Lvl-up animation packet(Show lvl-up animation):
1B 0F 00 00 00
An eye catching animation(Something like the previous):
1B 10 00 00 00
Ressurection(Ressurects you on the same place you've died(Works on some servers but if they catch u,u will be banned)):
6D 04 00 00 00
Return to town
6D 00 00 00 00
Hide pk
6D 01 00 00 00
to castle
6D 02 00 00 00
to siege
6D 03 00 00 00
fixed,same place
6D 04 00 00 00
Summons Strider(Don't work on most servers):
6A 01 00 00 00 01 00 00 00
Summons Wyvern(Don't work on most servers):
6A 01 00 00 00 02 00 00 00
Gives u the ability to fly:
6a 01 00 00 00 02 00 00 00
Moving Packet(To cancel press Walk Run in client)
1%u0421 0F 00 00 00
Spinning(Your Char Start Spinning Around very fast)
4A 01 00 00 00 0F 00 00 00
When u want to make a paty just choose people u want to party without they to accept
70 01 00 00 00 00 00 00 00
Your sword or weapon will get the "fire" what Zariche has
1B 11 00 00 00
Anti-Target(Don't work at all servers)
48 72 AA FE FF 7F AB 03 00 E9 F1 FF FF 88 D4 00 00 00 00 00 00
Second anti-target(if the first don't work)
48 00 00 00 FF 7F AB 03 00 E9 F1 FF FF 88 D4 00 00 00 00 00 00
SS craft
AF45010000 - bssb
AF44010000 - bssc
AF17000000 - ssa
AF16000000 - ssb
AF15000000 - ssc
[14]Full buff packet(only icons)
7F1300F610000002006F040000F7100000030071040000F8
100000030073040000FA100000040076040000F91000000300 790
40000FB10000006007C040000FD10000002007F040000FE100 0000
40082040000FC100000060084
Packet for launching fireworks:
48E8323048E8323048E90700000100000000000000B80B0000 3A4401008741020078F2FFFF00000000
Packets for craft:
Karmian Gloves - AE20010000
Avadon Robe - AE74010000
Avadon Circlet - AE76010000
Avadon Boots - AEAA010000
Avadon Gloves - AE78010000
Blue Wolf Leather Armor - AE8A010000
Leather Armor Of Doom - AE8C010000
Doom Boots - AEAC010000
Eminence Bow - AFFC000000
Samurai Longsword - AEF6000000
Sword of Valhalla (60%) - AEBE010000
Bloody Orchid (60%) - AE47020000
Branch Of The Mother Tree (60%) -
Carnage Bow (60%) - AE55020000
Dasparions Staff (60%) - AE53020000
Elysian Axe (60%) - AE41020000
Soul Bow (60%) - AE43020000
Soul Separator (60%) - AE49020000
Sword Of Miracles (60%) - AE59020000
Artizan Frame - AE27000000
Blacksmiths Frame - AE28000000
Braided Hemp - AE1C000000
Coarse Bone Powder - AE1F000000
Cokes - AE1D000000
Compound Braid - AE25000000
Cord - AE1A000000
Crafted Leather - AE29000000
High Grade Suede - AE21000000
Leather - AE19000000
Maestro Anvil Lock - AEDB010000
Maestro Holder - AEDA010000
Maestro Mold - AEDD010000
Metal Hardener - AEF1010000
Metallic Fiber - AE2A000000
