61, 80);
DropItem(II_GEN_MAT_ORICHALCUM01, 3000000, 0, -1, 81, 100);
DropItem(II_GEN_MAT_ORICHALCUM01, 4500000, 0, -1, 101,130);
DropItem(II_GEN_MAT_ORICHALCUM01, 6750000, 0, -1, 131,160);
DropItem(II_GEN_MAT_MOONSTONE, 300000, 0, -1, 21, 40);
DropItem(II_GEN_MAT_MOONSTONE, 750000, 0, -1, 41, 60);
DropItem(II_GEN_MAT_MOONSTONE, 1500000, 0, -1, 61, 80);
DropItem(II_GEN_MAT_MOONSTONE, 3000000, 0, -1, 81, 100);
DropItem(II_GEN_MAT_MOONSTONE, 4500000, 0, -1, 101,130);
DropItem(II_GEN_MAT_MOONSTONE, 6750000, 0, -1, 131,160);
//====================== SetItem Start ======================
DropItem(II_ARM_M_VAG_HELMET04 , 200000, 0, -1, 2, 14);
DropItem(II_ARM_M_VAG_SUIT04 , 100000, 0, -1, 2, 14);
DropItem(II_ARM_M_VAG_GAUNTLET04 , 200000, 0, -1, 2, 14);
DropItem(II_ARM_M_VAG_BOOTS04 , 200000, 0, -1, 2, 14);
DropItem(II_ARM_F_VAG_HELMET04 , 200000, 0, -1, 2, 14);
DropItem(II_ARM_F_VAG_SUIT04 , 100000, 0, -1, 2, 14);
DropItem(II_ARM_F_VAG_GAUNTLET04 , 200000, 0, -1, 2, 14);
DropItem(II_ARM_F_VAG_BOOTS04 , 200000, 0, -1, 2, 14);
DropItem(II_ARM_F_MER_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_MER_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_F_MER_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_F_MER_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_MER_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_MER_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_M_MER_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_M_MER_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_ACR_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_ACR_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_F_ACR_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_F_ACR_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_ACR_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_ACR_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_M_ACR_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_M_ACR_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_ASS_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_ASS_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_F_ASS_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_F_ASS_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_ASS_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_ASS_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_M_ASS_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_M_ASS_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_MAG_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_MAG_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_F_MAG_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_F_MAG_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_MAG_HELMET_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_M_MAG_SUIT_SET_01 , 60000, 0, -1, 20, 34);
DropItem(II_ARM_M_MAG_GAUNTLET_SET_01 , 120000, 0, -1, 20, 34);
DropItem(II_ARM_M_MAG_BOOTS_SET_01 , 200000, 0, -1, 20, 34);
DropItem(II_ARM_F_MER_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_MER_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_F_MER_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_F_MER_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_MER_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_MER_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_M_MER_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_M_MER_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_ACR_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_ACR_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_F_ACR_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_F_ACR_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_ACR_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_ACR_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_M_ACR_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_M_ACR_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_ASS_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_ASS_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_F_ASS_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_F_ASS_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_ASS_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_ASS_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_M_ASS_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_M_ASS_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_MAG_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_MAG_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_F_MAG_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_F_MAG_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_MAG_HELMET_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_M_MAG_SUIT_SET_02 , 60000, 0, -1, 35, 49);
DropItem(II_ARM_M_MAG_GAUNTLET_SET_02 , 120000, 0, -1, 35, 49);
DropItem(II_ARM_M_MAG_BOOTS_SET_02 , 200000, 0, -1, 35, 49);
DropItem(II_ARM_F_MER_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_F_MER_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_F_MER_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_F_MER_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_MER_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_MER_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_M_MER_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_M_MER_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_F_ACR_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_F_ACR_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_F_ACR_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_F_ACR_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_ACR_HELMET_SET_03 , 300000, 0, -1, 50, 64);
DropItem(II_ARM_M_ACR_SUIT_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_M_ACR_GAUNTLET_SET_03 , 200000, 0, -1, 50, 64);
DropItem(II_ARM_M_ACR_BOOTS_SET_03 , 300000, 0, -1, 50, 64);
DropItem(II_ARM_F_ASS_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_F_ASS_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_F_ASS_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_F_ASS_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_ASS_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_ASS_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_M_ASS_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_M_ASS_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_F_MAG_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_F_MAG_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_F_MAG_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_F_MAG_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_MAG_HELMET_SET_03 , 150000, 0, -1, 50, 64);
DropItem(II_ARM_M_MAG_SUIT_SET_03 , 50000, 0, -1, 50, 64);
DropItem(II_ARM_M_MAG_GAUNTLET_SET_03 , 100000, 0, -1, 50, 64);
DropItem(II_ARM_M_MAG_BOOTS_SET_03 , 150000, 0, -1, 50, 64);
// 60·¾ ¼ÂÅÛ
DropItem(II_ARM_F_MER_HELMET_SET_04 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_MER_SUIT_SET_04 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_F_MER_GAUNTLET_SET_04 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_F_MER_BOOTS_SET_04 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_MER_HELMET_SET_04 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_MER_SUIT_SET_04 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_M_MER_GAUNTLET_SET_04 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_M_MER_BOOTS_SET_04 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_ACR_HELMET_SET_05 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_ACR_SUIT_SET_05 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_F_ACR_GAUNTLET_SET_05 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_F_ACR_BOOTS_SET_05 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_ACR_HELMET_SET_05 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_ACR_SUIT_SET_05 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_M_ACR_GAUNTLET_SET_05 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_M_ACR_BOOTS_SET_05 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_ASS_HELMET_SET_06 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_ASS_SUIT_SET_06 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_F_ASS_GAUNTLET_SET_06 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_F_ASS_BOOTS_SET_06 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_ASS_HELMET_SET_06 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_ASS_SUIT_SET_06 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_M_ASS_GAUNTLET_SET_06 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_M_ASS_BOOTS_SET_06 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_MAG_HELMET_SET_07 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_F_MAG_SUIT_SET_07 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_F_MAG_GAUNTLET_SET_07 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_F_MAG_BOOTS_SET_07 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_MAG_HELMET_SET_07 , 150000, 0, -1, 65, 79);
