[Tool]Cartograph - map your Alpha

11/01/2010 12:42 scenebase#1
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Quote:
Here is a little tool I made in the last few months, it scans trough all files of a Minecraft world, and maps them into a picture.

you need the: [Only registered and activated users can see links. Click Here To Register...]

Some kind of update list


-added new blocks
-fixed Nether world bug
-fixed mirrored isometric

-fixed rendering bugs in oblique and oblique angled
-fixed some other stuff
-updated source code ( it's still a mess tough)

-added isometric mode
-Now loads colors from texture.default is included, can be used with texture packs.


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-option for noisyness of texture:
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added commandline inputs for custom world path and custom output path

fixed renders being mirrored

Added custom world folder (good for servers)

-renders are now mirrored to show the same perspective as in the game
fixed map rendering off-image (I think)
fixed lava rendering green
fixed flower colors being switched
changed cave mode to be ?better?
red-yellow-green-blue shows light values (torches/lava etc.) and it gets a little darker depending on the z level

added music box block

cleaned up oblique angled image size

added Linux version by Firemark
fixed flowers

added new blocks
tweaked block rendering

made the file loading better in checking if a file is a chunk file
changed the behaviour of oblique angled flip and rotate to work better

added commandline options
fixed angled oblique being cut off (might need some more work)
updated with new blocks
added greyscale heightmap option
Changed water for more accurate presentation
Added new secret update blocks
Improved stability
Added angled oblique mode
improved speed and memory usage
replaced SFML with corona for image handling


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Fixed repeating chunk bug
Added Only mode to render only one block type defined by the user
(Seehttp://www.minecraftwiki.net/wiki/Blocks,Items_%26_Data_values for the block codes)
Added Cave mode to visualize underground caves

Oblique Cave mode:
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Oblique dirt (3) Only mode:
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Oblique:
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Added readme file
Added source code at request
Added flip and rotate to change Oblique direction
Added time of day to change lighting

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New render mode: Oblique (careful, can take a while on big maps. Also takes 9 times more memory)
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Also improved speed & stability

Now with fancy GUI

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Might not look correctly, progress bar sometimes freezes up, but it will still render, progress bar can be completely missing sometimes (Win XP)


Normal:
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Credits: ZomBuster
11/01/2010 13:24 crafterEpic'#2
Darf ich kurtz für dumme fragen was dies bringt?
11/01/2010 13:33 scenebase#3
Quote:
Originally Posted by I'nferno View Post
Darf ich kurtz für dumme fragen was dies bringt?
Ein Beispiel: Wenn du dich verläufst (ist mir auch schon passiert) dann startest du das Tool guckst wo deine Base ist, drehst dich ingame ein bissle und guckst wie es um dich herum aussiehst und suchst auf der Karte danach. Nicht jeder baut am Spawnpoint sein Haus.

oder: Du suchst Diamanten dann trägst du die ID von Diamaten ein (da wo die 0 steht) und er zeigt dir Punkte an wo sich Diamant befindet.
11/01/2010 13:35 No0ne#4
Quote:
Originally Posted by Rhilor View Post

oder: Du suchst Diamanten dann trägst du die ID von Diamaten ein (da wo die 0 steht) und er zeigt dir Punkte an wo sich Diamant befindet.
Und wie ist die ID von Diamanten?
11/01/2010 13:44 .Marcel'#5
Richtig cooles Tool.
Danke und schöne Vorstellung :D
11/01/2010 13:44 X0R0N#6
Komisch ey hab mir die Steine mit Moos dran anzeigen lassen, um nen dungeon zu finden. Zu meiner verwunderung war ein dungeon direkt unter meinem haus. Jetzt hab ich haufenweise Löcher bis zum bedrock runtergegraben an der stelle, bin aber nirgends auf auch nur einen moosstein gekommen oO
11/01/2010 13:49 scenebase#7
Hier bekommt ihr die ID's:
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(Die Dec zahl nehmen)
11/01/2010 13:58 No0ne#8
Wo werden den die Bilder gespeichert?

Edit: bei mir kommt immer nur so Pixel zeugs raus...
11/01/2010 13:59 scenebase#9
Quote:
Originally Posted by >>NoOne<< View Post
Wo werden den die Bilder gespeichert?
Im Ordner vom Tool.
11/01/2010 14:08 No0ne#10
Mhh bei mir kommt immer nur so kleine Pixel dinger raus:
Heeelp
11/01/2010 14:13 scenebase#11
Quote:
Originally Posted by >>NoOne<< View Post
Mhh bei mir kommt immer nur so kleine Pixel dinger raus:
Heeelp
Das ist normal wenn du nur Diamanten anzeigen lässt, du müsst jetzt noch einmal ganz normal die Welt rendern und dann mit Photoshop/Gimp etc. die 2 übereinander legen.
11/17/2010 14:03 Teh SixX#12
Hey... Coole sache ...

Thx Given
03/21/2011 10:05 Blizz4r3#13
Bin ich der einzige, bei dem es nicht funktioniert?

Also:

Habe Minecraft gestartet, und bin in der Map.
Cartograph am Desktop in einen Ordner entpackt
Cartograph.exe gestartet (ohne Admin)
Klicke auf "Rendern"
"Runtime Error" und dann "Cartograph.exe funktioniert nichtmehr"

Cartograph.exe als Admin gestartet
"Cartograph.exe funktioniert nicht mehr"

Habe Vista x32

"Microsoft Visual C++ 2010 Redistributable Package (x86)" Habe ich.