New Mount Attack fixed solutions?

08/30/2010 09:13 ginopowa#1
Dear community we managed to understand fix how the 'attack of the new mounts if a server issue or client...
Do not spam because the discussion where there is only spamming

Greetings ginopowa
08/30/2010 09:20 .Rebel#2
i have made on the teathd from casi just explore


hi casi well the new horses work like 50%

I see 2 problems on your topic:

1 the id are worng ---- how i know that simple just unpack the oficial mob_proto and you will see the id from the new horses are

"metin2pt official but is just example"
PHP Code:
    <Mob vnum="20110" name="'boar'" gb2312name="Javali de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
    <
Mob vnum="20111" name="'dog_god'" gb2312name="Lobo de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
    <
Mob vnum="20112" name="'fire_tiger'" gb2312name="Tigre de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
    <
Mob vnum="20113" name="'lion'" gb2312name="Lećo de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" /> 
2 Problem is of corse the atack will not work with that npc files he dont have msa files and the motlist file for ex:"motlist from normal horses"
PHP Code:

GENERAL WAIT 00.msa 90
GENERAL WAIT1 00_1
.msa 9
GENERAL WAIT2 00_2
.msa 1
GENERAL WALK 02.msa 100
GENERAL RUN 03.msa 100
GENERAL COMBO_ATTACK 20.msa 100
GENERAL COMBO_ATTACK1 20_1
.msa 100
GENERAL COMBO_ATTACK2 20.msa 100
GENERAL FRONT_DAMAGE 30.msa 100
GENERAL BACK_DAMAGE 30.msa 100
GENERAL DEAD 31.msa 100
GENERAL SKILL2 25.msa 100 
and the msa when the horse get dead to show the example

PHP Code:
ScriptType               MotionData

MotionFileName           
"D:\YMIR WORK\npc\horse\31.GR2"
MotionDuration           2.333333 
like you see the motlist go read the msa the msa the animations gr2 at the moment your npc file go read only the gr2 main image and the dds nothing more no ataks no anything

i hope help understand a litle more for that and dont forget you are amazind quest scripter continue with the good work
08/30/2010 09:24 ginopowa#3
but it is a hypothesis we do not know if it works or not
08/30/2010 09:28 .Rebel#4
Quote:
Originally Posted by ginopowa View Post
but it is a hypothesis we do not know if it works or not
ofcorse go work all npc moobs need habe motlist this is the MotionData in another words are the config the moob is ther you set if they walk what moves do e etc if you dont config anything do anything i will do that later atm i am fixing my server no time to do that but is very easy i have explain sep by step
08/30/2010 09:34 ginopowa#5
then say that the problem is there and as you said it Fixed?
08/30/2010 09:40 .Rebel#6
Quote:
Originally Posted by ginopowa View Post
then say that the problem is there and as you said it Fixed?
i have show how to fixe but i dont have made the new npc files i will do that after i set my server online again only if someone dont have do what i was explain how to fixe
08/30/2010 09:42 ginopowa#7
We can put this solution you have skype?
08/30/2010 10:24 King_Powa#8
I don't think it's an error of npc files,becouse if you change:

20109 horse2_master with 20109 boar/lion/fire_tiger/dog_dog in npclist.txt

attack works.
08/30/2010 10:29 .Rebel#9
Quote:
Originally Posted by King_Powa View Post
I don't think it's an error of npc files,becouse if you change:

20109 horse2_master with 20109 boar/lion/fire_tiger/dog_dog in npclist.txt

attack works.
like i was say i have not test yet but if just need chage the ids on db and npc then is fixiit

moob_proto
PHP Code:
    <Mob vnum="20110" name="'boar'" gb2312name="Javali de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
    <
Mob vnum="20111" name="'dog_god'" gb2312name="Lobo de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
    <
Mob vnum="20112" name="'fire_tiger'" gb2312name="Tigre de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
    <
Mob vnum="20113" name="'lion'" gb2312name="Lećo de Guerra" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" /> 
npclist
PHP Code:
20110    boar
20111    dog_god
20112    fire_tiger
20113    lion 
db
PHP Code:
INSERT INTO mob_proto VALUES ('20110''boar'0x4E6F6E616D65202020202020202020202020202020202020'5''1''0''1''''''0''''STUN,SLOW,CURSE,TERROR''0''lion''2''0''0''0''0''0''0''120''3''1''2''2''400''4''100''100''0''2000''150''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0');
INSERT INTO mob_proto VALUES ('20111''dog_god'0x4E6F6E616D65202020202020202020202020202020202020'5''1''0''1''''''0''''STUN,SLOW,CURSE,TERROR''0''lion''2''0''0''0''0''0''0''120''3''1''2''2''400''4''100''100''0''2000''150''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0');
INSERT INTO mob_proto VALUES ('20112''fire_tiger'0x4E6F6E616D65202020202020202020202020202020202020'5''1''0''1''''''0''''STUN,SLOW,CURSE,TERROR''0''lion''2''0''0''0''0''0''0''120''3''1''2''2''400''4''100''100''0''2000''150''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0');
INSERT INTO mob_proto VALUES ('20113''lion'0x4E6F6E616D65202020202020202020202020202020202020'5''1''0''1''''''0''''STUN,SLOW,CURSE,TERROR''0''lion''2''0''0''0''0''0''0''120''3''1''2''2''400''4''100''100''0''2000''150''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0''0'); 
not test but for what i have read is that
08/30/2010 10:35 ginopowa#10
I can post npc.list this attack that succeeds?
08/30/2010 10:40 King_Powa#11
I don't think works because i already use 20110-20113 and mob_proto of metin2.de and querys copied from 20109...
08/30/2010 10:44 .Rebel#12
i am install the freebsd 8.1 and all stuff will take hours -.- to see that but i dont remmember what moob are on that 20110 20111 20112 20113 but if you are use you can change the another onde to a new ids
:P let the new horses on that numbers because of exe file
08/30/2010 10:50 King_Powa#13
Quote:
Originally Posted by Lexico View Post
i am install the freebsd 8.1 and all stuff will take hours -.- to see that but i dont remmember what moob are on that 20110 20111 20112 20113 but if you are use you can change the another onde to a new ids
:P let the new horses on that numbers because of exe file
no,there aren't mob on 20110-20113 but i already use for thi new mounts,and doesn't attack :\
08/30/2010 10:52 ginopowa#14
king_powa posting files can you help?
08/30/2010 10:55 .Rebel#15
Quote:
Originally Posted by King_Powa View Post
no,there aren't mob on 20110-20113 but i already use for thi new mounts,and doesn't attack :\
have you creat the msa and motlist ?

motlist file for ex:"motlist from normal horses"
PHP Code:

GENERAL WAIT 00.msa 90
GENERAL WAIT1 00_1
.msa 9
GENERAL WAIT2 00_2
.msa 1
GENERAL WALK 02.msa 100
GENERAL RUN 03.msa 100
GENERAL COMBO_ATTACK 20.msa 100
GENERAL COMBO_ATTACK1 20_1
.msa 100
GENERAL COMBO_ATTACK2 20.msa 100
GENERAL FRONT_DAMAGE 30.msa 100
GENERAL BACK_DAMAGE 30.msa 100
GENERAL DEAD 31.msa 100
GENERAL SKILL2 25.msa 100 
and the msa when the horse get dead to show the example

PHP Code:
ScriptType               MotionData

MotionFileName           
"D:\YMIR WORK\npc\horse\31.GR2"
MotionDuration           2.333333 
like you see the motlist go read the msa the msa the animations gr2 at the moment your npc file go read only the gr2 main image and the dds nothing more no ataks no anything