So, I propose a question to elitepvpers, though I do not think I'm going to get much of a solid answer.
Not long ago, Hybrid, myself, Ultimation, and a few other people got together to form, honestly, the best private server yet; project manifest. For whatever reason, though, almost nobody played on it. It was the fastest, most complete, so on. But nobody seemed to want to play on it, so we gave up on hosting it.
In short: If someone were looking to make the best private server, one that would attract the most people, and gain the most support, what would they need to include?
I am talking from a -leveling server- perspective. PvP servers do not retain members well enough because everything is given to them. If you have to work for it, most people choose to stay more.
Besides the fact that conquer in itself is a bit of a rubbish game these days, if someone perfectly emulated a real conquer server, minus microtransactions (buying cps, buying gear, 'donate for gear'), would that be good enough, or would they have to introduce their own systems to help make the game better, including but not being limited to fixing existing conquer bugs ('features', lol), as well as new, innovative, and fun systems?
[sarcasm]
No, I'm definitely not thinking of putting anything like this together.
[/sarcasm]
Constructive thoughts, only, please.
If anybody ever wants to see a successful server, we might want to establish some guidelines....
Andy.
P.S. Mods: <3. Please keep this thread clear of...well....'stupid' comments, flames, so on? kthx.
Not long ago, Hybrid, myself, Ultimation, and a few other people got together to form, honestly, the best private server yet; project manifest. For whatever reason, though, almost nobody played on it. It was the fastest, most complete, so on. But nobody seemed to want to play on it, so we gave up on hosting it.
In short: If someone were looking to make the best private server, one that would attract the most people, and gain the most support, what would they need to include?
I am talking from a -leveling server- perspective. PvP servers do not retain members well enough because everything is given to them. If you have to work for it, most people choose to stay more.
Besides the fact that conquer in itself is a bit of a rubbish game these days, if someone perfectly emulated a real conquer server, minus microtransactions (buying cps, buying gear, 'donate for gear'), would that be good enough, or would they have to introduce their own systems to help make the game better, including but not being limited to fixing existing conquer bugs ('features', lol), as well as new, innovative, and fun systems?
[sarcasm]
No, I'm definitely not thinking of putting anything like this together.
[/sarcasm]
Constructive thoughts, only, please.
If anybody ever wants to see a successful server, we might want to establish some guidelines....
Andy.
P.S. Mods: <3. Please keep this thread clear of...well....'stupid' comments, flames, so on? kthx.