hier ma mein gesammter script , da is noch sehr viel überarbeitungs arbeit notwendig, ich hoffe ihr könnt mir weiter helfen. der script ist ganz ohne arrays -.-
PHP Code:
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_icon=0.1.ico
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
Global $AKTUALISIERN = True
$PLAYER1 = "Player 1"
$PLAYER2 = "Player 2"
$PLAYER3 = "Player 3"
$PLAYER4 = "Player 4"
$PLAYER5 = "Player 5"
$PLAYER6 = "Player 6"
$PLAYER7 = "Player 7"
$PLAYER8 = "Player 8"
#include <pointer.au3>
#include <ButtonConstants.au3>
#include <ComboConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <SliderConstants.au3>
#include <StaticConstants.au3>
#include <TabConstants.au3>
#include <WindowsConstants.au3>
#Region ### START Koda GUI section ### Form=
$FORM1_1 = GUICreate("Trainer 0.1 by [Æ]MaxiKing ©", 771, 495, 195, 130)
$GRAPHIC1 = GUICtrlCreateGraphic(672, 176, 36, 20)
$GRAPHIC2 = GUICtrlCreateGraphic(290, 8, 462, 16)
GUICtrlSetColor(-1, 65280)
$PAGECONTROL1 = GUICtrlCreateTab(8, 8, 748, 464)
GUICtrlSetResizing(-1, $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT)
$TABSHEET1 = GUICtrlCreateTabItem("Main")
GUICtrlSetState(-1, $GUI_SHOW)
$GROUP1 = GUICtrlCreateGroup("Nitro farben", 20, 31, 105, 49)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$BUTTON1 = GUICtrlCreateButton("Click me", 36, 47, 75, 25, $WS_GROUP)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP2 = GUICtrlCreateGroup("Name Changer", 148, 31, 113, 49)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$BUTTON2 = GUICtrlCreateButton("touch me", 164, 47, 75, 25, $WS_GROUP)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP3 = GUICtrlCreateGroup("Nitro Allgemein", 388, 31, 313, 169)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL3 = GUICtrlCreateLabel("Nitro Anzahl freeze", 404, 167, 98, 18)
$BUTTON3 = GUICtrlCreateButton("on", 516, 167, 59, 25, $WS_GROUP)
$BUTTON4 = GUICtrlCreateButton("off", 588, 167, 67, 25, $WS_GROUP)
$LABEL4 = GUICtrlCreateLabel("Nitro FOV", 404, 135, 51, 18)
$INPUT1A = GUICtrlCreateInput("10", 516, 135, 57, 22)
$BUTTON5 = GUICtrlCreateButton("Set", 588, 135, 67, 25, $WS_GROUP)
$LABEL5 = GUICtrlCreateLabel("Nitro B. Amount", 404, 103, 79, 18)
$INPUT2A = GUICtrlCreateInput("50", 516, 103, 57, 22)
$BUTTON6 = GUICtrlCreateButton("Set", 588, 103, 67, 25, $WS_GROUP)
$LABEL6 = GUICtrlCreateLabel("Nitro Boost", 404, 71, 57, 18)
$INPUT3A = GUICtrlCreateInput("999", 516, 71, 57, 22)
$BUTTON7 = GUICtrlCreateButton("Set", 588, 71, 67, 25, $WS_GROUP)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP4 = GUICtrlCreateGroup("Bound Gravity", 20, 103, 241, 89)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$SLIDER1 = GUICtrlCreateSlider(100, 119, 150, 29, BitOR($TBS_AUTOTICKS, $TBS_ENABLESELRANGE))
GUICtrlSetLimit(-1, 0, -100)
$SLIDER2 = GUICtrlCreateSlider(99, 159, 150, 29, BitOR($TBS_AUTOTICKS, $TBS_ENABLESELRANGE))
$LABEL1 = GUICtrlCreateLabel("Hoch", 28, 127, 32, 18)
$LABEL2 = GUICtrlCreateLabel("Runter", 28, 167, 36, 18)
$LABEL22 = GUICtrlCreateLabel("0.00", 68, 127, 25, 18)
$LABEL23 = GUICtrlCreateLabel("0.00", 68, 167, 25, 18)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP5 = GUICtrlCreateGroup("Sonstiges", 20, 215, 689, 217)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL7 = GUICtrlCreateLabel("Burnout increase", 36, 359, 87, 18)
$LABEL8 = GUICtrlCreateLabel("B. Damage Amount", 36, 391, 96, 18)
$INPUT4A = GUICtrlCreateInput("999", 156, 359, 89, 22)
$INPUT5A = GUICtrlCreateInput("0", 156, 391, 89, 22)
$LABEL9 = GUICtrlCreateLabel("Horsepower", 380, 391, 65, 18)
$LABEL10 = GUICtrlCreateLabel("Bound Elastic", 380, 359, 69, 18)
$LABEL11 = GUICtrlCreateLabel("Down", 380, 327, 33, 18)
