Für alle die sich fragen wo man das einfügen muss , ich hab die Setupdatei von Visual 2010 C++ Express im Anhang hochgeladen.
Hi,
Ich stell mal jetzt meinen Sourcecode ohne Error rein
Hotkeys sind:
F2 No Gun
F3 Skeleton
F4 No Fog
F5 No Smoke
F6 PlayerGlow
F7 No Sky
F8 World Wireframe Patched
F9 Player Wireframe Patched
Hier ist der Code:
Credits by Meddi
Hi,
Ich stell mal jetzt meinen Sourcecode ohne Error rein
Hotkeys sind:
F2 No Gun
F3 Skeleton
F4 No Fog
F5 No Smoke
F6 PlayerGlow
F7 No Sky
F8 World Wireframe Patched
F9 Player Wireframe Patched
Hier ist der Code:
Code:
#include <windows.h>
#include <iostream>
using namespace std;
void __cdecl PushToConsole(char* szVal ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x2AAE80) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}
DWORD WINAPI hello(LPVOID) {
while(GetModuleHandleA("CShell.dll") == NULL ) {
Sleep(100); //100ms
}
bool PlayerGlow = true;
bool nosky = false;
bool worldframe = false;
bool playerframe = false;
bool nogun = false;
bool Skeleton = false;
bool FogEnable = false;
bool Nosmoke = true;
for(;;) {
__asm pushad;
if(GetAsyncKeyState(VK_F6)&1) {
PlayerGlow = !PlayerGlow;
}
if(GetAsyncKeyState(VK_F7)&1) {
nosky = !nosky;
}
if(GetAsyncKeyState(VK_F8)&1) {
worldframe = !worldframe;
}
if(GetAsyncKeyState(VK_F9)&1) {
playerframe = !playerframe;
}
if(GetAsyncKeyState(VK_F2)&1) {
nogun = !nogun;
}
if(GetAsyncKeyState(VK_F3)&1) {
Skeleton = !Skeleton;
}
if(GetAsyncKeyState(VK_F4)&1) {
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_F5)&1) {
Nosmoke = !Nosmoke;
}
if (Nosmoke) {
PushToConsole("DrawParticles 1");
}
else {
PushToConsole("DrawParticles 0");
}
if (FogEnable) {
PushToConsole("FogEnable 1");
}
else {
PushToConsole("FogEnable 0");
}
if (Skeleton) {
PushToConsole("ModelDebug_DrawSkeleton 1");
}
else {
PushToConsole("ModelDebug_DrawSkeleton 0");
}
if (PlayerGlow) {
PushToConsole("ScreenGlowEnable 1");
}
else {
PushToConsole("ScreenGlowEnable 0");
}
if (nosky) {
PushToConsole("DrawSky 0");
}
else {
PushToConsole("DrawSky 1");
}
if (worldframe) {
PushToConsole("WireFrame 1");
}
else {
PushToConsole("WireFrame 0");
}
if (playerframe) {
PushToConsole("WireFrameModels 1");
}
else {
PushToConsole("WireFrameModels 0");
}
if (nogun) {
PushToConsole("DrawGuns 0");
}
else {
PushToConsole("DrawGuns 1");
}
Sleep(100);
__asm popad;
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Coded By Meddi For Elitepvpers \n Have Fun", "Injected", 0);
system("start www.elitepvpers.com/forum/crossfire");
CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
}
return TRUE;
}
Credits by Meddi