[Release] FatalStrike Modifiers (CoEmu 5095)

10/08/2010 23:43 12tails#1
Heya!

I'll release the attack types/ fatalstrike modifier only...
I won't end it yet... got do something.... but it works.... (i'm pretty sure and it can teleport you too.... tested already....

PS.: It will be usefull for the ppl that know what they're doing... don't ask noob things please...

and please..... >>> DON'T ASK IT FULLY.... <<<

first the attack type for fatalstrike is 38....

you should use the attack packet like this:


the DataType of fatalstrike flash move is :
Code:
FatalStrike = 147,
also the modify void:


also something more.... the attacktype effect for counter kill is 36(the stake and flying character on target's)

like this:

cya guys! good luck coding ^^
10/08/2010 23:54 pro4never#2
Not bad.


I forget... did I already release fs/counter kill? or was that something I never did? cause I had ninja skills fully coded for elitecoemu at some pt.

Wonder if I still have the source laying around somewhere :S

<edit>

what I generally do is in melee do

if(Client.FatalActive)
HandleFatal(Client, Target);
else
HandleMelee(Client,Target);

Then split off range calculations and damage from there.

KEEP IN MIND! Fatal will only work on uid 300k-500k! Most coemu by default uses something like 200k-500k or something for uid generation and it was driving me nuts how sometimes fs wouldn't work! It's part of how tq discerns players from mobs (as they use the same spawn packet) If you have a uid of 300-500k the client will discern you as a player and react accordingly (send fatal strike attack)
10/08/2010 23:59 12tails#3
you released the CounterKill switch ^^

also yes ... they should modify the uid generation to 300k/500k

mobs with an id less or higher don't work.... something with client cofigs heh....

thanks for the post pro4ever ^^ cya!
10/09/2010 01:10 pro4never#4
Quote:
Originally Posted by 12tails View Post
you released the CounterKill switch ^^

also yes ... they should modify the uid generation to 300k/500k

mobs with an id less or higher don't work.... something with client cofigs heh....

thanks for the post pro4ever ^^ cya!
Ahh right only posted the nubbish ckill one. I did proper way later on using attack types and such vs just effects