DropItem(II_ARM_M_MAG_SUIT_SET_07 , 50000, 0, -1, 65, 79);
DropItem(II_ARM_M_MAG_GAUNTLET_SET_07 , 100000, 0, -1, 65, 79);
DropItem(II_ARM_M_MAG_BOOTS_SET_07 , 150000, 0, -1, 65, 79);
// 75·¾ ¼ÂÅÛ
DropItem(II_ARM_F_KIN_HELMET_SET_08 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_KIN_SUIT_SET_08 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_08 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_KIN_BOOTS_SET_08 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_KIN_HELMET_SET_08 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_KIN_SUIT_SET_08 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_08 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_KIN_BOOTS_SET_08 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_BLA_HELMET_SET_11 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_BLA_SUIT_SET_11 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_11 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_BLA_BOOTS_SET_11 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_BLA_HELMET_SET_11 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_BLA_SUIT_SET_11 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_11 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_BLA_BOOTS_SET_11 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_JST_HELMET_SET_14 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_JST_SUIT_SET_14 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_JST_GAUNTLET_SET_14 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_JST_BOOTS_SET_14 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_JST_HELMET_SET_14 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_JST_SUIT_SET_14 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_JST_GAUNTLET_SET_14 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_JST_BOOTS_SET_14 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_RAG_HELMET_SET_17 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_RAG_SUIT_SET_17 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_17 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_RAG_BOOTS_SET_17 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_RAG_HELMET_SET_17 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_RAG_SUIT_SET_17 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_17 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_RAG_BOOTS_SET_17 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_RIN_HELMET_SET_20 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_RIN_SUIT_SET_20 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_20 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_RIN_BOOTS_SET_20 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_RIN_HELMET_SET_20 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_RIN_SUIT_SET_20 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_20 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_RIN_BOOTS_SET_20 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_BIL_HELMET_SET_23 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_BIL_SUIT_SET_23 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_23 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_BIL_BOOTS_SET_23 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_BIL_HELMET_SET_23 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_BIL_SUIT_SET_23 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_23 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_BIL_BOOTS_SET_23 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_PSY_HELMET_SET_26 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_PSY_SUIT_SET_26 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_26 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_PSY_BOOTS_SET_26 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_PSY_HELMET_SET_26 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_PSY_SUIT_SET_26 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_26 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_PSY_BOOTS_SET_26 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_ELE_HELMET_SET_29 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_F_ELE_SUIT_SET_29 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_29 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_F_ELE_BOOTS_SET_29 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_ELE_HELMET_SET_29 , 100000, 0, -1, 80, 94);
DropItem(II_ARM_M_ELE_SUIT_SET_29 , 30000, 0, -1, 80, 94);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_29 , 60000, 0, -1, 80, 94);
DropItem(II_ARM_M_ELE_BOOTS_SET_29 , 100000, 0, -1, 80, 94);
// 90·¾ ¼ÂÅÛ
DropItem(II_ARM_F_KIN_HELMET_SET_09 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_KIN_SUIT_SET_09 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_09 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_KIN_BOOTS_SET_09 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_KIN_HELMET_SET_09 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_KIN_SUIT_SET_09 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_09 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_KIN_BOOTS_SET_09 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_BLA_HELMET_SET_12 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_BLA_SUIT_SET_12 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_12 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_BLA_BOOTS_SET_12 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_BLA_HELMET_SET_12 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_BLA_SUIT_SET_12 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_12 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_BLA_BOOTS_SET_12 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_JST_HELMET_SET_15 , 100000, 0, -1, 95, 109);
DropItem(II_ARM_F_JST_SUIT_SET_15 , 30000, 0, -1, 95, 109);
DropItem(II_ARM_F_JST_GAUNTLET_SET_15 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_JST_BOOTS_SET_15 , 100000, 0, -1, 95, 109);
DropItem(II_ARM_M_JST_HELMET_SET_15 , 100000, 0, -1, 95, 109);
DropItem(II_ARM_M_JST_SUIT_SET_15 , 30000, 0, -1, 95, 109);
DropItem(II_ARM_M_JST_GAUNTLET_SET_15 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_JST_BOOTS_SET_15 , 100000, 0, -1, 95, 109);
