:Closed
Hier . Hoffe die sind noch aktuell.Quote:
muss erst addys suchen oder hast welche?
~USER~ USER_ID 0x00B5D170 USER_PW 0x00B5D370 USER_NAME 0x00B5D3B0 USER_CLAN 0x00B5E800 ~D3D~ D3D_CHAMS_1 36 D3D_CHAMS_2 32 D3D_WALLHACK 36+32 D3D_POINTMODE 36+32 D3D_WIREFRAME 36+32 ~DEFINE~ #define ADR_SP_10% 0x0041F331 #define ADR_SP_5% 0x0041F312 #define ADR_1SLOT 0x001021A0 #define ADR_2SLOT 0x001021A1 #define ADR_3SLOT 0x001021A2 #define ADR_4SLOT 0x001021A3 #define ADR_VISUAL_RAIN 0x0096F964 #define ADR_TEXT_COLOR 0x00976F18 #define ADR_QUICKPLANT 0x0052467B #define ADR_QUICKPLANT2 0x005246AF #define ADR_QUICKPLANTBYTE 0xEB,0x34 #define ADR_QUICKDEFUSE 0x00523BC2 #define ADR_QUICKDEFUSE2 0x00523BEF #define ADR_QUICKDEFUSEBYE 0xEB,0x2D #define CQC_SPAWN 0x009FF1A8 #define UNLIMITED_AMMO 0x00B53C40 #define WEAPONGRAVITY 0x0096CAB8 #define VIRTUALJUMP 0x0096CCA4 #define VISUAL_LVL 0x0011A610 #define ADR_IMDRUNK 0xB4ADA8 #define ADR_CQCPRONE 0x00508153 #define ADR_UNLOXYGEN 0x00518108 #define ADR_BASEPOINTER 0x00BCFA78 #define ADR_HEALTHPOINTER 0x00BD160C #define ADR_WEAPONPOINTER 0x009FF450 #define ADR_POINTOFVIEW 0x0096CCA4 #define ADR_CLASSBASE 0x00BD160C #define ADR_EngineText 0x005322 #define ADR_PLAYERPOINTER 0xC62388 #define ADR_SERVERPOINTER 0xB5D0F8 #define ADR_POINTOFVIEW 0x974CC4 #define ADR_ENGINETEXT 0x0053470B #define OFS_PLAYERSIZE 0x01CE8 #define OFS_MAXPLAYER 0xFCD1C #define OFS_X 0x102D4 #define OFS_Y 0x102DC #define OFS_Z 0x102D8 #define OFS_SUPERMASTER 0xFCD30 #define OFS_LOWGRAVITY 0xC49C #define OFS_NFD 0x103A4 #define OFS_PREMIUM 0x57C #define OFS_PREMIUM2 0x580 #define OFS_LEVEL 0x11A610 #define OFS_DINAR 0x11A620 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 #define OFS_NORECOIL1 0x1C #define OFS_NORECOIL2 0x20 #define OFS_NORECOIL3 0x24 #define OFS_WEAPON1 0x101D8 #define OFS_WEAPON2 0x101D2 #define OFS_WEAPON3 0x101D0 #define ADR_NOSPREAD 0xAE330C #define ADR_UNLAMMO 0xB1B6E8 #define ADR_FASTLOCKON 0xAE3318 #define ADR_SPEED 0x984924 #define ADR_FULLBRIGHT1 0x00AE916C #define ADR_FULLBRIGHT2 0x00AE9168 #define ADR_FULLBRIGHT3 0x00AE9164 #define ADR_NOBOUNDS1 0xB0D9D8 #define ADR_NOBOUNDS2 0xB0D9E0 #define ADR_NOBOUNDS3 0xB0D9DC #define ADR_FOGCOLOR1 0x00AE91B4 #define ADR_FOGCOLOR2 0x00AE91B0 #define ADR_FOGCOLOR3 0x00AE91AC #define ADR_FOGNEAR 0x00AE91FC #define ADR_FOGNFAR 0x00AE9200 #define ADR_IMDRUNK 0xB127C8 #define ADR_WATERCOLOR1 0xA072F8 #define ADR_WATERCOLOR2 0xA072F4 #define ADR_WATERCOLOR3 0xA072F0 #define ADR_WATERHEIGHT 0x00AE91F8 #define ADR_FASTAMMO 0xAE67B4 #define ADR_FASTHEALTH 0xAE67B8 #define ADR_FASTFLAG 0xAE67BC #define ADR_FASTREPAIR 0xAE67C0 #define ADR_SCOPE 0xA07238 #define ADR_SCOPESIZE 0xA07240 #define ADR_FULLBRIGHT1 0xAE9174 #define ADR_FULLBRIGHT2 0xAE9170 #define ADR_FULLBRIGHT3 0xAE916C #define ADR_NOWEAPONGRAVITY 0x974AD8 #define ADR_VIRTUALJUMP 0x974CC4 #define ADR_NOSPAWNCQC 0xA07228 #define ADR_NOWATER 0xADD484 #define ADR_NOSPAWNWAIT1 0xB165C0 #define ADR_NOSPAWNWAIT2 0xB165C4 #define ADR_NOSPAWNWAIT3 0xB165C8 #define ADR_D3D_USERNAME 0x00B97F24 #define ADR_D3D_USERIP 0x00B97C34 #define ADR_D3D_OWN_ID 0x00B5D170 #define ADR_D3D_OWN_PW 0x00B5D370 #define ADR_D3D_OWN_NAME 0x00B5D3B0 #define ADR_D3D_OWN_CLAN 0x00B5E800 ~MEMORY~ ADR_FULLBRIGHT1 0x00AE916C ADR_FULLBRIGHT2 0x00AE9168 ADR_FULLBRIGHT3 0x00AE9164 ADR_FOGCOLOR1 0x00AE91B4 ADR_FOGCOLOR2 0x00AE91B0 ADR_FOGCOLOR3 0x00AE91AC ADR_WATERCOLOR1 0x00A072EC ADR_WATERCOLOR2 0x00A072E8 ADR_WATERCOLOR3 0x00A072E4 ADR_WATERHEIGHT 0x00AE91F8 ADR_GLASSWALLS 0x000AE9104 ADR_NEARFOG 0x000AE91FC ADR_FARFOG 0x00AE9104 ADR_NOWATER 0x00A072FC ADR_NOBOUNDS1 0x00B0D9D8 ADR_NOBOUNDS1 0x00B0D9E0 ADR_VISUALRAIN 0x0097765C ADR_SPEED 0x00984924 ADR_NOSPREAD 0x00AE32BC ADR_VIRTUALJUMP 0x00974CC4 ADR_IMDRUNK 0x00B127C8 ADR_FORCEKICK 0x008298DE ~ASM~ #define ADR_WTW 0x007E0237 #define OFS_INVI 0x00FC8C0 #define ADR_FORCEKICK 0x008298DE ~PX ITEMS~ ADR_BANDAGE 0x00AE32F6 ADR_SNIPERPX 0x00AE32F4 ADR_EXTRAAMMO1 0x00AE32F0 ADR_EXTRAAMMO2 0x00AE32F1 ADR_SPUP5 0x0041F316 ADR_SPUP10 0x0041F335 ~OFFSETS~ OFS_SUPERMASTER 0x00FCD30 OFS_ROOMASTER 0x00FD148 OFS_LEVEL 0x0011A610 OFS_DINAR 0x0011A620 OFS_PREMIUM1 0x0057C OFS_PREMIUM2 0x00580 OFS_LOWGRAVIT 0x00C484 OFS_X 0x000102D4 OFS_Y 0x000102DC OFS_Z 0x000102D8 OFS_5SLOT 0x001021A4 OFS_6SLOT 0x001021A5 OFS_7SLOT 0x001021A6 OFS_8SLOT 0x001021A7 OFS_NORECOIL1 0x001C OFS_NORECOIL2 0x0020 OFS_NORECOIL3 0x0024 ~POINTER~ ADR_PLAYERPOINTER 0x00C62388 ADR_SERVERPOINTER 0x00B5D0F8 ADR_HEALTHPOINTER 0x00B990F4 ADR_DEVICEPOINTER 0x00AE2BA0 ADR_WEAPONPOINTER 0x00A074C0 ADR_USERPOINTER 0x00C623D4 ADR_PLAYERSIZE 0x001CE8 ~Vehicle~ #define ADR_VehicJump1 0x00481552 #define ADR_VehicJump2 0x0077E6EB #define ADR_VehicJump3 0x007A3ACC #define ADR_VehicJump4 0x0077E716
