VIP Addys
#define ADR_SP_10% 0x0041F331
#define ADR_SP_5% 0x0041F312
#define ADR_1SLOT 0x001021A0
#define ADR_2SLOT 0x001021A1
#define ADR_3SLOT 0x001021A2
#define ADR_4SLOT 0x001021A3
#define ADR_VISUAL_RAIN 0x0096F964
#define ADR_TEXT_COLOR 0x00976F18
#define ADR_QUICKPLANT 0x0052467B
#define ADR_QUICKPLANT2 0x005246AF
#define ADR_QUICKPLANTBYTE 0xEB,0x34
#define ADR_QUICKDEFUSE 0x00523BC2
#define ADR_QUICKDEFUSE2 0x00523BEF
#define ADR_QUICKDEFUSEBYE 0xEB,0x2D
#define CQC_SPAWN 0x009FF1A8
#define UNLIMITED_AMMO 0x00B53C40
#define WEAPONGRAVITY 0x0096CAB8
#define VIRTUALJUMP 0x0096CCA4
#define VISUAL_LVL 0x0011A610
#define ADR_IMDRUNK 0xB4ADA8
#define ADR_CQCPRONE 0x00508153
#define ADR_UNLOXYGEN 0x00518108
#define ADR_BASEPOINTER 0x00BCFA78
#define ADR_HEALTHPOINTER 0x00BD160C
#define ADR_WEAPONPOINTER 0x009FF450
#define ADR_POINTOFVIEW 0x0096CCA4
#define ADR_CLASSBASE 0x00BD160C
#define ADR_EngineText 0x005322
#define ADR_SP_10% 0x0041F331
#define ADR_SP_5% 0x0041F312
#define ADR_1SLOT 0x001021A0
#define ADR_2SLOT 0x001021A1
#define ADR_3SLOT 0x001021A2
#define ADR_4SLOT 0x001021A3
#define ADR_VISUAL_RAIN 0x0096F964
#define ADR_TEXT_COLOR 0x00976F18
#define ADR_QUICKPLANT 0x0052467B
#define ADR_QUICKPLANT2 0x005246AF
#define ADR_QUICKPLANTBYTE 0xEB,0x34
#define ADR_QUICKDEFUSE 0x00523BC2
#define ADR_QUICKDEFUSE2 0x00523BEF
#define ADR_QUICKDEFUSEBYE 0xEB,0x2D
#define CQC_SPAWN 0x009FF1A8
#define UNLIMITED_AMMO 0x00B53C40
#define WEAPONGRAVITY 0x0096CAB8
#define VIRTUALJUMP 0x0096CCA4
#define VISUAL_LVL 0x0011A610
#define ADR_IMDRUNK 0xB4ADA8
#define ADR_CQCPRONE 0x00508153
#define ADR_UNLOXYGEN 0x00518108
#define ADR_BASEPOINTER 0x00BCFA78
#define ADR_HEALTHPOINTER 0x00BD160C
#define ADR_WEAPONPOINTER 0x009FF450
#define ADR_POINTOFVIEW 0x0096CCA4
#define ADR_CLASSBASE 0x00BD160C
#define ADR_EngineText 0x005322