DropItem(II_ARM_F_RAG_HELMET_SET_18 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_RAG_SUIT_SET_18 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_18 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_RAG_BOOTS_SET_18 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_RAG_HELMET_SET_18 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_RAG_SUIT_SET_18 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_18 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_RAG_BOOTS_SET_18 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_RIN_HELMET_SET_21 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_RIN_SUIT_SET_21 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_21 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_RIN_BOOTS_SET_21 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_RIN_HELMET_SET_21 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_RIN_SUIT_SET_21 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_21 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_RIN_BOOTS_SET_21 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_BIL_HELMET_SET_24 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_BIL_SUIT_SET_24 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_24 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_BIL_BOOTS_SET_24 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_BIL_HELMET_SET_24 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_BIL_SUIT_SET_24 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_24 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_BIL_BOOTS_SET_24 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_PSY_HELMET_SET_27 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_PSY_SUIT_SET_27 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_27 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_PSY_BOOTS_SET_27 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_PSY_HELMET_SET_27 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_PSY_SUIT_SET_27 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_27 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_PSY_BOOTS_SET_27 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_ELE_HELMET_SET_30 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_F_ELE_SUIT_SET_30 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_30 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_F_ELE_BOOTS_SET_30 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_ELE_HELMET_SET_30 , 60000, 0, -1, 95, 109);
DropItem(II_ARM_M_ELE_SUIT_SET_30 , 10000, 0, -1, 95, 109);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_30 , 20000, 0, -1, 95, 109);
DropItem(II_ARM_M_ELE_BOOTS_SET_30 , 60000, 0, -1, 95, 109);
// 105·¾ ¼ÂÅÛ
DropItem(II_ARM_F_KIN_HELMET_SET_10 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_KIN_SUIT_SET_10 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_10 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_KIN_BOOTS_SET_10 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_HELMET_SET_10 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_SUIT_SET_10 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_10 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_BOOTS_SET_10 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_HELMET_SET_13 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_SUIT_SET_13 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_13 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_BOOTS_SET_13 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_HELMET_SET_13 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_SUIT_SET_13 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_13 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_BOOTS_SET_13 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_HELMET_SET_16 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_SUIT_SET_16 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_GAUNTLET_SET_16 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_BOOTS_SET_16 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_HELMET_SET_16 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_SUIT_SET_16 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_GAUNTLET_SET_16 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_BOOTS_SET_16 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_HELMET_SET_19 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_SUIT_SET_19 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_19 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_BOOTS_SET_19 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_HELMET_SET_19 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_SUIT_SET_19 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_19 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_BOOTS_SET_19 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_HELMET_SET_22 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_SUIT_SET_22 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_22 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_BOOTS_SET_22 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_HELMET_SET_22 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_SUIT_SET_22 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_22 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_BOOTS_SET_22 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_HELMET_SET_25 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_SUIT_SET_25 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_25 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_BOOTS_SET_25 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_HELMET_SET_25 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_SUIT_SET_25 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_25 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_BOOTS_SET_25 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_HELMET_SET_28 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_SUIT_SET_28 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_28 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_BOOTS_SET_28 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_HELMET_SET_28 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_SUIT_SET_28 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_28 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_BOOTS_SET_28 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_HELMET_SET_31 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_SUIT_SET_31 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_31 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_BOOTS_SET_31 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_HELMET_SET_31 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_SUIT_SET_31 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_31 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_BOOTS_SET_31 , 30000, 0, -1, 100, 130);
// 105·¾ ¼ÂÅÛ(3Â÷)
DropItem(II_ARM_F_KIN_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_KIN_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_KIN_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_KIN_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_KIN_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_BLA_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_BLA_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_JST_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_JST_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_RAG_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_RAG_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_RIN_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_RIN_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_BIL_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_BIL_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_PSY_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_PSY_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_F_ELE_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_HELMET_SET_32 , 30000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_SUIT_SET_32 , 5000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_GAUNTLET_SET_32 , 10000, 0, -1, 100, 130);
DropItem(II_ARM_M_ELE_BOOTS_SET_32 , 30000, 0, -1, 100, 130);
//====================== SetItem End ======================
//====================== ±âŸ ¾ÆÀÌÅÛ =====================
DropItem(II_GEN_POT_POT_ANTIDOTE, 90000000, 0, -1, 30, 40 ); // 30000000 = 1%
// 6.30 10% ÁÙ¿´À½. Á¦ÀÏ ³·Àº µî±ÞÀÇ È®·üÀ» ±âÁØÀ¸·Î 10%¾¿ ÁÙÀϰÍ.