Mithril Alloy - AE26000000
Oriharukon - AE1B000000
Reinforced Metall Plate - AE60020000
Silver mold - AE22000000
Steel - AE1E000000
Steel Mold - AE20000000
Synthetic Cokes - AE24000000
Varnish of Purity - AE23000000
Multisell Packets(Working on Java)
1F B90B0000 01 00 00 00 B8150000 64 00 00 00 --> 100 chistmas trees
1FB90B0000 01 00 00 00 04060000 64000000 --> 100 Quick Healing Potions
1F D4 07 00 00 01 00 00 00 19 05 00 00 01 00 00 00 knife p.atk 30000
1F BA0B0000 01 00 00 00 BF030000 01 00 00 00 scroll: enchant weapon s grade
1F D1070000 01 00 00 00 C4090000 01 00 00 00 dark legion's edge
1F D8070000 01 00 00 00 17050000 01 00 00 00 Weapon p.atk 30000
1F D4070000 01 00 00 00 EC000000 01 00 00 00 soul separator
1F BB0B0000 01 00 00 00 49110000 01 00 00 00 Wyvern
1F BA0B0000 01 00 00 00 C0030000 01 00 00 00 Enchant armor S
1FBA0B0000010000005C0F000001000000 L2Day - Scroll of Empower
1FD107000001000000D319000001000000 Infinity Blade
1FEE950400010000000B12000001000000 Dye INT +4 MEN -4
Stem, Varnish, Suede, Animal Skin, Steel, Cokes, Braided Hemp, Thread, Iron Ore, Coal, Charcoal, Coarse Bone Powder, Mithril Ore, Thread, Silver Nugget, Adamatite Nugget, Stone of Pruity, Oriharukon Ore:
1F 64 75 00 00 12 00 00 00 48 07 00 00 01 00 00 00 49 07 00 00 01 00 00 00 4A 07 00 00 01 00 00 00 4B 07 00 00 01 00 00 00 4C 07 00 00 01 00 00 00 4D 07 00 00 01 00 00 00 4E 07 00 00 01 00 00 00 4F 07 00 00 01 00 00 00 50 07 00 00 01 00 00 00 51 07 00 00 01 00 00 00 52 07 00 00 01 00 00 00 53 07 00 00 01 00 00 00 54 07 00 00 01 00 00 00 55 07 00 00 01 00 00 00 56 07 00 00 01 00 00 00 57 07 00 00 01 00 00 00 58 07 00 00 01 00 00 00 59 07 00 00 01 00 00 00
Weapon
Dragon's Tooth
1f 58230000 01 00 00 00 ED000000 01 00 00 00
Angel Slayer
1f 58230000 01 00 00 00 DF180000 01 00 00 00
Angel Slayer Haste
1f 58230000 01 00 00 00 C0190000 01 00 00 00
Chest
Arcana
1f 60230000 01 00 00 00 EF180000 01 00 00 00
Tallum Boots
1f 6C230000 01 00 00 00 96160000 01 00 00 00
Tallum Helmet
1f 67230000 01 00 00 0023020000 01 00 00 00
Dragonic Set
Helmet
1f 5E230000 01 00 00 00 EE180000 01 00 00 00
Gloves
1f 62230000 01 00 00 00 EC180000 01 00 00 00
Boots
1f 63230000 01 00 00 00 ED180000 01 00 00 00
Fullarmor
1f 60230000 01 00 00 00 EB180000 01 00 00 00
Bow Focus
1f 59230000 01 00 00 00 991D0000 01 00 00 00
Jewels
Ring OF Baium
1f A7230000 01 00 00 00 021A0000 01 00 00 00
Earring of Antharas
1f A7230000 01 00 00 00 001A0000 01 00 00 00
Necklace Of Valakas
1f A7230000 01 00 00 00 011A0000 01 00 00 00
Script:
// Script for viewing info about players
// in User Tab: Nickname, Race, Sex, Class.
