Hallo Community.
Dieses mal habe ich mir was lustiges ausgedacht und was gutes^^
Ich werde fast jeden Tag einen oder Mehrere D3D9 Menü Source Code posten.
Aber nur Funtionen!
BITTE KEIN SPAM!!!!!!!!!!!!!
Also fange ich mal an!
Skywalk
Teleport mit 3 Fach speicher
FRAGEN? DANN PN AN MICH!
Dieses mal habe ich mir was lustiges ausgedacht und was gutes^^
Ich werde fast jeden Tag einen oder Mehrere D3D9 Menü Source Code posten.
Aber nur Funtionen!
BITTE KEIN SPAM!!!!!!!!!!!!!
Also fange ich mal an!
Skywalk
Code:
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_Skywalk==1){[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==1){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 500;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==2){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 1000;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==3){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 1500;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==4){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 2000;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==5){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 2500;}[/SIZE]
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (CH_HSkywalk==6){*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer +OFS_Z) = 3000;}[/SIZE]
[SIZE=2]}[/SIZE]
Teleport mit 3 Fach speicher
Code:
[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2](CH_Teleport)
{
DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer;
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2](dwPlayerPointer != 0)
{
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD1)&1 || CH_TSave1)
{
ptelx1 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X);
ptely1 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y);
ptelz1 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z);}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD4)&1 || CH_TLoad1)
{
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X) = ptelx1;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y) = ptely1;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z) = ptelz1;}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD2)&1 || CH_TSave2)
{
ptelx2 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X);
ptely2 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y);
ptelz2 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z);}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD5)&1 || CH_TLoad2)
{
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X) = ptelx2;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y) = ptely2;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z) = ptelz2;}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD3)&1 || CH_TSave3)
{
ptelx3 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X);
ptely3 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y);
ptelz3 = *([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z);}
[/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2] (GetAsyncKeyState(VK_NUMPAD6)&1 || CH_TLoad3)
{
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_X) = ptelx3;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Y) = ptely3;
*([/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[/COLOR][/SIZE][/COLOR][/SIZE][SIZE=2]*)(dwPlayerPointer + OFS_Z) = ptelz3;}
}}
[/SIZE]
FRAGEN? DANN PN AN MICH!