Okay, this is in the main discussion because it is not actually a release of anything, but a BIG time saver for anyone wishing to modify the itemtype.dat. The different columns are mapped out. Each column in itemtype.dat (after decrypted) is a row here.
ANY help on improving this list, is with much appreciation. If this saved you time, spend a second or two with +karma. If not, wait until someone else helps you save time (stupid leecher...)Quote:
A ID
B NAME
C CLASS
D PROF
E LVL
F 0
G RequiredStrength
H RequiredAgility
I 0
J 0
K Tradeable
L ?
M Price
N Usage
O MAX
P MIN
Q DEF
R +Agility
S DODGE
T HEALTH
U MANA
V Dura?
W Dura?
X 0
Y 0
Z 0
AA ArrowEffect
AB 0
AC ?
AD M-Attack
AE M-Defence
AF RANGE?
AG Frequency?
AH 0
AI 0
AJ %
AK #
AL TYPE
AM Description
Dura? = Max Dura 4 digit numbers, both the same 4 digit number, first 2 digits are the dura -1, last 2 digits are either 99 or 98.
99 is fixed, 98 is normal. Correct me if I'm wrong but fixed items don't loose max dura, but normals can loose their max dura.
Range? = it's weird, all kinds of values come up for armours etc., but mainly it's on the weapons that matters...
Frequency? = frequency, usualy 1000=100%, look at 2 hander weapons like poleaxe. Starts at 1000 then goes to 1250, which is slower. Bows start at 1000 then go to 500, which is faster. Also look at dagger. The only one that is screwy is tro armours.
% = has a few items as 1 like shampoo and potion packs, also dances and nightdevil, everything else is 0.
# = has 5 items with values... It's strange, but those are the values that I found in a bit of research with the new currency (for the db and met).
PRICE = Price is BUY from store price. With full durability, it will sell for 1/3rd of the buy price. For all you miners, the selling price of each ore is 1/3rd of the price listed.
Thanks a1blaster