Would this work by creating npcs in hybrids source?
Code:
public static void Avatar(GameClient Hero, byte face)
{
NpcProcessor.Dialog(Hero, new string[] {
"AVATAR " + face});
}
public static void Say(GameClient Hero, string MSG)
{
NpcProcessor.Dialog(Hero, new string[] {
"TEXT " + MSG});
}
public static void Exit(GameClient Hero, string MSG)
{
NpcProcessor.Dialog(Hero, new string[] {
"OPTION-1 " + MSG});
}
public static void Link(GameClient Hero, string MSG, byte Option)
{
NpcProcessor.Dialog(Hero, new string[] {
"OPTION" + Option + " " + MSG});
}
Code:
case 0001:
{
switch (OptionID)
{
case 0:
{
Avatar(Hero, 100);
Say(Hero, "Hello There!");
Link(Hero, "What sup?", 1);
Exit(Hero, "Bye");
break;
}
case 1:
{
Avatar(Hero, 100);
Say(Hero, "Not much");
Exit(Hero, "Okay");
break;
}
}
break;
}