// Author: Furious
// Version: 0.3
var
m:TMemo;
RaceID, SexID, ClassID, i: Integer;
Message, Name, Sex, Race, Class: String;
procedure Init;
begin
ShowTab;
m:=TMemo.Create(UserTab);
m.parent:=UserTab;
m.align:=alClient;
m.ReadOnly:=true;
m.ScrollBars:=ssBoth;
end;
procedure Free;
begin
m.Free;
HideTab;
end;
begin
if FromServer and (pck[1]=#$03) then
begin
i:=22;
Name:=ReadS(i);
RaceID:=ReadD(i);
SexID:=ReadD(i);
ClassID:=ReadD(i);
case RaceID of
0:race:='Human';
1:race:='Elf';
2:race:='Dark elf';
3:race:='Orcs';
4:race:='Dwarfs';
end;
case SexID of
0:sex:='Male';
1:sex:='Female';
end;
case ClassID of
0:class:='H_Fighter';
1:class:='H_Warrior';
2:class:='H_Gladiator';
88:class:='H_Duelist';
3:class:='H_Warlord';
89:class:='H_Dreadnought';
4:class:='H_Knight';
5:class:='H_Paladin';
90:class:='H_PhoenixKnight';
6:class:='H_DarkAvenger';
91:class:='H_HellKnight';
7:class:='H_Rogue';
8:class:='H_TreasureHunter';
93:class:='H_Adventurer';
9:class:='H_Hawkeye';
92:class:='H_Sagittarius';
10:class:='H_Mage';
11:class:='H_Wizard';
12:class:='H_Sorceror';
94:class:='H_Archmage';
13:class:='H_Necromancer';
95:class:='H_Soultaker';
14:class:='H_Warlock';
96:class:='H_ArcanaLord';
15:class:='H_Cleric';
16:class:='H_Bishop';
97:class:='H_Cardinal';
17:class:='H_Prophet';
98:class:='H_Hierophant';
18:class:='E_Fighter';
19:class:='E_Knight';
20:class:='E_TempleKnight';
99:class:='E_EvaTemplar';
21:class:='E_SwordSinger';
22:class:='E_Scout';
23:class:='E_PlainsWalker';
101:class:='E_WindRider';
24:class:='E_SilverRanger';
102:class:='E_MoonlightSentinel';
25:class:='E_Mage';
26:class:='E_Wizard';
27:class:='E_SpellSinger';
103:class:='E_MysticMuse';
28:class:='E_ElementalSummoner';
104:class:='E_ElementalMaster';
29:class:='E_Oracle';
30:class:='E_Elder';
105:class:='E_EvaSaint';
31:class:='DE_Fighter';
32:class:='DE_PaulusKnight';
33:class:='DE_ShillienKnight';
106:class:='DE_ShillienTemplar';
34:class:='DE_BladeDancer';
107:class:='DE_SpectralDancer';
35:class:='DE_Assassin';
36:class:='DE_AbyssWalker';
108:class:='DE_GhostHunter';
37:class:='DE_PhantomRanger';
109:class:='DE_GhostSentinel';
38:class:='DE_Mage';
39:class:='DE_DarkWizard';
40:class:='DE_Spellhowler';
110:class:='DE_StormScreamer';
41:class:='DE_PhantomSummoner';
111:class:='DE_SpectralMaster';
42:class:='DE_ShillienOracle';
43:class:='DE_ShillienElder';
112:class:='DE_ShillienSaint';
44:class:='O_Fighter';
45:class:='O_Raider';
46:class:='O_Destroyer';
113:class:='O_Titan';
47:class:='O_Monk';
48:class:='O_Tyrant';
114:class:='O_GrandKhauatari';
49:class:='O_Mage';
50:class:='O_Shaman';
51:class:='O_Overlord';
115:class:='O_Dominator';
52:class:='O_Warcryer';
116:class:='O_Doomcryer';
53:class:='D_Fighter';
54:class:='D_Scavenger';
55:class:='D_BountyHunter';
117:class:='D_FortuneSeeker';
56:class:='D_Artisan';
57:class:='D_Warsmith';
118:class:='D_Maestro';
end;
Message:='Race: '+race+', Sex: '+sex+', Class: '+class+'.';
m.Lines.Add(Name+': '+Message);
end;
end.
// When u target the radar shows it
// To Start Script Press Yes Emotion
//To Stop Press No
// Author: Furious
// Version: 0.2
var
Attacker, SocialID, CorX, CorY, CorZ, Status: Integer;
procedure TargetRadar(CorX, CorY, CorZ: Integer);
begin
buf:=#$EB;
WriteD(0);
WriteD(1);
WriteD(CorX);
WriteD(CorY);
WriteD(CorZ);
SendToClient;
end;
procedure TargetRadarDrop;
begin
buf:=#$EB;
WriteD(2);
WriteD(1);
WriteD(0);
WriteD(0);
WriteD(0);
SendToClient;
end;
begin
if FromClient and (pck[1]=#$1B) then
begin
SocialID:=ReadD(2);
case SocialID of
6:Status:=1;
5:Status:=0 and TargetRadarDrop;
end;
end;
if Status=1 then
begin
if FromServer and (pck[1]=#$61) then
begin
CorX:=ReadD(6);
CorY:=ReadD(10);
CorZ:=ReadD(14);
TargetRadar(CorX, CorY, CorZ);
end;
end;
end.