$LABEL12 = GUICtrlCreateLabel("Drag", 380, 295, 27, 18)
$LABEL13 = GUICtrlCreateLabel("Masse", 380, 263, 36, 18)
$INPUT6A = GUICtrlCreateInput("4000", 468, 391, 81, 22)
$INPUT7A = GUICtrlCreateInput("1", 468, 359, 81, 22)
$INPUT8A = GUICtrlCreateInput("2", 468, 319, 81, 22)
$INPUT9A = GUICtrlCreateInput("0.1", 468, 287, 81, 22)
$INPUT10A = GUICtrlCreateInput("4001", 468, 255, 81, 22)
$BUTTON8 = GUICtrlCreateButton("Set", 572, 391, 75, 25, $WS_GROUP)
$BUTTON9 = GUICtrlCreateButton("Set", 572, 359, 75, 25, $WS_GROUP)
$BUTTON10 = GUICtrlCreateButton("Set", 572, 319, 75, 25, $WS_GROUP)
$BUTTON11 = GUICtrlCreateButton("Set", 572, 287, 75, 25, $WS_GROUP)
$BUTTON12 = GUICtrlCreateButton("Set", 572, 255, 75, 25, $WS_GROUP)
$BUTTON13 = GUICtrlCreateButton("Set", 268, 359, 75, 25, $WS_GROUP)
$BUTTON14 = GUICtrlCreateButton("Set", 268, 391, 75, 25, $WS_GROUP)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$COMBO1 = GUICtrlCreateCombo("", 272, 42, 105, 25, BitOR($CBS_DROPDOWNLIST, $CBS_AUTOHSCROLL, $CBS_OEMCONVERT, $CBS_SORT))
$COMBOSET = GUICtrlSetData(-1, "" & $PLAYER1 & "|" & $PLAYER2 & "|" & $PLAYER3 & "|" & $PLAYER4 & "|" & $PLAYER5 & "|" & $PLAYER6 & "|" & $PLAYER7 & "|" & $PLAYER8 & "")
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$TABSHEET2 = GUICtrlCreateTabItem("Teleporter")
$GROUP6 = GUICtrlCreateGroup("Player coordinates", 20, 39, 425, 297)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL14 = GUICtrlCreateLabel("Player 1", 36, 87, 43, 18)
$LABEL15 = GUICtrlCreateLabel("Player 2", 36, 119, 43, 18)
$LABEL16 = GUICtrlCreateLabel("Player 3", 36, 151, 43, 18)
$LABEL17 = GUICtrlCreateLabel("Player 4", 36, 183, 43, 18)
$LABEL18 = GUICtrlCreateLabel("Player 5", 36, 215, 43, 18)
$LABEL19 = GUICtrlCreateLabel("Player 6", 36, 247, 43, 18)
$LABEL20 = GUICtrlCreateLabel("Player 7", 36, 279, 43, 18)
$LABEL21 = GUICtrlCreateLabel("Player 8", 36, 303, 43, 18)
$GROUP7 = GUICtrlCreateGroup("X", 100, 55, 89, 273, $BS_CENTER)
$LABEL24 = GUICtrlCreateLabel("Label24", 120, 90, 42, 18)
$LABEL25 = GUICtrlCreateLabel("Label25", 120, 122, 42, 18)
$LABEL26 = GUICtrlCreateLabel("Label26", 120, 154, 42, 18)
$LABEL27 = GUICtrlCreateLabel("Label27", 120, 186, 42, 18)
$LABEL28 = GUICtrlCreateLabel("Label28", 120, 218, 42, 18)
$LABEL29 = GUICtrlCreateLabel("Label29", 120, 250, 42, 18)
$LABEL30 = GUICtrlCreateLabel("Label30", 120, 274, 42, 18)
$LABEL31 = GUICtrlCreateLabel("Label31", 120, 306, 42, 18)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP8 = GUICtrlCreateGroup("Y", 220, 55, 89, 273, $BS_CENTER)
$LABEL32 = GUICtrlCreateLabel("Label32", 240, 90, 42, 18)
$LABEL33 = GUICtrlCreateLabel("Label33", 240, 122, 42, 18)
$LABEL34 = GUICtrlCreateLabel("Label34", 240, 154, 42, 18)
$LABEL35 = GUICtrlCreateLabel("Label35", 240, 186, 42, 18)
$LABEL36 = GUICtrlCreateLabel("Label36", 240, 218, 42, 18)
$LABEL37 = GUICtrlCreateLabel("Label37", 240, 250, 42, 18)
$LABEL38 = GUICtrlCreateLabel("Label38", 240, 274, 42, 18)
$LABEL39 = GUICtrlCreateLabel("Label39", 240, 306, 42, 18)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP9 = GUICtrlCreateGroup("Z", 340, 55, 89, 273, $BS_CENTER)
$LABEL40 = GUICtrlCreateLabel("Label40", 360, 90, 42, 18)
$LABEL41 = GUICtrlCreateLabel("Label41", 360, 122, 42, 18)
$LABEL42 = GUICtrlCreateLabel("Label42", 360, 154, 42, 18)
$LABEL43 = GUICtrlCreateLabel("Label43", 360, 186, 42, 18)
$LABEL44 = GUICtrlCreateLabel("Label44", 360, 218, 42, 18)
$LABEL45 = GUICtrlCreateLabel("Label45", 360, 250, 42, 18)
$LABEL46 = GUICtrlCreateLabel("Label46", 360, 274, 42, 18)