DropItem(II_GEN_POT_DRI_VITAL100, 100000000, 0, -1, 6, 12); //fp¹°¾à
DropItem(II_GEN_POT_DRI_VITAL200, 70000000, 0, -1, 13, 28);
DropItem(II_GEN_POT_DRI_VITAL300, 70000000, 0, -1, 29, 32);
DropItem(II_GEN_POT_DRI_VITAL400, 70000000, 0, -1, 33, 39);
DropItem(II_GEN_POT_DRI_VITAL500, 70000000, 0, -1, 40, 52);
DropItem(II_GEN_POT_DRI_VITAL600, 70000000, 0, -1, 53, 59);
DropItem(II_GEN_POT_DRI_VITAL700, 70000000, 0, -1, 60, 69);
DropItem(II_GEN_POT_DRI_VITAL800, 70000000, 0, -1, 70, 130);
DropItem(II_GEN_POT_DRI_VITAL900, 70000000, 0, -1, 131, 160);
DropItem(II_GEN_REF_REF_FIRST, 300000000, 0, -1, 12, 13); // mp¹°¾à
DropItem(II_GEN_REF_REF_SECOND, 200000000, 0, -1, 14, 18);
DropItem(II_GEN_REF_REF_THIRD, 200000000, 0, -1, 19, 20);
DropItem(II_GEN_REF_REF_FOUTH, 200000000, 0, -1, 21, 24);
DropItem(II_GEN_REF_REF_FIFTH, 200000000, 0, -1, 25, 46);
DropItem(II_GEN_REF_REF_SIXTH, 200000000, 0, -1, 47, 56);
DropItem(II_GEN_REF_REF_SEVENTH, 200000000, 0, -1, 57, 69);
DropItem(II_GEN_REF_REF_EIGHTH, 200000000, 0, -1, 70, 130);
DropItem(II_GEN_REF_REF_NINTH, 200000000, 0, -1, 131, 160);
DropItem(II_GEN_FOO_INS_LOLLIPOP, 700000000, 0, -1, 1, 4); // °úÀÚ·ù
DropItem(II_GEN_FOO_INS_BISCUIT, 500000000, 0, -1, 9, 14);
DropItem(II_GEN_FOO_INS_CHOCOLATE, 500000000, 0, -1, 21, 24);
DropItem(II_GEN_FOO_INS_MILK, 500000000, 0, -1, 31, 34);
DropItem(II_GEN_FOO_INS_BREAD, 500000000, 0, -1, 39, 44);
DropItem(II_GEN_FOO_INS_HOTDOG, 500000000, 0, -1, 51, 56);
DropItem(II_GEN_FOO_INS_HODDUK, 500000000, 0, -1, 63, 66);
//DropItem(II_GEN_FOO_INS_KIMBAP, 500000000, 0, -1, );
//DropItem(II_GEN_FOO_INS_CHICKENSTICK, 500000000, 0, -1, );
//DropItem(II_GEN_FOO_INS_STARCANDY, 500000000, 0, -1, );
DropItem(II_GEN_FOO_COO_MEATSKEWER, 900000000, 0, -1, 5, 8); // À½½Ä·ù
DropItem(II_GEN_FOO_COO_BARBECUE, 600000000, 0, -1, 15, 20);
DropItem(II_GEN_FOO_COO_SEAFOODPANCAKE, 600000000, 0, -1, 25, 30);
DropItem(II_GEN_FOO_COO_FISHSOUP, 600000000, 0, -1, 35, 38);
DropItem(II_GEN_FOO_COO_SAUSAGECASSEROLE, 600000000, 0, -1, 45, 50);
DropItem(II_GEN_FOO_COO_FISHSTEW, 600000000, 0, -1, 57, 58);
DropItem(II_GEN_FOO_COO_STEAMEDSEAFOOD, 600000000, 0, -1, 67, 70);
DropItem(II_GEN_FOO_COO_MEATSALAD, 600000000, 0, -1, 71, 130 );
DropItem(II_GEN_FOO_COO_GRATIN, 600000000, 0, -1, 131, 160);
DropItem(II_GEN_FOO_COO_SEAFOODPIZZA, 600000000, 0, -1, 131, 160);
DropItem(II_GEN_FOO_ICE_ORANGEJUIICE, 500000000, 0, -1, 3, 10); // ºù°ú·ù -_-;;
DropItem(II_GEN_FOO_ICE_STRAWBERRYSHAKE, 400000000, 0, -1, 11, 20);
//DropItem(II_GEN_FOO_ICE_PINEAPPLECONE, 400000000, 0, -1, );
//DropItem(II_GEN_FOO_ICE_BANANAJUJUBAR, 400000000, 0, -1, );
DropItem(II_GEN_FOO_ICE_FRUITJUICE, 400000000, 0, -1, 39, 44);
DropItem(II_GEN_FOO_ICE_FRUITICEWATER, 400000000, 0, -1, 49, 52);
DropItem(II_GEN_FOO_ICE_FRUITPARFAIT, 400000000, 0, -1, 59, 66);
DropItem(II_GEN_FOO_ICE_FRUITSHERBET, 400000000, 0, -1, 67, 70);
DropItem(II_GEN_FOO_ICE_ICECREAMCAKE, 400000000, 0, -1, 71, 130);
//DropItem(II_GEN_FOO_ICE_FRUITPUNCH, 400000000, 0, -1, );
//====================== ±âŸ ¾ÆÀÌÅÛ ³¡ ==================
//====================== ÀÏ¹Ý ¹«±â (85·¹º§ ÀÌ»ó) ==================
DropItem(II_WEA_SWO_EMERYL, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWO_CHAINSING, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWO_HARPION, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWO_SMITER, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWO_SHADEVING, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWO_HOTTER, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWT_KALEON, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWT_GOOTNI, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWT_HAUNTI, 30000, 0, -1, 85, 130);
DropItem(II_WEA_SWT_CLOCKS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_WAN_TARIS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_WAN_JALATE, 30000, 0, -1, 85, 130);
DropItem(II_WEA_WAN_KRORIL, 30000, 0, -1, 85, 130);
DropItem(II_WEA_WAN_REKIS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_WAN_DARIS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_WAN_LORAI, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_SHINEWING, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_SHALOW, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_PREDE, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_LEOSS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_FORLAS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_SHAIT, 30000, 0, -1, 85, 130);
