Need advanced quest scripter

11/26/2010 20:44 sennah#1
I'm making a quest but i'm stuck.

I need an advanced quest scripter to have a look.

if you don't know how to use functions in a quest, don't reply.
11/26/2010 20:57 #SoNiice#2
Show us your quest.
11/26/2010 21:22 sennah#3
i can't show it to all, the quest is private.

i'm a quest writer for metin2united. and i can't release my quests.


but if you can help me with my problem, you will get the quest ofc.

but only advanced scripters are needed
11/26/2010 21:32 Blutzunge#4
send me the quest per pm and ill take a look at it,i cant promise that i can help,but i think i probably can
11/26/2010 21:33 #SoNiice#5
You can look at my videos.
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I'm good in questwriting. when you think i can this, write me a private message ;)
11/26/2010 21:59 sennah#6
why don't you show me a quest off yours.

then i can decide if you are advanced enough. :)
11/26/2010 22:40 #SoNiice#7
Okay,
i will send one to you via pn..
11/26/2010 23:44 sennah#8
PHP Code:
                    say_title("King Powers")
                    
say("What monster you want to spawn?")
                    
local c = select("Elite demon king", "Epic ninetails", "Epic Chief orc", "Epic Giant turtle", "Cancel")
                    if 
c == 1 then
                        price 
= 300000000
                        mob 
= 1092
                    
elseif c == 2 then
                        price 
= 200000000
                        mob 
= 1903
                    
elseif c == 3 then
                        price 
= 200000000
                        mob 
= 693
                    
elseif c == 4 then
                        price 
= 200000000
                        mob 
= 2192
                    
else
                        return
                    
end
                    say_title
("King Powers")
                    
say("")
                    
say("Price for this powers is:")
                    
say(price.." Gold.")
                    
say("")
                    
say("Do you want to use this?")
                    
local b = select("Yes","No")
                    if 
b == 2 then
                        
return
                    
end
                    kingpowers
.check_gold(price)
                    
kingpowers.pay_gold(price)
                    
mob.spawn(mob, pc.get_local_x(), pc.get_local_y , 1, 1, 1) 
this is the part that doesn't work, it goes all the way untill the mob needs to be spawned, but it doesn't work.

with advanced quest writing i mean, stuff like
PHP Code:
kingpowers.check_gold(price)
kingpowers.pay_gold(price) 
11/27/2010 00:11 #SoNiice#9
Try this:

PHP Code:
 say_title("King Powers")
                    
say("What monster you want to spawn?")
                    
local mob_list = select(mob_name(1092), mob_name(1903), mob_name(693), mob_name(2192), "Cancel")
                    if 
mob_list == 5 then
                        
return
                    
end
                    local monster
= {
                        
1092,
                        
1903,
                        
693,
                        
2192,
                    }
                    
local price= {
                        
300000000,
                        
200000000,
                        
200000000,
                        
200000000,
                    }
                    
say_title("King Powers")
                    
say("")
                    
say("Price for this powers is:")
                    
say(price[mob_list].." Gold.")
                    
say("")
                    
say("Do you want to use this?")
                    
local b = select("Yes","No")
                    if 
b == 2 then
                        
return
                    
end
                    kingpowers
.check_gold(price[mob_list])
                    
kingpowers.pay_gold(price[mob_list])
                    
mob.spawn(monster[mob_list], pc.get_local_x(), pc.get_local_y , 1, 1, 1) 
Show me via PN the full quest. Then it's easier to help you ..
11/28/2010 00:34 Poison-ESP#10
mob.spawn(monster[mob_list], pc.get_local_x(), pc.get_local_y , 1, 1, 1)


try this

mob.spawn(monster[mob_list], pc.get_local_x(), pc.get_local_y() , 1, 1, 1)

i think mob.spawn works only on active event!


Sorry for bad english