$LABEL47 = GUICtrlCreateLabel("Label47", 360, 306, 42, 18)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP10 = GUICtrlCreateGroup("Super Jump", 20, 351, 185, 105, $BS_CENTER)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT11 = GUICtrlCreateInput("200", 108, 375, 57, 22)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$GROUP11 = GUICtrlCreateGroup("Manuel Teleporter", 244, 357, 209, 97)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL61 = GUICtrlCreateLabel("X---->", 260, 381, 33, 18)
$LABEL62 = GUICtrlCreateLabel("Y---->", 260, 405, 34, 18)
$LABEL63 = GUICtrlCreateLabel("Z---->", 260, 429, 33, 18)
$INPUT12 = GUICtrlCreateInput("0.0", 308, 381, 65, 22)
$INPUT13 = GUICtrlCreateInput("0.0", 308, 405, 65, 22)
$INPUT14 = GUICtrlCreateInput("0.0", 308, 429, 65, 22)
$BUTTON17 = GUICtrlCreateButton("Teleport", 380, 381, 67, 65, $WS_GROUP)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$BUTTON18 = GUICtrlCreateButton("Refresh", 464, 48, 267, 401, $WS_GROUP)
GUICtrlSetFont(-1, 48, 800, 2, "Calibri")
$TABSHEET3 = GUICtrlCreateTabItem("Hotkeys")
$LABEL48 = GUICtrlCreateLabel("Bound Gravity:", 44, 125, 76, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL49 = GUICtrlCreateLabel("up", 44, 149, 16, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL50 = GUICtrlCreateLabel("down", 44, 181, 32, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT1 = GUICtrlCreateInput("Input1", 116, 149, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT2 = GUICtrlCreateInput("Input2", 116, 181, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL51 = GUICtrlCreateLabel("Teleporter:", 44, 221, 56, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL52 = GUICtrlCreateLabel("Player 1", 44, 245, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL53 = GUICtrlCreateLabel("Player 2", 44, 277, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL54 = GUICtrlCreateLabel("Player 3", 44, 309, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL55 = GUICtrlCreateLabel("Player 4", 44, 341, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL56 = GUICtrlCreateLabel("Player 5", 44, 373, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL57 = GUICtrlCreateLabel("Player 6", 44, 405, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL58 = GUICtrlCreateLabel("Player 7", 44, 437, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT3 = GUICtrlCreateInput("1", 108, 245, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT4 = GUICtrlCreateInput("2", 108, 277, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT5 = GUICtrlCreateInput("3", 108, 309, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT6 = GUICtrlCreateInput("4", 108, 341, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT7 = GUICtrlCreateInput("5", 108, 373, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT8 = GUICtrlCreateInput("6", 108, 405, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT9 = GUICtrlCreateInput("7", 108, 437, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL59 = GUICtrlCreateLabel("Player 8", 300, 245, 43, 18)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT10 = GUICtrlCreateInput("8", 372, 245, 121, 22)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$BUTTON15 = GUICtrlCreateButton("Set Hotkeys", 612, 373, 123, 89, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$LABEL60 = GUICtrlCreateLabel("All Hotkeys", 308, 53, 153, 43)
GUICtrlSetFont(-1, 24, 800, 0, "Calibri")
$BUTTON16 = GUICtrlCreateButton("Save Hotkeys", 444, 373, 147, 89, $WS_GROUP)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$GROUP12 = GUICtrlCreateGroup("Manuel Teleporter", 252, 325, 185, 105)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT15 = GUICtrlCreateInput("0", 284, 365, 121, 22)
$GROUP13 = GUICtrlCreateGroup("super Jump", 280, 112, 185, 89)
GUICtrlSetFont(-1, 8, 400, 0, "Arial")
$INPUT16 = GUICtrlCreateInput("f", 296, 152, 89, 22)
