Unbind Bounded Items

08/19/2010 09:51 fm_sparkart#1
This is just a thought but maybe TQ's server still processes the packet to unbind your bounded items?

What do you think?
08/19/2010 11:48 Kastoli#2
Perhaps...
08/22/2010 19:05 calibur2244#3
^ indeed
08/22/2010 19:51 Huseby#4
If i remember correctly, it did work(as they only removed the npc but not the function) but got abused and patched, not quite sure about the last.
08/23/2010 10:29 Ubludak#5
lts say function there is how to find it ?
08/24/2010 04:21 gabrola#6
There's was no certain packet to unbind items, it was just a bunch of NPC packet and it's done. And since the NPC is not there anymore, then it's over!
08/28/2010 20:51 skykaiwen#7
gabrola :

can we use client side to create the NPC out and use the function back as normal so we can unbind the bounded item again ?
08/29/2010 02:37 Ian*#8
Quote:
Originally Posted by skykaiwen View Post
gabrola :

can we use client side to create the NPC out and use the function back as normal so we can unbind the bounded item again ?
No, you can create the npc but it's not like it's really there.

Here's how it works..

Client tells server Hey NPC.
Server tells client Hey, Here's what I have to say to you.
Client tells server option.
Server does whatever option you picked does, and tells you something back.
Client says ok great.

now if you spawn your own npc, server doesn't know who you're talking to. So it just ignores it.
08/29/2010 09:15 gabrola#9
Quote:
Originally Posted by Ian* View Post
No, you can create the npc but it's not like it's really there.

Here's how it works..

Client tells server Hey NPC.
Server tells client Hey, Here's what I have to say to you.
Client tells server option.
Server does whatever option you picked does, and tells you something back.
Client says ok great.

now if you spawn your own npc, server doesn't know who you're talking to. So it just ignores it.
Couldn't have said it any better.