yo am wondering if mobs can drop moonbox and emralds becuz becuz i cant find where the promotion selelr is so i founf this idea useful so anyone there who knows thanks
Seems to me you don't know anything about programming. By what source people mean 5165/5017/5095, Custom source? NCOS? COSx? Arcos? Impulses?Quote:
am using a Source with TeamDeath and pk tourny becuz there is not noobox or emrald npc seller
and you'll have hillmonsters droping emeraldsQuote:
}
if (Name == "HillMonster")
{
if (MyMath.ChanceSuccess(20))
DI2.Info.ID = 1080001;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
there you goQuote:
}
if (Name == "Turtledove")//or whatever monster name you want hin to drop the item
{
if (MyMath.ChanceSuccess(20))// change the chance for the item to be dropped
DI2.Info.ID = 721020;//the item ID
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
Gratz { Angelius } that totally defeats the point of my last post. If something is already released then make members search for it, dont spoonfeed them all the time.Quote:
go to Mob.cs
add this if statement
and you'll have hillmonsters droping emeralds
also in mob.cs
add the same code but change the monster name and the item ID
just like this
there you go
and plz dont ask how to add them and where to add them cus i wold say
DO IT YOUR SELF :P
[COLOR="Red"]else if (MyMath.ChanceSuccess(20))
{
if (Name == "HillMonster")[/COLOR]
[COLOR="red"]{
[/COLOR]DI2.Info.ID = 1080001;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
[COLOR="Red"]}
}[/COLOR]
and you'll have hillmonsters droping emeralds
also in mob.cs
add the same code but change the monster name and the item ID
just like this
Quote:
[COLOR="red"]else if (MyMath.ChanceSuccess(20))// change the chance for the item to be dropped
{
if (Name == "Turtledove")//or whatever monster name you want hin to drop the item [/COLOR]
[COLOR="red"]{[/COLOR]
DI2.Info.ID = 721020;//the item ID
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
[COLOR="red"]}
}[/COLOR]
lol my badQuote:
else if (MyMath.ChanceSuccess(20))
{
if (Name == "HillMonster")
{
DI2.Info.ID = 1080001;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
}
and you'll have hillmonsters droping emeralds
also in mob.cs
add the same code but change the monster name and the item ID
just like this
else if (MyMath.ChanceSuccess(20))// change the chance for the item to be dropped
{
if (Name == "Turtledove")//or whatever monster name you want hin to drop the item
{
DI2.Info.ID = 721020;//the item ID
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
}
Yeah it can help them sometimes, but then you have to think to yourself... Hang on there is a guide on this that will help them anyway so i'm not gonna help them I am just gonna tell them to search.Quote:
lol my bad
an about the spoonfeedding
sometimes it makes noobs understand things lol