Here Comes The Third:
//Invisible Mode
var
pck48:string;
hidden:boolean;
i,x,y:integer;
procedure Init;
begin
hidden:=false;
pck48:='';
randomize;
end;
procedure SendMsg(msg:string);
begin
buf:=#$4A;
WriteD(0);
WriteD(2);
WriteS('hLaPEx');
WriteS(msg);
SendToClient;
end;
begin
if FromServer then exit;
case ord(pck[1]) of
$1B:case ord(pck[2]) of
$05:
begin
SendMsg('invisible_mode: Off');
pck:=#$30;
hidden:=false;
end;
$06:
begin
if pck48='' then exit;
SendMsg('invisible_mode: On');
hidden:=true;
pck:=pck48;
i:=2;
x:=ReadD(i);
y:=ReadD(i);
x:=x+1000+round(random*200)-100;
y:=y+1000+round(random*200)-100;
buf:=pck;
WriteD(x,2);
WriteD(y,6);
pck:=buf;
end;
end;
$48:pck48:=pck;
$30:if hidden then pck:='';
end;
end.
The forth is:
Targets The Player which attacks u
Attacker, CharID, ObjectID, SocialID, Status: Integer;
var
procedure TargetAttacker(Attacker: Integer);
begin
buf:=#$04;
WriteD(Attacker);
SendToServer;
end;
begin
if FromServer and (pck[1]=#$04) then
CharID:=ReadD(1Cool;
if FromClient and (pck[1]=#$1B) then
begin
SocialID:=ReadD(2);
case SocialID of
6:Status:=1;
5:Status:=0;
end;
end;
if Status=1 then
begin
if FromServer and ((pck[1]=#$4Cool or (pck[1]=#$05)) then
begin
Attacker:=ReadD(2);
ObjectID:=ReadD(6);
end;
if (Attacker<>ObjectID) and (CharID=ObjectID) then TargetAttacker(Attacker);
end;
end.
And Endly The Best 4 u If u find a server In Which it works Gm Status:
Script:
//Set Builder
var
i:integer;
begin
if FromServer then if pck[1]=#$04 then
begin
i:=22;
ReadS(i);
i:=i+328;
buf:=pck;
WriteD(1,i);
pck:=buf;
end;
end.
Command
Admin Panel:
Code:
5B 61 00 64 00 6D 00 69 00 6E 00 00 00
admin_invisible:
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 69 00 6E
00 76 00 69 00 73 00 69 00 62 00 6C 00 65 00 00 00
admin_setlevel 5 (Make u 5 lvl:
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 73 00 65
00 74 00 6C 00 65 00 76 00 65 00 6C 00 20 00 35
00 00 00
admin_para_world (Paralyze World):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 70 00 61
00 72 00 61 00 5F 00 77 00 6F 00 72 00 6C 00 64
00 00 00
admin_create_item 57 111 (Make 111 Adenas):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 63 00 72
00 65 00 61 00 74 00 65 00 5F 00 69 00 74 00 65
00 6D 00 20 00 35 00 37 00 20 00 31 00 31 00 31
00 00 00
admin_changename 234 (Change name to "234"):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 63 00 68
00 61 00 6E 00 67 00 65 00 6E 00 61 00 6D 00 65
00 20 00 32 00 33 00 34 00 00 00
admin_move_to 123 123 123 (Tweleport to 123 123 123):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 6D 00 6F
00 76 00 65 00 5F 00 74 00 6F 00 20 00 31 00 32
00 33 00 20 00 31 00 32 00 33 00 20 00 31 00 32
00 33 00 00 00