GUICtrlCreateGroup("", -99, -99, 1, 1)
GUICtrlCreateTabItem("")
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###
While 1
If ProcessExists("mc2.exe") = False Then GUICtrlSetBkColor($GRAPHIC2, 16711680)
If ProcessExists("mc2.exe") = True Then GUICtrlSetBkColor($GRAPHIC2, 65280)
If GUICtrlRead($COMBO1) = $PLAYER1 Then GUICtrlSetBkColor($LABEL14, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER2 Then GUICtrlSetBkColor($LABEL15, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER3 Then GUICtrlSetBkColor($LABEL16, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER4 Then GUICtrlSetBkColor($LABEL17, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER5 Then GUICtrlSetBkColor($LABEL18, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER6 Then GUICtrlSetBkColor($LABEL19, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER7 Then GUICtrlSetBkColor($LABEL20, 16711680)
If GUICtrlRead($COMBO1) = $PLAYER8 Then GUICtrlSetBkColor($LABEL21, 16711680)
If GUICtrlRead($COMBO1) <> $PLAYER1 Then GUICtrlSetBkColor($LABEL14, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER2 Then GUICtrlSetBkColor($LABEL15, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER3 Then GUICtrlSetBkColor($LABEL16, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER4 Then GUICtrlSetBkColor($LABEL17, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER5 Then GUICtrlSetBkColor($LABEL18, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER6 Then GUICtrlSetBkColor($LABEL19, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER7 Then GUICtrlSetBkColor($LABEL20, 65535)
If GUICtrlRead($COMBO1) <> $PLAYER8 Then GUICtrlSetBkColor($LABEL21, 65535)
$NMSG = GUIGetMsg()
Switch $NMSG
Case $GUI_EVENT_CLOSE
Exit
Case $BUTTON1
Case $BUTTON2
Case $BUTTON3
If GUICtrlRead($COMBO1) = $PLAYER1 Then _NITROFREEZEON1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _NITROFREEZEON2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _NITROFREEZEON3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _NITROFREEZEON4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _NITROFREEZEON5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _NITROFREEZEON6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _NITROFREEZEON7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _NITROFREEZEON8()
Case $BUTTON4
_NITROFREEZEOFF()
Case $BUTTON5
If GUICtrlRead($COMBO1) = $PLAYER1 Then _NITROFOVON1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _NITROFOVON2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _NITROFOVON3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _NITROFOVON4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _NITROFOVON5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _NITROFOVON6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _NITROFOVON7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _NITROFOVON8()
Case $BUTTON6
If GUICtrlRead($COMBO1) = $PLAYER1 Then _NITROBAMOUNT1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _NITROBAMOUNT2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _NITROBAMOUNT3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _NITROBAMOUNT4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _NITROBAMOUNT5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _NITROBAMOUNT6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _NITROBAMOUNT7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _NITROBAMOUNT8()
Case $BUTTON7
If GUICtrlRead($COMBO1) = $PLAYER1 Then _NITROBOOST1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _NITROBOOST2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _NITROBOOST3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _NITROBOOST4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _NITROBOOST5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _NITROBOOST6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _NITROBOOST7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _NITROBOOST8()
