Ok so ive been messing with NPC dialogue, trying to find a good way to load them and make them editable while the server is running.
Using COSX 5065 (i think) ive managed to load npc dialogue from an ini, and they are editable while the server is running BUT i still have the NPC options cases still hard coded.
Would it be a good idea to keep these hard coded (limiting the edit-ability to just the text)
Or should i go for a full rewrite of the npc dialogue area.
This is based on a crappy source but if i can implement it i can put it into a better source or release it.
How would i go about De-hard coding the options case or make it adaptable to as many options i write into the ini.
Any help, comments etc. is appreciated.
Using COSX 5065 (i think) ive managed to load npc dialogue from an ini, and they are editable while the server is running BUT i still have the NPC options cases still hard coded.
Would it be a good idea to keep these hard coded (limiting the edit-ability to just the text)
Or should i go for a full rewrite of the npc dialogue area.
This is based on a crappy source but if i can implement it i can put it into a better source or release it.
How would i go about De-hard coding the options case or make it adaptable to as many options i write into the ini.
Any help, comments etc. is appreciated.