#define ADR_PLAYERPOINTER 0xC62388 #define ADR_SERVERPOINTER 0xB5D0F8 #define OFS_PREMCROSS 0x93FCC4 #define OFS_MKICK 0x36280 #define OFS_USERNAME 0x00B97F24 #define OFS_WEAPON 0x04C #define OFS_WEAPON2 0x029c #define OFS_STATUS 0x002 #define OFS_PING 0x10C #define OFS_X 0x102D4 #define OFS_Y 0x102DC #define OFS_Z 0x102D8 #define OFS_GRAVITY 0xC49C #define OFS_NFD 0x103A4 #define OFS_50EXP 0x4E474 #define OFS_50DINAR 0x43450 #define OFS_ROOMMASTER 0x39A00 #define OFS_GM 0x35C #define OFS_SUPERMASTER 0xFCD30 #define OFS_SPECTATE 0x4E2FC #define OFS_STAMINA 0x02a4 #define OFS_NORECOIL1 0x1C #define OFS_NORECOIL2 0x20 #define OFS_NORECOIL3 0x24 #define OFS_SLOT5 0x1021A4 #define OFS_SLOT6 0x1021A5 #define OFS_SLOT7 0x1021A6 #define OFS_SLOT8 0x1021A7 #define ADR_MAPNAME #define ADR_WEPSLOT 0x0046CD80 #define ADR_NOSPAWNWAIT1 0xB165C0 #define ADR_NOSPAWNWAIT2 0xB165C4 #define ADR_NOSPAWNWAIT3 0xB165C8 #define ADR_NOSPREAD 0xAE330C #define ADR_FULLBRIGHT1 0xAE9174 #define ADR_FULLBRIGHT2 0xAE9170 #define ADR_FULLBRIGHT3 0xAE916C #define ADR_NOBOUNDS1 0xB0D9D8 #define ADR_NOBOUNDS2 0xB0D9E0 #define ADR_NOBOUNDS3 0xB0D9DC #define ADR_SCOPE 0x00C29C1A #define ADR_TRIGGER 0x009CC2E4 #define ADR_NAMEESP 0x0050F814 #define ADR_SPEED 0x984924 #define ADR_QPLANT 0x0051A80F #define ADR_QDEFUSE 0x0051AB0B #define ADR_PRONE 0x0050CEDE #define ADR_INVIS 0x00510BE0 #define ADR_UNLAMMO1 0xB1B6E8 #define ADR_UNLAMMO2 0xB2B7E9 #define ADR_UNLAMMO3 0xB3B8E5 #define ADR_NOKICK 0x004F07E5 #define ADR_AUTOAMMO 0x00516A9C #define ADR_AUTOMEDIC 0x00516B55 #define ADR_AUTOREPAIR 0x00481EC1 //#define ADR_CIRCLE #define ADR_ANTIF 0x004A838B #define ADR_ANTIM 0x004AA9CC #define ADR_STW 0x007546F6 #define ADR_WTW //0x006B22E0 #define ADR_WUW 0x0051155E #define ADR_HEADSHOT 0x004B1B24 #define ADR_NECKSHOT 0x004B1B45 #define ADR_VEHINVISI 0x004870ED //#define ADR_NODMG #define ADR_WATER 0x009CCE00 //#define ADR_VEHJUMP1 //#define ADR_VEHJUMP2 //#define ADR_VEHJUMP3 #define ADR_RADARGPS 0x00623AA9 #define ADR_VANTAGE 0x00502668 //#define ADR_MINEVIEW //#define ADR_MINEVIEW2 #define ADR_NODELAY 0x0051EDAA #define ADR_PREMCROSS 0x00495CE8 #define ADR_MEMPREMCROSS 0x009CC2E0 #define ADR_OPK_1 0x00502673 #define ADR_OPK_2 0x0050267D #define ADR_OPK_3 0x00502683 #define ADR_SP_10 0x00C29C54 #define ADR_SP_5 0x00C29C55 #define ADR_PX_SNIPER 0x00C29C5E #define ADR_COMPBANDAGE 0x00C29C62 #define ADR_EXTRAAMMO_1 0x00C29C5C #define ADR_EXTRAAMMO_2 0x00C29C5F #define ADR_HACKSHIELD 0x0060EB30 #define ADR_ADMIN_WARNING 0x00CEB144 #define ADR_MKICKCALL 0x0046CB60 #define ADR_KILLUSER1 0x004646DA #define ADR_KILLUSER1 0x004646F5 #define ADR_PLANT 0x0051A80F #define ADR_DEFUSE 0x0051AB0B #define ADR_KICKERFAKE 0x0051623A #define ADR_FINDUSER1 (ADR_SERVERBASE + OFS_USERNAME) #define ADR_FINDUSER2 (ADR_FINDUSER1 + 0x1A40) #define ADR_FINDUSER3 (ADR_FINDUSER1 + 0x1A40 * 2) #define ADR_FINDUSER4 (ADR_FINDUSER1 + 0x1A40 * 3) #define ADR_FINDUSER5 (ADR_FINDUSER1 + 0x1A40 * 4) #define ADR_FINDUSER6 (ADR_FINDUSER1 + 0x1A40 * 5) #define ADR_FINDUSER7 (ADR_FINDUSER1 + 0x1A40 * 6) #define ADR_FINDUSER8 (ADR_FINDUSER1 + 0x1A40 * 7) #define ADR_FINDUSER9 (ADR_FINDUSER1 + 0x1A40 * 8) #define ADR_FINDUSER10 (ADR_FINDUSER1 + 0x1A40 * 9) #define ADR_FINDUSER11 (ADR_FINDUSER1 + 0x1A40 * 10) #define ADR_FINDUSER12 (ADR_FINDUSER1 + 0x1A40 * 11) #define ADR_FINDUSER13 (ADR_FINDUSER1 + 0x1A40 * 12) #define ADR_FINDUSER14 (ADR_FINDUSER1 + 0x1A40 * 13) #define ADR_FINDUSER15 (ADR_FINDUSER1 + 0x1A40 * 14) #define ADR_FINDUSER16 (ADR_FINDUSER1 + 0x1A40 * 15) #define ADR_FINDUSER17 (ADR_FINDUSER1 + 0x1A40 * 16) #define ADR_FINDUSER18 (ADR_FINDUSER1 + 0x1A40 * 17) #define ADR_FINDUSER19 (ADR_FINDUSER1 + 0x1A40 * 18) #define ADR_FINDUSER20 (ADR_FINDUSER1 + 0x1A40 * 19) #define ADR_FINDUSER21 (ADR_FINDUSER1 + 0x1A40 * 20) #define ADR_FINDUSER22 (ADR_FINDUSER1 + 0x1A40 * 20) #define ADR_FINDUSER23 (ADR_FINDUSER1 + 0x1A40 * 22) #define ADR_FINDUSER24 (ADR_FINDUSER1 + 0x1A40 * 23) #define ADR_FINDUSER25 (ADR_FINDUSER1 + 0x1A40 * 24) #define ADR_FINDUSER26 (ADR_FINDUSER1 + 0x1A40 * 25) #define ADR_FINDUSER27 (ADR_FINDUSER1 + 0x1A40 * 26) #define ADR_FINDUSER28 (ADR_FINDUSER1 + 0x1A40 * 27) #define ADR_FINDUSER29 (ADR_FINDUSER1 + 0x1A40 * 28) #define ADR_FINDUSER30 (ADR_FINDUSER1 + 0x1A40 * 29) #define ADR_FINDUSER31 (ADR_FINDUSER1 + 0x1A40 * 30) #define ADR_FINDUSER32 (ADR_FINDUSER1 + 0x1A40 * 31)