Case $BUTTON8
If GUICtrlRead($COMBO1) = $PLAYER1 Then _HORSE1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _HORSE2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _HORSE3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _HORSE4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _HORSE5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _HORSE6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _HORSE7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _HORSE8()
Case $SLIDER1
GUICtrlSetData($LABEL22, GUICtrlRead($SLIDER1))
Case $SLIDER2
GUICtrlSetData($LABEL23, GUICtrlRead($SLIDER2))
Case $BUTTON9
If GUICtrlRead($COMBO1) = $PLAYER1 Then _BELASTIC1()
If GUICtrlRead($COMBO1) = $PLAYER1 Then _BELASTIC1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _BELASTIC2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _BELASTIC3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _BELASTIC4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _BELASTIC5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _BELASTIC6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _BELASTIC7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _BELASTIC8()
Case $BUTTON10
If GUICtrlRead($COMBO1) = $PLAYER1 Then _DOWN1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _DOWN2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _DOWN3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _DOWN4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _DOWN5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _DOWN6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _DOWN7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _DOWN8()
Case $BUTTON11
If GUICtrlRead($COMBO1) = $PLAYER1 Then _DRAG1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _DRAG2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _DRAG3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _DRAG4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _DRAG5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _DRAG6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _DRAG7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _DRAG8()
Case $BUTTON12
If GUICtrlRead($COMBO1) = $PLAYER1 Then _MASSE1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _MASSE2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _MASSE3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _MASSE4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _MASSE5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _MASSE6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _MASSE7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _MASSE8()
Case $BUTTON13
If GUICtrlRead($COMBO1) = $PLAYER1 Then _BI1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _BI2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _BI3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _BI4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _BI5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _BI6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _BI7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _BI8()
Case $BUTTON14
If GUICtrlRead($COMBO1) = $PLAYER1 Then _BD1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _BD2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _BD3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _BD4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _BD5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _BD6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _BD7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _BD8()