admin_server_shutdown 12 (%u043Dmake restart in 12 Seconds) :
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 73 00 65
00 72 00 76 00 65 00 72 00 5F 00 73 00 68 00 75
00 74 00 64 00 6F 00 77 00 6E 00 20 00 31 00 32
00 00 00
Thx Bandito
1B 0F 00 00 00
An eye catching animation(Something like the previous):
1B 10 00 00 00
Ressurection(Ressurects you on the same place you've died(Works on some servers but if they catch u,u will be banned)):
6D 04 00 00 00
Return to town
6D 00 00 00 00
Hide pk
6D 01 00 00 00
to castle
6D 02 00 00 00
to siege
6D 03 00 00 00
fixed,same place
6D 04 00 00 00
Summons Strider(Don't work on most servers):
6A 01 00 00 00 01 00 00 00
Summons Wyvern(Don't work on most servers):
6A 01 00 00 00 02 00 00 00
Gives u the ability to fly:
6a 01 00 00 00 02 00 00 00
Moving Packet(To cancel press Walk Run in client)
1%u0421 0F 00 00 00
Spinning(Your Char Start Spinning Around very fast)
4A 01 00 00 00 0F 00 00 00
When u want to make a paty just choose people u want to party without they to accept
70 01 00 00 00 00 00 00 00
Your sword or weapon will get the "fire" what Zariche has
1B 11 00 00 00
Anti-Target(Don't work at all servers)
48 72 AA FE FF 7F AB 03 00 E9 F1 FF FF 88 D4 00 00 00 00 00 00
Second anti-target(if the first don't work)
48 00 00 00 FF 7F AB 03 00 E9 F1 FF FF 88 D4 00 00 00 00 00 00
SS craft
AF45010000 - bssb
AF44010000 - bssc
AF17000000 - ssa
AF16000000 - ssb
AF15000000 - ssc
[14]Full buff packet(only icons)
7F1300F610000002006F040000F7100000030071040000F8
100000030073040000FA100000040076040000F91000000300 790
40000FB10000006007C040000FD10000002007F040000FE100 0000
40082040000FC100000060084
Packet for launching fireworks:
48E8323048E8323048E90700000100000000000000B80B0000 3A4401008741020078F2FFFF00000000
Packets for craft:
Karmian Gloves - AE20010000
Avadon Robe - AE74010000
Avadon Circlet - AE76010000
Avadon Boots - AEAA010000
Avadon Gloves - AE78010000
Blue Wolf Leather Armor - AE8A010000
Leather Armor Of Doom - AE8C010000
Doom Boots - AEAC010000
Eminence Bow - AFFC000000
Samurai Longsword - AEF6000000
Sword of Valhalla (60%) - AEBE010000
Bloody Orchid (60%) - AE47020000
Branch Of The Mother Tree (60%) -
Carnage Bow (60%) - AE55020000
Dasparions Staff (60%) - AE53020000
Elysian Axe (60%) - AE41020000
Soul Bow (60%) - AE43020000
Soul Separator (60%) - AE49020000
Sword Of Miracles (60%) - AE59020000
Artizan Frame - AE27000000
Blacksmiths Frame - AE28000000
Braided Hemp - AE1C000000
Coarse Bone Powder - AE1F000000
Cokes - AE1D000000
Compound Braid - AE25000000
Cord - AE1A000000
Crafted Leather - AE29000000
High Grade Suede - AE21000000
Leather - AE19000000
Maestro Anvil Lock - AEDB010000
Maestro Holder - AEDA010000
