Quote:
Originally posted by NicholasCobalt+Jan 4 2007, 19:50--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (NicholasCobalt @ Jan 4 2007, 19:50)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--EleventySeven11@Jan 4 2007, 19:37
hmmm, it was a little bit empty as a tip, in my opinion. no meat.
im a fan of juicy info, btw :)
no karma, sorry :(
EDIT: i guess what would make trhis post karma-worthy is calculations for the relative amount of time it takes for each class, compared to the benefits in Att. points, and thier effect on each hp, mana, dex, and such. but now that there are 125 total class possibilites after second rb... i doubt anyone will spend the time to do it :P
~EleventySeven11
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155 Class Possibilities ;) All 2nd RB's are different from all 1st RB's and all Non-RB Classes also.
[img]text2schild.php?smilienummer=1&text=O I lurv Juicy Info 2' border='0' alt='O I lurv Juicy Info 2' /> [/b][/quote]
lol, making posts just to refute me.
BUT i said "but now that there are 125 total class possibilites
after second rb..."
hehe, i win.
i wasnt WRONG tho :P
EDIT: hehe you werent wrong either, you just took what i said as: "125 class possibilities, since 2nd rb is now initiated"
EDIT2: and the reason that i only care about the 125, is that non rbs have no att additions, so it doesnt matter, and the 1st rbs only have 55 not the possible 110, so it wouldnt compare. (and my post was about rbing at 130 for a second time, because thats the best that your char can be, and the only one that matters in a topic about rbing at 130 :))
~EleventySeven11