/////WARROCK NOMENU VIP CODE !!!\\\\\

08/03/2010 15:14 CyberRazzer#1
C++

Hallo Liebe User.
Ich Gebe euch ein Privat Vip hack Code.
Es wird kein byPass benötigt (viele sagen es ;)) !!!
Alle Funktion testet kleine bugs aber nicht DT !!!.
Einfach Addys erneueun und fertig :)
Code:
/////////////|-----------------------|/////////////
/////////////|      CyberRazzer      |/////////////
/////////////|    Free Source Code   |/////////////
/////////////|          V2.0         |/////////////
/////////////|          For:         |/////////////
/////////////|   www.elitepvpers.com  |/////////////
/////////////|-----------------------|/////////////
#include <windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00
#define ADR_SERVERPOINTER 0x00
#define ADR_EXTRA_AMMO_1 0x00
#define ADR_EXTRA_AMMO_2 0x00
#define ADR_BANDAGE 0x00
#define ADR_SCOPE 0x00
#define ADR_PX_SNIPER 0x00
#define ADR_SP_5 0x00
#define ADR_SP_10 0x00
#define ADR_NOWATER 0x00
#define ADR_FFASPAWN 0x00
#define ADR_BOUNDS_1 0x00
#define ADR_BOUNDS_2 0x00
#define ADR_FAST_REPAIR 0x00
#define ADR_FAST_HEATLH 0x00
#define ADR_FAST_AMMO 0x00
#define ADR_FAST_FLAG 0x00
#define ADR_QUICKSPAWN1 0x00
#define ADR_QUICKSPAWN2 0x00
#define ADR_GLASSWALLS 0x00
#define OFS_Speed 0x00
#define OFS_NOSPREAD 0x00
#define OFS_GRAV 0x00
#define OFS_5SLOT 0x00
#define OFS_LEVEL 0x00
#define OFS_DINAR 0x00
#define OFS_Z 0x00
#define OFS_Y 0x00
#define OFS_X 0x00
#define OFS_NFD 0x00
#define OFS_NORECOIL1 0x00
#define OFS_NORECOIL2 0x00
#define OFS_NORECOIL3 0x00
#define OFS_SUPERMASTER 0x00
#define OFS_ROOMMASTER 0x00
#define OFS_PREMIUM1 0x00
#define OFS_PREMIUM2 0x00
#define Full_Bright_1 0x00
#define Full_Bright_2 0x00
#define Full_Bright_3 0x00
#define Near_Fog 0x00

float posiX;
float posiY;
float posiZ;




void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2)) 
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
void speedon0 ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 97.0f;
}

}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}

}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}

}

void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}

}

void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}

}

void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}

}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 700.0f;
}

}


void speedon7 ()
{
    if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(OFS_Speed) = 800.0f;
}

}
void speedon8 ()
{
    if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(OFS_Speed) = 900.0f;
}

}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MBUTTON)) 
     {
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
}
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{    
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void NoSpread () 
{
*(float*) OFS_NOSPREAD = 0;
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}

void ExtraAmmo ()        
    {
        *(int*)(ADR_EXTRA_AMMO_1)   = 1;
    }
 
void ExtraAmmo2 ()        
    {
        *(int*)(ADR_EXTRA_AMMO_2)   = 1;
    }


void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void nowater () 
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOWATER, &t , sizeof(t));
VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
}

void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
}
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}

void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
}

void nfd () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void norecoil () 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void FFASpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
}
void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0){
*(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
}
}
void platinum () 
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10; 
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}

void fullbright () 
{
*(int*)(Full_Bright_1) = 1092779973;
*(int*)(Full_Bright_2) = 1092779973;
*(int*)(Full_Bright_3) = 1092779973;
}
void nofog () 
{
*(float*)Near_Fog = 0; 
}

void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FAST_REPAIR = 10.0f;
*(float*)ADR_FAST_HEATLH = 5.0f;
*(float*)ADR_FAST_FLAG = 10.0f;
*(float*)ADR_FAST_AMMO = 5.0f;
}}
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}

void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
}
}
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}


void speedon9 ()
{
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(OFS_Speed) = 1000.0f;
}

}
void Hacks()
{
for(;; )
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
lowgravity();
Slots5();
NoSpread();
ExtraAmmo();
ExtraAmmo2();
Dig();
nowater();
nobounds();
nfd();
norecoil();
Bandage();
jump();
fullbright();
Spawn();
Supermaster();
platinum();
nofog();
Scope();
Glasswalls();
FastAll();
Teleport();
Level();
Dinar();
RoomMaster();
SniperPX();
SP();
SP2();
FFASpawn();
Sleep(20);
}
}

BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:

ShellExecuteA(NULL,"Open","http://google.de",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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08/03/2010 18:17 GeeUnit23#2
Schreib mal bitte auf welchem Kopf , was ist ^^
08/03/2010 19:21 XxBestxX#3
steht doch im script drinne
08/03/2010 19:43 xplayb0yxx#4
Hey wenn bei warrock dann drinn steht warrock hatt ein problem und muss geschlossen werden sind dann die addys falsch sry bin anfänger
08/03/2010 19:52 CyberRazzer#5
Quote:
Hey wenn bei warrock dann drinn steht warrock hatt ein problem und muss geschlossen werden sind dann die addys falsch sry bin anfänger
genau ;)
08/03/2010 20:02 xplayb0yxx#6
Hey,
also bei mir zeigt es Immer an
Warrock hatt ein problem festgestellt und muss beendet werden.
sind die addys Detected
08/03/2010 20:10 CyberRazzer#7
Quote:
Hey,
also bei mir zeigt es Immer an
Warrock hatt ein problem festgestellt und muss beendet werden.
sind die addys Detected
Das is ein zeischen das der hack geht und dt ist ! (die addys)
08/03/2010 22:43 Ummosaughatkim#8
Gehört hier aber nicht rein? Kein TuT/Mod/Guide

#request for move
08/03/2010 22:53 ​strYker#9
#moved
08/08/2010 22:25 kriegerstar#10
bei glasswall wird alles nur heller bei mir lol
08/08/2010 22:27 CyberRazzer#11
Quote:
bei glasswall wird alles nur heller bei mir lol
lol dann hab ich ein fehler gemacht^^
egal dann ist es eben ein fullbrigth hack xD
08/08/2010 23:14 Extra102#12
Hi,
ich bin am C++ lernen (hab ferien) und ich benutze auch visuell studio, aber 2010.
Und ich wollte fragen wo ich die Datei einfügen muss.
08/09/2010 14:58 CyberRazzer#13
Quote:
Hi,
ich bin am C++ lernen (hab ferien) und ich benutze auch visuell studio, aber 2010.
Und ich wollte fragen wo ich die Datei einfügen muss.

Hallo Lieber Extra102.
Guck die am besten diese TuT (Tutorial) an :)
Das wird dir weiter Helfen da dort alles Beschrieben ist ;):):):)

TuT Link: [Only registered and activated users can see links. Click Here To Register...]
09/05/2010 14:47 TaaLker#14
Und Was Sind Dann Die Hotkeys?
09/05/2010 15:02 HackTec#15
scope ist verbugt ;) egal wie man es dreht und wendet :D