Maestro Mold - AEDD010000
Metal Hardener - AEF1010000
Metallic Fiber - AE2A000000
Mithril Alloy - AE26000000
Oriharukon - AE1B000000
Reinforced Metall Plate - AE60020000
Silver mold - AE22000000
Steel - AE1E000000
Steel Mold - AE20000000
Synthetic Cokes - AE24000000
Varnish of Purity - AE23000000
Multisell Packets(Working on Java)
1F B90B0000 01 00 00 00 B8150000 64 00 00 00 --> 100 chistmas trees
1FB90B0000 01 00 00 00 04060000 64000000 --> 100 Quick Healing Potions
1F D4 07 00 00 01 00 00 00 19 05 00 00 01 00 00 00 knife p.atk 30000
1F BA0B0000 01 00 00 00 BF030000 01 00 00 00 scroll: enchant weapon s grade
1F D1070000 01 00 00 00 C4090000 01 00 00 00 dark legion's edge
1F D8070000 01 00 00 00 17050000 01 00 00 00 Weapon p.atk 30000
1F D4070000 01 00 00 00 EC000000 01 00 00 00 soul separator
1F BB0B0000 01 00 00 00 49110000 01 00 00 00 Wyvern
1F BA0B0000 01 00 00 00 C0030000 01 00 00 00 Enchant armor S
1FBA0B0000010000005C0F000001000000 L2Day - Scroll of Empower
1FD107000001000000D319000001000000 Infinity Blade
1FEE950400010000000B12000001000000 Dye INT +4 MEN -4
Stem, Varnish, Suede, Animal Skin, Steel, Cokes, Braided Hemp, Thread, Iron Ore, Coal, Charcoal, Coarse Bone Powder, Mithril Ore, Thread, Silver Nugget, Adamatite Nugget, Stone of Pruity, Oriharukon Ore:
1F 64 75 00 00 12 00 00 00 48 07 00 00 01 00 00 00 49 07 00 00 01 00 00 00 4A 07 00 00 01 00 00 00 4B 07 00 00 01 00 00 00 4C 07 00 00 01 00 00 00 4D 07 00 00 01 00 00 00 4E 07 00 00 01 00 00 00 4F 07 00 00 01 00 00 00 50 07 00 00 01 00 00 00 51 07 00 00 01 00 00 00 52 07 00 00 01 00 00 00 53 07 00 00 01 00 00 00 54 07 00 00 01 00 00 00 55 07 00 00 01 00 00 00 56 07 00 00 01 00 00 00 57 07 00 00 01 00 00 00 58 07 00 00 01 00 00 00 59 07 00 00 01 00 00 00
Weapon
Dragon's Tooth
1f 58230000 01 00 00 00 ED000000 01 00 00 00
Angel Slayer
1f 58230000 01 00 00 00 DF180000 01 00 00 00
Angel Slayer Haste
1f 58230000 01 00 00 00 C0190000 01 00 00 00
Chest
Arcana
1f 60230000 01 00 00 00 EF180000 01 00 00 00
Tallum Boots
1f 6C230000 01 00 00 00 96160000 01 00 00 00
Tallum Helmet
1f 67230000 01 00 00 0023020000 01 00 00 00
Dragonic Set
Helmet
1f 5E230000 01 00 00 00 EE180000 01 00 00 00
Gloves
1f 62230000 01 00 00 00 EC180000 01 00 00 00
Boots
1f 63230000 01 00 00 00 ED180000 01 00 00 00
Fullarmor
1f 60230000 01 00 00 00 EB180000 01 00 00 00
Bow Focus
1f 59230000 01 00 00 00 991D0000 01 00 00 00
Jewels
Ring OF Baium
1f A7230000 01 00 00 00 021A0000 01 00 00 00
Earring of Antharas
1f A7230000 01 00 00 00 001A0000 01 00 00 00
Necklace Of Valakas
1f A7230000 01 00 00 00 011A0000 01 00 00 00
Script:
// Script for viewing info about players
// in User Tab: Nickname, Race, Sex, Class.
