[Release]Multiclient+Extras

08/12/2010 06:18 meak1#1
Me was Borrriinnnnggg,

[ENGLISH]

How to use Int/P-Serv:
1. Go to KalOnline Folder
2. Int:Put all my Files into KalOnline folder/Overwrite
P-Serv:Rename there the Dll file from "dbghelp.dll" to "dbghelp_.dll" and put "dbghelp.dll" in(Dll from Timo264)
4. Start KalOnline, Enjoy and Have Fun.

Int Extras:
- Autologin - works only with One Client, Delete Autologin.ini if u want to use Multiclient. Cause he would Login twice with ur Autologin info.
- Speed = s.on/s.off
- SpeedHack = sh.on/sh.off <- or s.off
- Auto Pick = p.on/p.off - Instant pickup
- Auto Behead Target = b.on/b.off - Player Like
- Auto Behead All = ba.on/ba.off - Player Like
- Sob = inixjoke1/inixjoke2
- SoC/Full Skill Reset = soc
- Auto Med = med(just read in the Box) then med.on/med.off
- Underground/Overground = UG/OG
- Splashy = sp.on/sp.off

- Pick, Behead, Med get saved in IDs.ini ~ So u not need to type: b.on/p.on/med again.. after KalOnline restart.

Teleport:
- town = Saved Statue
- cargo = Cargo station
- cop = city of priest
- naroo = narootuh

- Tell me what u wanna in PM or ask here in Thread
- Sry for my Bad English

[DEUTSCH]

Wie zu benutzen Int/Pserv:
1. Geht zu eurem KalOnline Ordner.
2. Int:Packt alle meine Dateien in den KalOnline Ordner und überschreibt dbghelp.dll.
P-Serv:Benennt im KalOnline Ordner "dbghelp.dll" zu "dbghelp_.dll" und packt meine(Timo264 seine) -> "dbghelp.dll" in den KalOnline Ordner(Dll vonTimo264, Update ich nicht!)
4. Startet KalOnline, Viel Spaß!

Int Extras:
- Autologin - funktioniert nur mit einem Kal, wenn ihr Multiclient benutzt, geht diese Funktion nicht, da er sich öfters mit dem selben Account einloggen würde.
- Speed = s.on/s.off
- SpeedHack = sh.on/sh.off <- or s.off
- Auto Pick = p.on/p.off - Instant pickup
- Auto Behead Target = b.on/b.off - Player Like
- Auto Behead All = ba.on/ba.off - Player Like
- Sob = inixjoke1/inixjoke2
- SoC/Full Skill Reset = soc
- Auto Med = med(lest einfach nach eingabe in der ChatBox) med.on/med.off
- Im Boden/Im Himmel = UG/OG
- Splashy = sp.on/sp.off

- Pick, Behead, MedID Status wird in der IDs.ini gespeichert ~ So müsst ihr nicht nach jedem neu start von Kal: b.on/p.on/med erneut eingeben..

Teleport:
- town = Momentan gespeicherte Statue
- cargo = Cargo station
- cop = city of priest
- naroo = narootuh

- Wenn ihr weitere Ideen habt, schreibt hier im Thread und ich Zeit hab

DOES NOT WORK ON WINDOWS 8 THANKS(;
08/12/2010 06:43 nideckerII#2
"me was boring" XDXDXD
i know you love me meak^^
better go to prison u would be loved so much there;)
08/12/2010 16:08 Verdacht#3
Nice 1 meak
08/12/2010 16:27 LaithalDeen#4
Ist das wieder nen fake release oder soll das wirklich funktionieren?

EDIT: NVM ! Geht nur fuer Int :p Mach mal eins fuern P-Server :)
08/12/2010 16:48 aSynx#5
Quote:
Originally Posted by LaithalDeen View Post
Mach mal eins fuern P-Server :)

Code:
0050502E - JNE SHORT 0050507D
zu

Code:
0050502E - JMP SHORT 0050507D
fertig ...
08/12/2010 19:09 Light.Y#6
Vergiss nich das eig. alle Server nen MD5 hash von der engine haben...
Wenn du also den Code benutzen willst, musste die engine.exe starten und direkt danach die Adresse mit nem JMP patchen, bevor die engine checkt obs bereits läuft...

Am besten würde es mit nem Injector laufen, der die engine startet, und direkt darauf ne dll injected mit der zu patchenden adresse oder gehts einfacher?

*Ach...geht einfacher...einfach wie diese dll hier oben machen.
08/12/2010 19:23 aSynx#7
Quote:
Originally Posted by Light.Y View Post
Vergiss nich das eig. alle Server nen MD5 hash von der engine haben...
Hab ich gesagt das du es vorher patchen musst? Wenns nen md5 check gibt einfach mit dll injection.
08/12/2010 19:59 Thiesius#8
Patch the jump on startup and restore the bytes when the engine finishes loading.

#EDIT:
Otherwise you will get pwned by HackShield.
08/12/2010 20:15 meak1#9
oh rly? it makes the same what u posted =/
or why i can post screen with so much opened kal if hackshield pwn me =D?
if hackshield pwn the dll why i release ?

@Thiesius sry if u posted that for the other who talked^^
08/12/2010 20:35 Thiesius#10
This was just English answer for those, whose will ask "OMG OMG, how does it work?".
Most people might only patch the jump OR even worse - unpack the engine and patch directly the executable.
I haven't tried your DLL but I believe you wouldn't release stuff which isn't working.
08/13/2010 06:23 Verdacht#11
For me it gives error that the dll file is missing, wrong or corrupted. I followed your guide. Any idea what happened?
08/13/2010 12:44 poepnoob#12
Quote:
Originally Posted by Verdacht View Post
For me it gives error that the dll file is missing, wrong or corrupted. I followed your guide. Any idea what happened?
Same
08/13/2010 14:18 LaithalDeen#13
Quote:
Originally Posted by Verdacht View Post
For me it gives error that the dll file is missing, wrong or corrupted. I followed your guide. Any idea what happened?
Have u renamed the old d3dx9_29.dll to d3dx9_29_.dll? And then the .dll from meak1 in your Kal folder? it works fine for me
08/13/2010 14:51 meak1#14
if the error is like -> "Cannot find import; DLL may be missing, corrupt, or wrong version
File "MSVCP90D.dll", error 126" then u need [Only registered and activated users can see links. Click Here To Register...]

if some other Error appears u need newest .net framework =D
08/13/2010 16:34 poepnoob#15
I've got Visual Studio 2010, all possible languages, including c++

Still get the error