DropItem(II_WEA_CHEE_GARLAIN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_SHAKYFIN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_HITCH, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_CATCHY, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_FELLPEED, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_DARCRO, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_WATURAN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_LICHIKY, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXT_KANAIN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXT_ORCANI, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXT_LINITI, 30000, 0, -1, 85, 130);
DropItem(II_WEA_AXE_HARDIN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_FEATHERWING, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_HOLYOUS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_PORTEL, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_MARINER, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_REMODIC, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_ELFYREN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_STA_FOSHARPEN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_SKELLOCK, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_GOLDROSS, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_BLESEVER, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_MUNCUTO, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_FEDERHOM, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_KNIGHTEEL, 30000, 0, -1, 85, 130);
DropItem(II_WEA_KNU_LORDORBL, 30000, 0, -1, 85, 130);
DropItem(II_WEA_YOY_MISHEN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_YOY_SLINFE, 30000, 0, -1, 85, 130);
DropItem(II_WEA_YOY_AKANE, 30000, 0, -1, 85, 130);
DropItem(II_WEA_YOY_CLANTO, 30000, 0, -1, 85, 130);
DropItem(II_WEA_YOY_ENAPHO, 30000, 0, -1, 85, 130);
DropItem(II_WEA_YOY_CORONE, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_CENATI, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_CYRON, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_SIONIC, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_REGEN, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_FIONT, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_BROUTO, 30000, 0, -1, 85, 130);
DropItem(II_WEA_BOW_SEVOY, 30000, 0, -1, 85, 130);
//====================== ÀÏ¹Ý ¹«±â (85·¹º§ ÀÌ»ó) ³¡ ==================
//=============================== 1·¹º§ ºñ½º ==========================
DropItem(II_SYS_VIS_LV1_STR, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_STR, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_STR, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_STR, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_STR, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_STR, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_DEX, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_DEX, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_DEX, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_DEX, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_DEX, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_DEX, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_INT, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_INT, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_INT, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_INT, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_INT, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_INT, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_STA, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_STA, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_STA, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_STA, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_STA, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_STA, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_DMG, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_DMG, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_DMG, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_DMG, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_DMG, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_DMG, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_SPELLRATE, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_SPELLRATE, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_SPELLRATE, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_SPELLRATE, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_SPELLRATE, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_SPELLRATE, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_CRIRATE, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_CRIRATE, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_CRIRATE, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_CRIRATE, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_CRIRATE, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_CRIRATE, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_BLOMELEE, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_BLOMELEE, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_BLOMELEE, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_BLOMELEE, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_BLOMELEE, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_BLOMELEE, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_BLRANGE, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_BLRANGE, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_BLRANGE, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_BLRANGE, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_BLRANGE, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_BLRANGE, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_CRITICAL, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_CRITICAL, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_CRITICAL, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_CRITICAL, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_CRITICAL, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_CRITICAL, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_SPEED, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_SPEED, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_SPEED, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_SPEED, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_SPEED, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_SPEED, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_HITRATE, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_HITRATE, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_HITRATE, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_HITRATE, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_HITRATE, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_HITRATE, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_ATKSPEED, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_ATKSPEED, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_ATKSPEED, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_ATKSPEED, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_ATKSPEED, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_ATKSPEED, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_ATKPOWER, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_ATKPOWER, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_ATKPOWER, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_ATKPOWER, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_ATKPOWER, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_ATKPOWER, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_ADJDEF, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_ADJDEF, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_ADJDEF, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_ADJDEF, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_ADJDEF, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_ADJDEF, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_ADDMAGIC, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_ADDMAGIC, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_ADDMAGIC, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_ADDMAGIC, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_ADDMAGIC, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_ADDMAGIC, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_PARRY, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_PARRY, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_PARRY, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_PARRY, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_PARRY, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_PARRY, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_HPMAX, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_HPMAX, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_HPMAX, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_HPMAX, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_HPMAX, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_HPMAX, 1687500, 0, -1, 131,160);
