I'm in need plz read

12/10/2006 06:21 etnies6#1
Hello everyone i was on the forums the other day and I had seen a bot or program to help you see items on the floor. I currently use cotobo and it can see almost everything but +1 items... im looking for a progra mbot or something that can work with cotobo so I will be able to see +1 items when they drop. than kyou for your time...
plz dont flame me this is a request and not a question.:)
Eventually when I get more time maybe ill get into the making of some bots for the people of this server for making cotobo i luv the program however its missing the ability to view +1 items

I know im a noob to these forums and havent been around much yet.. but a helpful tip ive found if your selling in market and you wanna get there b4 everybody else... leave ur shop when the sever asks u to log off and set your char next to conductress whe n ulog back in no running to conductress u get to market lil faster this way. Not sure if this can help anybody. also put peace mode on and u can click thru people im sure alot of ppl already knew this.. just trying to be helpful.
12/10/2006 06:27 howaboutno#2
Thanks for phrasing your request politely at least.
They prefer questions in the other forum, but since you already posted, the situation is unfortunately bleak.

There is currently no program which allows you to see + items before you pick them up.

Cotobo's itemviewer will cease working on Dec11, and it is quite likely that the rest of Cotobo will no longer function either. At that time we will have a new itemtype.dat which you can download, to continue viewing ref/uni/eli/super/fix
12/10/2006 06:44 etnies6#3
Oh, ok thank you very much sorry about that if i posted in the wrong forum. I'm realy starting to regret this new patch with mining now more difficult. Anyways thank you for your time...
12/10/2006 07:06 koolio4311#4
it is better for u to post ur thread in the Other Scection
Main Duscussions/Questions.
12/10/2006 18:19 howaboutno#5
We edit itemtype.dat to show Ref/Super/Fix etc. we can do this because these items have different fixed stats, and .dds pictures associated with them.

Allow me to dissect an example from the new itemtype.dat in patch 4331:

133305 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 15 0 0 0 0 3599 3599 0 0 0 0 0 0 0 9 1 1000 0 0 0 0 Archer`sCoat None
133306 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None

133405 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 15 0 0 0 0 3599 3599 0 0 0 0 0 0 0 9 1 1000 0 0 0 0 Archer`sCoat None
133406 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None


The first number '1bbXqY' defines the object. For example, 133406 above.

The 1 represents an item that is worn, but is not a weapon or a shield. Basically an armor.. other options are 4, for 1h weapons, 5 for 2h, and 9 for shield. Non-equip items have their own numbers as well.

bb tells us kind of armor it is. All regular archer armors are '33' regular tao armors '34'. 120 armors have their own number.. and all 120 headgear are '12'.

112949 UltimateCap 190 0 120 0
112983 MagicCoronet 15 0 120 0

I beleive this number tells the system what items can be combined.

In armors, X represtents the color.

In the above examples, when X is 3, the color is orange. If X is 4, the colour is teal.

q always represents the level of the item. In this case, 0 represents lvl 15, but 0 can represent any level depending on the item.

133305 DeerskinCoat 40 0 15 0 0


(In weapons X also represents the level, because there is a new weapon every 5 levels for most classes. 421143, for example, is a lvl 75 backsword)


421143 LightBacksword 190 0 75 0
421043 LunarBacksword 190 0 25 0

(There is a 50 lvl difference. With a new weapon every 5 levels, you divide 50/5 and get 10.. 4 + 10 = 14)
(In the case where a weapon skips levels.. for example, there is no lvl 30 Backsword, the numeration skips as well.. there is no item #421053)



Y represents the quality. Possible Qualities are as follows:

Y = 3 GradeC (Low quality normal gear)
Y = 4 GradeB (Mid quality normal gear)
Y = 5 GradeA (High quality normal gear)
Y = 6 Refined
Y = 7 Unique
Y = 8 Elite
Y = 9 Super
Y =0 Fixed

There is a slight difference in quality between regular gears. Usually it is fairly negligible.

130523 BreastPlate 11 0 32 0 0 0 0 0 0 0 1675 0 0 0 27 0
130524 BreastPlate 11 0 32 0 0 0 0 0 0 0 1675 0 0 0 28 0

A defensive bonus of 1... Whoopdeedoo.



Soooo... putting it all together...

133305 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 15 0 0 0 0 3599 3599 0 0 0 0 0 0 0 9 1 1000 0 0 0 0 Archer`sCoat None

This is an archer armor, orange in color, lv 14, GradeA regular.

133406 DeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None

This is an archer armor, teal in color, lvl 15, Refined.

Theoretically, by going like this:

133406 RefDeerskinCoat 40 0 15 0 0 35 0 0 0 0 780 0 0 0 17 0 0 0 0 3599 3599 0 0 0 0 0 0 0 10 1 1000 0 0 0 0 Archer`sCoat None

It will now show up on screen as 'RefDeersekinCoat'

Unfortunately, as none of these numbers represents +1s, there is nothing we can do to predict them.


(Please correct me if I'm wrong anywhere! :bandit: )