Too many channels to export error

01/06/2007 02:58 soemaal#1
when i want to edit a armor.. my current is black 120 armor big male.

i want to save the file (i just opened the dds file i needed, and edited it and then click save) , but it says: too many channels to export.
what do have to do?

i have a dds Plugin installed.. what do i have to do? :?

bump

hey, anybody can answer my question?.

33 views no answer?

srry for the triple post but i need a answer to my question tho.. DM maybe u know it?
04/08/2009 21:34 conquer93#2
i have the same problem with dekaron changing my armor colors and it give error ; to many channels to export (5)
04/09/2009 03:09 swissknife#3
save it as a .tga (targa) 32bit with alpha channel instead
re-open the .tga
save THAT as .dds
04/09/2009 08:09 hax0rzz#4
make sure you flaten the image when you are finished that seems to work good for me as well as make sure you don't have more than one alpha channel. like where you have the channels tab check and make sure you only have one alpha mask. should clear things up swiss's solution works too depending on if what i said makes sense haha
04/10/2009 18:29 Dania#5
Also save the dds as "Explicit Alpha"
04/11/2009 19:02 Zatoichi#6
this happens when your bottom layer has transparency inherited from the layer, and not the ALPHA layer itself. Be sure your bottom most layer has no transparency. if you edited your bottom layer or have it set to not see it, you'll get this error. Hope this helps!
05/03/2009 01:22 daddy7860#7
Quote:
Originally Posted by swissknife View Post
save it as a .tga (targa) 32bit with alpha channel instead
re-open the .tga
save THAT as .dds
thank you so much it worked!
05/03/2009 23:29 NaitDogg#8
best fix to this youll all be like D: to this....

when u go 2 save it and it says that, right click the layers and hit "flatten image" then all sudden BAM itll work >.<

better question, anyone kno if COF is still online and if so can someone pm me the new url :( i miss it