Status.csv

10/02/2010 18:29 servini432#1
I'm trying to fix all my skill icons and effects in my game and now I'm at a problem that requires the dekaron.exe to be modified. It only supports 255bytes I assume. Now in order to add more skill icons from buffer_01.dds I need to be able to take IconIndex # (in status.csv) higher than 255. I know that it can be done with ollydbg but I only know how to do certain things with that. Does anyone know how to do this? I would be grateful. Thanks!
10/02/2010 22:28 gedimazs#2
you cant do that, except if you ready to rewrite dekaron_server.exe byte by byte. good luck
10/05/2010 01:54 servini432#3
hmm how are others doing it then?
10/05/2010 17:31 [DEV]Harmony#4
Quote:
Originally Posted by servini432 View Post
hmm how are others doing it then?
Only one i know of is Elite and Eternia and they editet their .exe
10/05/2010 17:39 ҉ THT ҉#5
uh,, how can you know that if you dont have the serverside :O?
client side = ofc edited :D
10/05/2010 18:48 servini432#6
Quote:
Originally Posted by [DEV]Harmony View Post
Only one i know of is Elite and Eternia and they editet their .exe
Yeah That's what I was thinking. I think I will just step away from this and start learning more skills. I love messing with this stuff just not as far wisdom wise as I would like to be. Thanks for the replies.
10/06/2010 01:07 [DEV]Harmony#7
Quote:
Originally Posted by ҉ THT ҉ View Post
uh,, how can you know that if you dont have the serverside :O?
client side = ofc edited :D
If u'd be a bit smarter, when u unpack their client go check status.csv theres icons over 255, if their exe wouldn't be able to read it the numbers wouldn't be there.
10/06/2010 01:16 ҉ THT ҉#8
if you was smart you shud know our dekaron.exe is not reading everything from our share folder... if you was smart you shud know you can delete 10% from the share folder. if you was smart you shud know you can edit things like itemset and it wont do anything to the game... dont come here to learn my anything about .exe editing or .csv editing,, and what dekaronserver read and what our dekaron.exe read.....
Pffff
10/06/2010 05:38 [DEV]Harmony#9
Quote:
Originally Posted by ҉ THT ҉ View Post
if you was smart you shud know our dekaron.exe is not reading everything from our share folder... if you was smart you shud know you can delete 10% from the share folder. if you was smart you shud know you can edit things like itemset and it wont do anything to the game... dont come here to learn my anything about .exe editing or .csv editing,, and what dekaronserver read and what our dekaron.exe read.....
Pffff
So how come when i change my iconindex about 250 it shuts down the dekaronserver.exe, a bit weird huh?
10/06/2010 17:03 ҉ THT ҉#10
uh, you cant edit it on the serverside, you can edit it on the client side
its like share/map/00_braik.../MON_....csv ,, you can delete everything in there, but it wont do anything on your game,, your game will work normal
10/06/2010 19:09 [DEV]Harmony#11
Quote:
Originally Posted by ҉ THT ҉ View Post
uh, you cant edit it on the serverside, you can edit it on the client side
its like share/map/00_braik.../MON_....csv ,, you can delete everything in there, but it wont do anything on your game,, your game will work normal
Exactly, but still u have to patch the status.csv to make it work, and also, everytime they bring a new patch out you wanna tell me they add some random icons? I doubt that.
10/06/2010 19:32 ҉ THT ҉#12
Trust my they got the most share edited folder here
10/07/2010 03:42 seias#13
you can just redo it all , and have all the effects , but make sure you repeat some icons, like lets say stunned make an icont for all stunned or bleeding etc , there are alot of the same in there
10/07/2010 16:00 [DEV]Harmony#14
Quote:
Originally Posted by seias View Post
you can just redo it all , and have all the effects , but make sure you repeat some icons, like lets say stunned make an icont for all stunned or bleeding etc , there are alot of the same in there
Won't they cancel out eachother then due to the same icon? Lets say u use Catch blow up & Slow Arrow, both stun both same icon they'll cancel out eachother right?
10/10/2010 13:16 aigar119#15
Here's a good question how is skill effect tied into the status.csv? I know that the Iconindex # points to what icon pops up but when you change that # not only does it change the icon but it changes what happens when you use that skill. So how is that number linked to the effect? How would I go about erasing what isattached to a number? lol how's that for some questions.