// Author: Furious
// Version: 0.3
var
m:TMemo;
RaceID, SexID, ClassID, i: Integer;
Message, Name, Sex, Race, Class: String;
procedure Init;
begin
ShowTab;
m:=TMemo.Create(UserTab);
m.parent:=UserTab;
m.align:=alClient;
m.ReadOnly:=true;
m.ScrollBars:=ssBoth;
end;
procedure Free;
begin
m.Free;
HideTab;
end;
begin
if FromServer and (pck[1]=#$03) then
begin
i:=22;
Name:=ReadS(i);
RaceID:=ReadD(i);
SexID:=ReadD(i);
ClassID:=ReadD(i);
case RaceID of
0:race:='Human';
1:race:='Elf';
2:race:='Dark elf';
3:race:='Orcs';
4:race:='Dwarfs';
end;
case SexID of
0:sex:='Male';
1:sex:='Female';
end;
case ClassID of
0:class:='H_Fighter';
1:class:='H_Warrior';
2:class:='H_Gladiator';
88:class:='H_Duelist';
3:class:='H_Warlord';
89:class:='H_Dreadnought';
4:class:='H_Knight';
5:class:='H_Paladin';
90:class:='H_PhoenixKnight';
6:class:='H_DarkAvenger';
91:class:='H_HellKnight';
7:class:='H_Rogue';
8:class:='H_TreasureHunter';
93:class:='H_Adventurer';
9:class:='H_Hawkeye';
92:class:='H_Sagittarius';
10:class:='H_Mage';
11:class:='H_Wizard';
12:class:='H_Sorceror';
94:class:='H_Archmage';
13:class:='H_Necromancer';
95:class:='H_Soultaker';
14:class:='H_Warlock';
96:class:='H_ArcanaLord';
15:class:='H_Cleric';
16:class:='H_Bishop';
97:class:='H_Cardinal';
17:class:='H_Prophet';
98:class:='H_Hierophant';
18:class:='E_Fighter';
19:class:='E_Knight';
20:class:='E_TempleKnight';
99:class:='E_EvaTemplar';
21:class:='E_SwordSinger';
22:class:='E_Scout';
23:class:='E_PlainsWalker';
101:class:='E_WindRider';
24:class:='E_SilverRanger';
102:class:='E_MoonlightSentinel';
25:class:='E_Mage';
26:class:='E_Wizard';
27:class:='E_SpellSinger';
103:class:='E_MysticMuse';
28:class:='E_ElementalSummoner';
104:class:='E_ElementalMaster';
29:class:='E_Oracle';
30:class:='E_Elder';
105:class:='E_EvaSaint';
31:class:='DE_Fighter';
32:class:='DE_PaulusKnight';
33:class:='DE_ShillienKnight';
106:class:='DE_ShillienTemplar';
34:class:='DE_BladeDancer';
107:class:='DE_SpectralDancer';
35:class:='DE_Assassin';
36:class:='DE_AbyssWalker';
108:class:='DE_GhostHunter';
37:class:='DE_PhantomRanger';
109:class:='DE_GhostSentinel';
38:class:='DE_Mage';
39:class:='DE_DarkWizard';
40:class:='DE_Spellhowler';
110:class:='DE_StormScreamer';
41:class:='DE_PhantomSummoner';
111:class:='DE_SpectralMaster';
42:class:='DE_ShillienOracle';
43:class:='DE_ShillienElder';
112:class:='DE_ShillienSaint';
44:class:='O_Fighter';
45:class:='O_Raider';
46:class:='O_Destroyer';
113:class:='O_Titan';
47:class:='O_Monk';
48:class:='O_Tyrant';
114:class:='O_GrandKhauatari';
49:class:='O_Mage';
50:class:='O_Shaman';
51:class:='O_Overlord';
115:class:='O_Dominator';
52:class:='O_Warcryer';
116:class:='O_Doomcryer';
53:class:='D_Fighter';
54:class:='D_Scavenger';
55:class:='D_BountyHunter';
117:class:='D_FortuneSeeker';
56:class:='D_Artisan';
57:class:='D_Warsmith';
118:class:='D_Maestro';
end;
Message:='Race: '+race+', Sex: '+sex+', Class: '+class+'.';
m.Lines.Add(Name+': '+Message);
end;
end.
// When u target the radar shows it
// To Start Script Press Yes Emotion
//To Stop Press No
// Author: Furious
// Version: 0.2
var
Attacker, SocialID, CorX, CorY, CorZ, Status: Integer;
procedure TargetRadar(CorX, CorY, CorZ: Integer);
begin
buf:=#$EB;
WriteD(0);
WriteD(1);
WriteD(CorX);
WriteD(CorY);
WriteD(CorZ);
SendToClient;
end;
procedure TargetRadarDrop;
begin
buf:=#$EB;
WriteD(2);
WriteD(1);
WriteD(0);
WriteD(0);
WriteD(0);
SendToClient;
end;
begin
if FromClient and (pck[1]=#$1B) then
begin
SocialID:=ReadD(2);
case SocialID of
6:Status:=1;
5:Status:=0 and TargetRadarDrop;
end;
end;
if Status=1 then
begin
if FromServer and (pck[1]=#$61) then
begin
CorX:=ReadD(6);
CorY:=ReadD(10);
CorZ:=ReadD(14);
TargetRadar(CorX, CorY, CorZ);
end;
end;
end.