DropItem(II_SYS_VIS_LV1_KILLHP, 75000, 0, -1, 21, 40);
DropItem(II_SYS_VIS_LV1_KILLHP, 187500, 0, -1, 41, 60);
DropItem(II_SYS_VIS_LV1_KILLHP, 375000, 0, -1, 61, 80);
DropItem(II_SYS_VIS_LV1_KILLHP, 750000, 0, -1, 81, 100);
DropItem(II_SYS_VIS_LV1_KILLHP, 1125000, 0, -1, 101,130);
DropItem(II_SYS_VIS_LV1_KILLHP, 1687500, 0, -1, 131,160);
//====================== PIERCING_CARD_ITEM Start ======================
// 1¹øÂ° 300000( 10000¸¶¸® 1°³ ), 2¹øÂ° 100000( 30000¸¶¸® 1°³ ), 3¹øÂ° 30000( 100000¸¶¸® 1°³ )
/*
DropItem(II_GEN_MAT_DIE_EIGHT, 600000, 0, -1, 1, 100); // "ÀÏ¹Ý ÇǾî½Ì¿ë ÆÄ¿ö ´ÙÀ̽º"
DropItem(II_GEN_MAT_DIE_TEN, 150000, 0, -1, 20, 100); // "»ó±Þ ÇǾî½Ì¿ë ÆÄ¿ö ´ÙÀ̽º"
//DropItem(II_GEN_MAT_ELE_CANDLE, 300000, 0, -1, 1, 100); // "HP 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_MAGMA, 100000, 0, -1, 15, 100); // "HP 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_VOLCANO, 30000, 0, -1, 30, 100); // "HP 7% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
//DropItem(II_GEN_MAT_ELE_RAIN, 300000, 0, -1, 1, 100); // "MP 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_FLOOD, 100000, 0, -1, 15, 100); // "MP 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_OCEAN, 30000, 0, -1, 30, 100); // "MP 7% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
//DropItem(II_GEN_MAT_ELE_BREEZE, 300000, 0, -1, 1, 100); // "FP 3% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_STORM, 100000, 0, -1, 15, 100); // "FP 5% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_VACCUM, 30000, 0, -1, 30, 100); // "FP 10% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
//DropItem(II_GEN_MAT_ELE_SPARK, 300000, 0, -1, 1, 100); // "°ø°Ý·Â 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_THUNDER, 100000, 0, -1, 15, 100); // "°ø°Ý·Â 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_LIGHTING, 30000, 0, -1, 30, 100); // "°ø°Ý·Â 7% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
//DropItem(II_GEN_MAT_ELE_SAND, 300000, 0, -1, 1, 100); // "¹æ¾î·Â 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_MOUNTAIN, 100000, 0, -1, 15, 100); // "¹æ¾î·Â 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_EARTHQUAKE, 30000, 0, -1, 30, 100); // "¹æ¾î·Â 7% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_CRITICAL_0, 300000, 0, -1, 1, 100); // "Å©¸®Æ¼Äà Ȯ·ü 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_CRITICAL_1, 100000, 0, -1, 15, 100); // "Å©¸®Æ¼Äà Ȯ·ü 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_CRITICAL_2, 30000, 0, -1, 30, 100); // "Å©¸®Æ¼Äà Ȯ·ü 7% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_SPELL_0, 300000, 0, -1, 1, 100); // "¸¶¹ý ½ÃÀü ½Ã°£ °¨¼ÒÀ² 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_SPELL_1, 100000, 0, -1, 15, 100); // "¸¶¹ý ½ÃÀü ½Ã°£ °¨¼ÒÀ² 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAT_ELE_SPELL_2, 30000, 0, -1, 30, 100); // "¸¶¹ý ½ÃÀü ½Ã°£ °¨¼ÒÀ² 6% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ATTACKSPEED_0, 300000, 0, -1, 1, 100); // "°ø°Ý ¼Óµµ 25 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ATTACKSPEED_1, 100000, 0, -1, 15, 100); // "°ø°Ý ¼Óµµ 40 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ATTACKSPEED_2, 30000, 0, -1, 30, 100); // "°ø°Ý ¼Óµµ 60 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_CRITICAL_BONUS_0, 300000, 0, -1, 1, 100); // "Ä¡¸íŸ ÀûÁ߽à Ãß°¡ ÇÇÇØ 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_CRITICAL_BONUS_1, 100000, 0, -1, 15, 100); // "Ä¡¸íŸ ÀûÁ߽à Ãß°¡ ÇÇÇØ 4% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_CRITICAL_BONUS_2, 30000, 0, -1, 30, 100); // "Ä¡¸íŸ ÀûÁ߽à Ãß°¡ ÇÇÇØ 7% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_BLOCK_RANGE_0, 300000, 0, -1, 1, 100); // "¿ø°Å¸® °ø°ÝÀÇ ºí·°À² 3% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_BLOCK_RANGE_1, 100000, 0, -1, 15, 100); // "¿ø°Å¸® °ø°ÝÀÇ ºí·°À² 5% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_BLOCK_RANGE_2, 30000, 0, -1, 30, 100); // "¿ø°Å¸® °ø°ÝÀÇ ºí·°À² 8% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_BLOCK_MELEE_0, 300000, 0, -1, 1, 100); // "±Ù°Å¸® °ø°ÝÀÇ ºí·°À² 3% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_BLOCK_MELEE_1, 100000, 0, -1, 15, 100); // "±Ù°Å¸® °ø°ÝÀÇ ºí·°À² 5% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_BLOCK_MELEE_2, 30000, 0, -1, 30, 100); // "±Ù°Å¸® °ø°ÝÀÇ ºí·°À² 8% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_MP_DEC_0, 300000, 0, -1, 1, 100); // "MP ¼Òºñ °¨¼ÒÀ² 3% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_MP_DEC_1, 100000, 0, -1, 15, 100); // "MP ¼Òºñ °¨¼ÒÀ² 5% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_MP_DEC_2, 30000, 0, -1, 30, 100); // "MP ¼Òºñ °¨¼ÒÀ² 8% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_FP_DEC_0, 300000, 0, -1, 1, 100); // "FP ¼Òºñ °¨¼ÒÀ² 3% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_FP_DEC_1, 100000, 0, -1, 15, 100); // "FP ¼Òºñ °¨¼ÒÀ² 5% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_FP_DEC_2, 30000, 0, -1, 30, 100); // "FP ¼Òºñ °¨¼ÒÀ² 8% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ALL_DEC_0, 100000, 0, -1, 15, 100); // "MP, FP ¼Òºñ °¨¼ÒÀ² 2% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ALL_DEC_1, 30000, 0, -1, 30, 100); // "MP, FP ¼Òºñ °¨¼ÒÀ² 6% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_HP_RECOVERY_0, 300000, 0, -1, 1, 100); // "HP ȸº¹·Â 100 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_HP_RECOVERY_1, 100000, 0, -1, 15, 100); // "HP ȸº¹·Â 150 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_HP_RECOVERY_2, 30000, 0, -1, 30, 100); // "HP ȸº¹·Â 200 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_MP_RECOVERY_0, 300000, 0, -1, 1, 100); // "MP ȸº¹·Â 30 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_MP_RECOVERY_1, 100000, 0, -1, 15, 100); // "MP ȸº¹·Â 60 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_MP_RECOVERY_2, 30000, 0, -1, 30, 100); // "MP ȸº¹·Â 100 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_FP_RECOVERY_0, 300000, 0, -1, 1, 100); // "FP ȸº¹·Â 30 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_FP_RECOVERY_1, 100000, 0, -1, 15, 100); // "FP ȸº¹·Â 50 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_FP_RECOVERY_2, 30000, 0, -1, 30, 100); // "FP ȸº¹·Â 80 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ALL_RECOVERY_0, 100000, 0, -1, 15, 100); // "HP, MP, FP ȸº¹·Â 30 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ALL_RECOVERY_1, 30000, 0, -1, 30, 100); // "HP, MP, FP ȸº¹·Â 60 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_HP_0, 300000, 0, -1, 1, 100); // "Á׿´À»½Ã HP ȸº¹·Â 100 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_HP_1, 100000, 0, -1, 15, 100); // "Á׿´À»½Ã HP ȸº¹·Â 150 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_HP_2, 30000, 0, -1, 30, 100); // "Á׿´À»½Ã HP ȸº¹·Â 200 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_MP_0, 300000, 0, -1, 1, 100); // "Á׿´À»½Ã MP ȸº¹·Â 30 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_MP_1, 100000, 0, -1, 15, 100); // "Á׿´À»½Ã MP ȸº¹·Â 50 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_MP_2, 30000, 0, -1, 30, 100); // "Á׿´À»½Ã MP ȸº¹·Â 80 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_FP_0, 300000, 0, -1, 1, 100); // "Á׿´À»½Ã FP ȸº¹·Â 25 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_FP_1, 100000, 0, -1, 15, 100); // "Á׿´À»½Ã FP ȸº¹·Â 50 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_FP_2, 30000, 0, -1, 30, 100); // "Á׿´À»½Ã FP ȸº¹·Â 75 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_ALL_0, 100000, 0, -1, 15, 100); // "Á׿´À»½Ã HP, MP, FP ȸº¹·Â 20 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_KILL_ALL_1, 30000, 0, -1, 30, 100); // "Á׿´À»½Ã HP, MP, FP ȸº¹·Â 40 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_SPEED_0, 300000, 0, -1, 1, 100); // "À̵¿ ¼ÓµµÀ² 3% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_SPEED_1, 100000, 0, -1, 15, 100); // "À̵¿ ¼ÓµµÀ² 5% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_SPEED_2, 30000, 0, -1, 30, 100); // "À̵¿ ¼ÓµµÀ² 8% »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_STR_0, 300000, 0, -1, 1, 100); // "ÈûÀ» 1 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_STR_1, 30000, 0, -1, 30, 100); // "ÈûÀ» 3 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_STA_0, 300000, 0, -1, 1, 100); // "ü·ÂÀ» 1 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_STA_1, 30000, 0, -1, 30, 100); // "ü·ÂÀ» 3 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_DEX_0, 300000, 0, -1, 1, 100); // "¹ÎøÀ» 1 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_DEX_1, 30000, 0, -1, 30, 100); // "¹ÎøÀ» 3 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_INT_0, 300000, 0, -1, 1, 100); // "Áö´ÉÀ» 1 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_INT_1, 30000, 0, -1, 30, 100); // "Áö´ÉÀ» 3 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ALL_STATE_0, 100000, 0, -1, 15, 100); // "¸ðµç ´É·ÂÄ¡ 1 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
DropItem(II_GEN_MAP_ELE_ALL_STATE_1, 30000, 0, -1, 30, 100); // "¸ðµç ´É·ÂÄ¡ 2 »ó½Â¿ë ¼ÒÄÏ Ä«µå"
*/
//====================== PIERCING_CARD_ITEM End ======================