Case $BUTTON18
If $AKTUALISIERN = True Then _COX1()
If $AKTUALISIERN = True Then _COX2()
If $AKTUALISIERN = True Then _COX3()
If $AKTUALISIERN = True Then _COX4()
If $AKTUALISIERN = True Then _COX5()
If $AKTUALISIERN = True Then _COX6()
If $AKTUALISIERN = True Then _COX7()
If $AKTUALISIERN = True Then _COX8()
If $AKTUALISIERN = True Then _COY1()
If $AKTUALISIERN = True Then _COY1()
If $AKTUALISIERN = True Then _COY2()
If $AKTUALISIERN = True Then _COY3()
If $AKTUALISIERN = True Then _COY4()
If $AKTUALISIERN = True Then _COY5()
If $AKTUALISIERN = True Then _COY6()
If $AKTUALISIERN = True Then _COY7()
If $AKTUALISIERN = True Then _COY8()
If $AKTUALISIERN = True Then _COZ1()
If $AKTUALISIERN = True Then _COZ2()
If $AKTUALISIERN = True Then _COZ3()
If $AKTUALISIERN = True Then _COZ4()
If $AKTUALISIERN = True Then _COZ5()
If $AKTUALISIERN = True Then _COZ6()
If $AKTUALISIERN = True Then _COZ7()
If $AKTUALISIERN = True Then _COZ8()
Case $BUTTON17
If GUICtrlRead($COMBO1) = $PLAYER1 Then _COXA1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _COXA2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _COXA3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _COXA4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _COXA5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _COXA6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _COXA7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _COXA8()
If GUICtrlRead($COMBO1) = $PLAYER1 Then _COYA1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _COYA2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _COYA3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _COYA4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _COYA5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _COYA6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _COYA7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _COYA8()
If GUICtrlRead($COMBO1) = $PLAYER1 Then _COZA1()
If GUICtrlRead($COMBO1) = $PLAYER2 Then _COZA2()
If GUICtrlRead($COMBO1) = $PLAYER3 Then _COZA3()
If GUICtrlRead($COMBO1) = $PLAYER4 Then _COZA4()
If GUICtrlRead($COMBO1) = $PLAYER5 Then _COZA5()
If GUICtrlRead($COMBO1) = $PLAYER6 Then _COZA6()
If GUICtrlRead($COMBO1) = $PLAYER7 Then _COZA7()
If GUICtrlRead($COMBO1) = $PLAYER8 Then _COZA8()
Case $BUTTON15
EndSwitch
Global $INPUT16A = GUICtrlRead($INPUT16)
HotKeySet("" & $INPUT16A & "", "_HOTKEY1")
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Global $INPUT3A = GUICtrlRead($INPUT3)
HotKeySet("" & $INPUT3A & "", "_HOTKEY2")
Global $INPUT4A = GUICtrlRead($INPUT4)
HotKeySet("" & $INPUT4A & "", "_HOTKEY3")
Global $INPUT5A = GUICtrlRead($INPUT5)
HotKeySet("" & $INPUT5A & "", "_HOTKEY4")
Global $INPUT6A = GUICtrlRead($INPUT6)
HotKeySet("" & $INPUT6A & "", "_HOTKEY5")
Global $INPUT7A = GUICtrlRead($INPUT7)
HotKeySet("" & $INPUT7A & "", "_HOTKEY6")
Global $INPUT8A = GUICtrlRead($INPUt8)
HotKeySet("" & $INPUT8A & "", "_HOTKEY7")
Global $INPUT9A = GUICtrlRead($INPUT9)
HotKeySet("" & $INPUT9A & "", "_HOTKEY8")
Global $INPUT10A = GUICtrlRead($INPUT10)
HotKeySet("" & $INPUT10A & "", "_HOTKEY9")
WEnd
#include <./pointer memory/bound elastic.au3>
#include <./pointer memory/bound Gravity.au3>
#include <./pointer memory/burnout damage.au3>
#include <./pointer memory/burnout increase.au3>
#include <./pointer memory/down.au3>
#include <./pointer memory/drag.au3>
#include <./pointer memory/horse.au3>
#include <./pointer memory/hotkeys.au3>
#include <./pointer memory/koordinaten.au3>
#include <./pointer memory/masse.au3>
#include <./pointer memory/nitro boost.au3>
#include <./pointer memory/nitro boost amount.au3>
#include <./pointer memory/nitro fov.au3>
#include <./pointer memory/nitro freeze.au3>