Here Comes The Third:
//Invisible Mode
var
pck48:string;
hidden:boolean;
i,x,y:integer;
procedure Init;
begin
hidden:=false;
pck48:='';
randomize;
end;
procedure SendMsg(msg:string);
begin
buf:=#$4A;
WriteD(0);
WriteD(2);
WriteS('hLaPEx');
WriteS(msg);
SendToClient;
end;
begin
if FromServer then exit;
case ord(pck[1]) of
$1B:case ord(pck[2]) of
$05:
begin
SendMsg('invisible_mode: Off');
pck:=#$30;
hidden:=false;
end;
$06:
begin
if pck48='' then exit;
SendMsg('invisible_mode: On');
hidden:=true;
pck:=pck48;
i:=2;
x:=ReadD(i);
y:=ReadD(i);
x:=x+1000+round(random*200)-100;
y:=y+1000+round(random*200)-100;
buf:=pck;
WriteD(x,2);
WriteD(y,6);
pck:=buf;
end;
end;
$48:pck48:=pck;
$30:if hidden then pck:='';
end;
end.
The forth is:
Targets The Player which attacks u
Attacker, CharID, ObjectID, SocialID, Status: Integer;
var
procedure TargetAttacker(Attacker: Integer);
begin
buf:=#$04;
WriteD(Attacker);
SendToServer;
end;
begin
if FromServer and (pck[1]=#$04) then
CharID:=ReadD(1Cool;
if FromClient and (pck[1]=#$1B) then
begin
SocialID:=ReadD(2);
case SocialID of
6:Status:=1;
5:Status:=0;
end;
end;
if Status=1 then
begin
if FromServer and ((pck[1]=#$4Cool or (pck[1]=#$05)) then
begin
Attacker:=ReadD(2);
ObjectID:=ReadD(6);
end;
if (Attacker<>ObjectID) and (CharID=ObjectID) then TargetAttacker(Attacker);
end;
end.
And Endly The Best 4 u If u find a server In Which it works Gm Status:
Script:
//Set Builder
var
i:integer;
begin
if FromServer then if pck[1]=#$04 then
begin
i:=22;
ReadS(i);
i:=i+328;
buf:=pck;
WriteD(1,i);
pck:=buf;
end;
end.
Command
Admin Panel:
Code:
5B 61 00 64 00 6D 00 69 00 6E 00 00 00
admin_invisible:
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 69 00 6E
00 76 00 69 00 73 00 69 00 62 00 6C 00 65 00 00 00
admin_setlevel 5 (Make u 5 lvl:
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 73 00 65
00 74 00 6C 00 65 00 76 00 65 00 6C 00 20 00 35
00 00 00
admin_para_world (Paralyze World):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 70 00 61
00 72 00 61 00 5F 00 77 00 6F 00 72 00 6C 00 64
00 00 00
admin_create_item 57 111 (Make 111 Adenas):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 63 00 72
00 65 00 61 00 74 00 65 00 5F 00 69 00 74 00 65
00 6D 00 20 00 35 00 37 00 20 00 31 00 31 00 31
00 00 00
admin_changename 234 (Change name to "234"):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 63 00 68
00 61 00 6E 00 67 00 65 00 6E 00 61 00 6D 00 65
00 20 00 32 00 33 00 34 00 00 00
admin_move_to 123 123 123 (Tweleport to 123 123 123):
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 6D 00 6F
00 76 00 65 00 5F 00 74 00 6F 00 20 00 31 00 32
00 33 00 20 00 31 00 32 00 33 00 20 00 31 00 32
00 33 00 00 00
admin_server_shutdown 12 (%u043Dmake restart in 12 Seconds) :
Code:
21 61 00 64 00 6D 00 69 00 6E 00 5F 00 73 00 65
00 72 00 76 00 65 00 72 00 5F 00 73 00 68 00 75
00 74 00 64 00 6F 00 77 00 6E 00 20 00 31 00 32
00 00 00
Thx Bandito