pls brauche addys für no menü hack pls help
LGQuote:
Hi,
hier mal einem kleines NoMenu Beispiel bei dem ihr euch selbst die funktionen nach dem darin vorgegebenen schema hinzufügen
dann kommen wir mal zum code :
Base.cpp
addies.h (Hier addys einfügen)Code:[COLOR="SeaGreen"]////////////////////// ////Author:YaZZn`///// ////Language:C++////// //////////////////////[/COLOR] [COLOR="RoyalBlue"] #include [COLOR="Red"]<windows.h>[/COLOR] #include [COLOR="Red"]<stdio.h>[/COLOR] #include [COLOR="Red"]"addies.h"[/COLOR][/COLOR] DWORD dwPlayerPtr = *(DWORD*)PTR_PLAYERPOINTER; DWORD dwServerPtr = *(DWORD*)PTR_PLAYERPOINTER; [COLOR="RoyalBlue"]int[/COLOR] Superjump = 1; [COLOR="RoyalBlue"]int[/COLOR] Premium = 1; [COLOR="RoyalBlue"]void[/COLOR] PlayerHacks() { [COLOR="RoyalBlue"]if[/COLOR](dwPlayerPtr != 0) { [COLOR="SeaGreen"]//here a little example for a player hack:[/COLOR] [COLOR="RoyalBlue"]if[/COLOR](Superjump == 1) { [COLOR="RoyalBlue"]if[/COLOR](GetAsyncKeyState(VK_CONTROL)&1) { *([COLOR="RoyalBlue"]float[/COLOR]*)(dwPlayerPtr+OFS_Z) = 1000; } } [COLOR="SeaGreen"]//put here the player hacks like the example//[/COLOR] } } [COLOR="RoyalBlue"]void[/COLOR] ServerHacks() { [COLOR="RoyalBlue"]if[/COLOR](dwServerPtr != 0) { [COLOR="SeaGreen"]//here a little example for a server hack:[/COLOR] [COLOR="RoyalBlue"]if[/COLOR](Premium == 1) { *([COLOR="RoyalBlue"]long[/COLOR]*)(dwServerPtr+OFS_PREMIUM1) = 3, 10; { *([COLOR="RoyalBlue"]float[/COLOR]*)(dwServerPtr+OFS_PREMIUM2) = 1, 1; } } [COLOR="SeaGreen"]//put here server hacks like the example[/COLOR] } } [COLOR="SeaGreen"]//Hack Thread[/COLOR] [COLOR="RoyalBlue"]void[/COLOR] HackThread() { [COLOR="RoyalBlue"]for[/COLOR](;;) { PlayerHacks(); ServerHacks(); } Sleep(150); } BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved) { [COLOR="RoyalBlue"]if[/COLOR] (dwReason == DLL_PROCESS_ATTACH) { CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread, NULL, NULL, NULL); } return TRUE; }
Code:[COLOR="SeaGreen"]//Pointers[/COLOR] [COLOR="RoyalBlue"]#define[/COLOR] PTR_PLAYERPOINTER 0x00 [COLOR="RoyalBlue"]#define[/COLOR] PTR_SERVERPOINTER 0x00 [COLOR="SeaGreen"]//Offsets[/COLOR] [COLOR="RoyalBlue"]#define[/COLOR] OFS_Z 0x00 [COLOR="RoyalBlue"]#define[/COLOR] OFS_PREMIUM1 0x00 [COLOR="RoyalBlue"]#define[/COLOR] OFS_PREMIUM2 0x00
Es ist nur ein Beispiel wie man so einen NoMenu coden kann.
LGQuote:
Date : 25.09.2010
Author : YaZZn`
Status : Up2date
Count : 54
Comment : Enjoy :>
//Pointer
#define PTR_PLAYERPOINTER 0x00A71030
#define PTR_SERVERPOINTER 0x0096BDE8
//Offsets
#define OFS_X 0x000102D4
#define OFS_Y 0x000102DC
#define OFS_Z 0x000102D8
#define OFS_NFD 0x000103A4
#define OFS_NORECOIL1 0x0000001C
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL3 0x00000024
#define OFS_NOSPREAD 0x008B2564
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x00000580
#define OFS_1SLOT 0x000D1478
#define OFS_2SLOT 0x000D1479
#define OFS_3SLOT 0x000D147A
#define OFS_4SLOT 0x000D147B
#define OFS_5SLOT 0x000D147C
#define OFS_6SLOT 0x000D147D
#define OFS_7SLOT 0x000D147E
#define OFS_8SLOT 0x000D147F
#define OFS_LEVEL 0x000E98E8
#define OFS_DINAR 0x000E98F8
#define OFS_WEAPON1 0x00010100
#define OFS_WEAPON2 0x000101D2
#define OFS_WEAPON3 0x000101D0
#define OFS_LOWGRAVITY 0x00C49C
#define OFS_GMMODE 0x0574
#define OFS_ROOMMASTER 0x000CC420
#define OFS_SUPERMASTER 0x000CC004
//Adresses
#define ADR_SCOPE 0x007D6F04
#define ADR_NOSPAWN1 0x009253C8
#define ADR_NOSPAWN2 0x009253D0
#define ADR_NOBOUNDS1 0x008DCB9C
#define ADR_NOBOUNDS2 0x008DCBA4
#define ADR_NOBOUNDS3 0x008DCBA0
#define ADR_WATERCOLOR1 0x007D6FD0
#define ADR_WATERCOLOR2 0x007D6FCC
#define ADR_WATERCOLOR3 0x007D6FC8
#define ADR_WATERHEIGHT 0x008B8448
#define ADR_FULLBRIGHT1 0x008B83C4
#define ADR_FULLBRIGHT2 0x008B83C0
#define ADR_FULLBRIGHT3 0x008B83BC
#define ADR_NEARFOG 0x008B844C
#define ADR_FARFOG 0x008B8450
#define ADR_FASTAMMO 0x008B5A0C
#define ADR_FASTHEALTH 0x008B5A10
#define ADR_FASTFLAG 0x008B5A18
#define ADR_FASTREPAIR 0x008B256C
#define ADR_FOGCOLOR1 0x008B8404
#define ADR_FOGCOLOR2 0x008B8400
#define ADR_FOGCOLOR3 0x008B83FC0
//PX
#define PX_EXTRAAMMO1 0x008B2548
#define PX_EXTRAAMMO2 0x008B2549
#define PX_SNIPER 0x008AB4AC