[HELP]My server with 50 ping but the leg

10/30/2010 18:34 porra0101#1
Example: When I buy at 40 Meteor ShopMall meteors will appear slow, also hand mouse pointer


I think me and my processor (CPU) that is too small for my server

When we are online in 30 people give a lot of legg server (my Internet is 8mb)
:confused::confused::mad::mad:
10/30/2010 18:54 FuriousFang#2
Yah... that is pretty slow. lol
Are you playing on the server on the same computer?
10/30/2010 19:00 porra0101#3
Quote:
Originally Posted by FuriousFang View Post
Yah... that is pretty slow. lol
Are you playing on the server on the same computer?
yes
10/30/2010 19:36 FuriousFang#4
Quote:
Originally Posted by porra0101 View Post
yes
Your computer probably can't handle them both. The processor can't take it probably. What's your CPU when you run your server and Conquer?
10/30/2010 19:50 _DreadNought_#5
for a nice fast connection get a dedi with 100mb net. :)
10/31/2010 03:27 pro4never#6
Chances are as he said this has nothing to do with his net speed (if he's lagging on a server played locally >.<)

Sounds like a combination of HORRIBLE stat computer and really poorly coded server.

Eg: It's not sending all the item info packets at once and instead is doing 1 at a time over a period of time (and doing so poorly it sounds like)
10/31/2010 14:08 -impulse-#7
Well, this is quite a thing...Right now, locally I have exactly 60+ ping...which is weird...

I say weird because, to parse a ping packet it takes less than 0 ms to the server(parse=check + send), even so, the client shows 60, so, it must be my processor( I doubt that, even if it is an AMD Athlon 2.2ghz, it works pretty well). If its not my processor it should be the internet cables(oh darn, I don't need internet cables to connect locally...). Then what can it be!? I'm pretty much sure that the min value for ping is now 60(patch 5199. For 5165 it's 50 and for other versions that goes backwards in time the min value for ping is lower.

So, for the thread starter, theres no problem with your ping. The CO is just too shitty.


About waiting to see the items add one by one, its because of mysql or your database. If you save(/insert) an item everytime you do sometime with it, it takes about 50+ ms for the query to work(thats atleast for me.)
To 'fix' it, I created a mysql executer, based on queues. Each queue has a thread(20 threads). I add the commands one by one, to a queue. Like
void addcmd(mysqlcmd cmd)
{
if(counter == 20) counter = 0;
commands[counter].enqueue(cmd);
counter++;
}
And its better now.
10/31/2010 14:25 Korvacs#8
Its not the client it is your computer, probably your CPU.

On my computer with my conquer client connecting to my local server (connecting through my network ip address) i get a ping of 31 pretty much 100% of the time. And no lag that im aware of. It is just your computer.

Also you describe the hand mouse pointer as being slow, if that isnt a sign of CPU lag i dont know what is lol.
10/31/2010 20:11 porra0101#9
When It's normal use another source

Buy the meteors appear
in the same second in inventory


oh i do not bestra The Source?
10/31/2010 20:16 porra0101#10
Quote:
Originally Posted by Korvacs View Post
Its not the client it is your computer, probably your CPU.

On my computer with my conquer client connecting to my local server (connecting through my network ip address) i get a ping of 31 pretty much 100% of the time. And no lag that im aware of. It is just your computer.

Also you describe the hand mouse pointer as being slow, if that isnt a sign of CPU lag i dont know what is lol.
observation: the pointer of the mouse is slow when I buy the meteors
11/01/2010 11:44 pro4never#11
Quote:
Originally Posted by porra0101 View Post
observation: the pointer of the mouse is slow when I buy the meteors
Probably because the source is poorly coded and when combined with the low stats of the computer you are using, processing power is being diverted from the client to the source in order to calculate the new item and send info/update db.

Note: May have something to do with UID generation. Do you have a large number of items already added in your database? Cause I know some older sources are using item uid being a random generation between like 1000-999999, then checks if item exists in database and if so regenerates (over and over until it works). If your item database is clogged with uid's then this is a BAD idea.


It's far better to just generate a 'next uid' when server starts by finding the highest uid in your database when the server starts and then boosting every created item uid by 1. Should never run into uid conflicts then. (so every time you attempt to add an item to database boost the uid. Don't bother with things that aren't saved yet: EG ground items)
11/01/2010 11:55 bone-you#12
The fix: Shave the leg.
11/01/2010 18:50 -impulse-#13
Quote:
Originally Posted by bone-you View Post
The fix: Shave the leg.
LMAO
11/01/2010 20:20 porra0101#14
When I think he'll get a normal item to table items.
but when I take but one (40) in the same second. he is going to table item guess who makes this work is the processor (CPU)

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11/02/2010 04:05 marlyandedsel#15
check your cpu usage, i got same problem with yours before but when I check my cpu usage its almost 100% lol I only use two programs the server and the conquer client, what I have did was checking my cpu usage and there i saw the svhost running 50% of it, I just eliminate some that are not using the system or you just install the processor explorer and just eliminate some program running that are not usable, until that my pc is running okay now. I dont know if this works on your side just try it.

Quote:
Originally Posted by porra0101 View Post
observation: the pointer of the mouse is slow when I buy the meteors