Defense Buff Address

09/11/2010 10:54 afkguy#1
So I just found the defense buff address. It's really easy to find just do the same thing as finding attack speed. I did a small test by buffing the skill at max (+50%) and then freezing the address. After that I removed my weapon but still had the same amount of defense, and the buff skill kept blinking at the top of my screen.

I'm not sure if that means I actually had the extra defense after removing my weapon. I didn't want to do a test by increasing the number because I was on my main and I dunno what might happen :confused:

In any case I'm going to create a new account and then just set the buff to a like 100% and see if that works. It should be really easy to tell on a new character.

EDIT:

No success :mad: I found 3 sets of addresses that all affect eachother. One set when freezed at any number (or so it seems) will activate the skills effects, however it will only be seen on your screen. Still kinda cool. Going to keep working at it, maybe I can find the timer and freeze it? I dont know how to use CE beyond searching for things (i dunno how the rest of it works!) so I guess im kinda limited :(

I did go ahead and find the Z position of your character, the camera and the camera focus position. However I cannot find a way to move the camera farther than a certain distance. I may have to incorporate a different zoom level.
09/12/2010 01:17 Mega Byte#2
Yeah unfortunately the addresses are only good for monitoring if the skill is not in use. Can be used to activate the skill if so though :).

As for moving the camera father away just set the zoom level of it you may have to zoom hack it. Theres a min and max zoom.

Zoom Hack Address: 10d90a2
Zoom Hack Min Address: 10d90a6
Zoom Hack Max Address: 10d90aa
09/12/2010 05:43 afkguy#3
oh yea, i didnt even think of that.... that would be much more reliable than a timer :D
09/19/2010 22:46 Mega Byte#4
sure is :) im going to be using it when I can work out how to simulate using skills *without pressing keys* theres a function I can call in asm its just a matter of finding it and working out its paramaters lol...
09/20/2010 03:02 afkguy#5
Quote:
Originally Posted by Mega Byte View Post
sure is :) im going to be using it when I can work out how to simulate using skills *without pressing keys* theres a function I can call in asm its just a matter of finding it and working out its paramaters lol...
what's wrong with sending keystrokes? xtrap?
09/20/2010 13:50 Mega Byte#6
Sending key strokes requires the window to have focus and also to send the key stroke.
Where as calling an asm function I could have it working on multiple clients.
Its also more responsive as you are dealing with the game's memory/code its self.