alright so this is just a question and if you want it can turn into you helping me (if you know)...so I just wanted to know does anyone know the correct case for revive here? I have searched through my source and found a case number 5454 containing something that might be related to revive here but I tested it and does not seem to work...why? cuz its probably not the CORRECT case...
Code:
case 5454:
{
if (GC.MyChar.BlessingLasts > 0 && !GC.MyChar.Alive && DateTime.Now > GC.MyChar.DeathHit.AddSeconds(20))
{
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(ConquerSx.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(ConquerSx.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
foreach (ushort[] Point in Database.RevPoints)
if (Point[0] == GC.MyChar.Loc.Map)
{
GC.MyChar.Teleport(Point[1], Point[2], Point[3]);
}
}
break;
}