Wie mache ich ein Push Up Event?

08/02/2010 15:19 Royuko#1
Hallo E*PvP Community,

Wie der Titel schon sagt suche ich jemand der mir sagt,wie man ein Push Up event macht undzwar auf meinen V14 offi Files PServer.
Ich meine damit das Event von z.B. der EFlyff Beta oder von RoS..
Eben da wo man mit nem bestimmten Level Items bekommt?
Kann mir da einer weiterhelfen?

Lg
Royuko
:handsdown:
08/02/2010 15:55 Vincitore#2
event.lua

AddEvent( "Puch up" )
--{
SetTime( "2010-01-01 14:23", "2010-12-12 16:11" )

SetLevelUpGift( 2, "all", "II_PET_PANDA", 1 )
SetLevelUpGift( 3, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
SetLevelUpGift( 4, "all", "II_ARM_S_CLO_CLO_DRAGON4", 1 )
SetLevelUpGift( 5, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1 )

SetLevelUpGift( 6, "all", "II_SYS_SYS_SCR_SMELPROT", 5)
--}
Level
Klasse
Item
Anzahl
08/02/2010 17:02 Royuko#3
Kennst du zufällig auch die ganze Liste wie RoS sie hatte

EDIT:

Sorry für den Thread habe gegoogelt und schon alles gefunden trotzdem Danke an dich Vincitore .

Hastn Thanks.
08/02/2010 22:32 Jay Niize#4
Push Up Event:

-Öffnet in eurem Resource Ordner Event.Lua

-Dann sieht ihr das hier :
Zitat:----------------------------------------------------------------------
---- À̺¥Æ® °ü·Ã ·ç¾Æ ÇÔ¼ö ·Îµù --------------------------------------
----------------------------------------------------------------------
dofile(".\\LuaFunc\\EventFunc.lua")

----------------------------------------------------------------------
-- ÀÚµ¿ °øÁö (°¢ ¼*¹ö±º TRANS Server ¸¸ ¼öÁ¤ÇÏ¸é µÅ¿ä ^^) ------------
----------------------------------------------------------------------
bNotice = true -- ÀÚµ¿ °øÁö ½ÇÇà ¿©ºÎ(true or false)
Notice( "Tue 08:44", 5, 10 ) -- ÀÚµ¿°øÁö½Ã°£, °øÁö°£°Ý(MIN), °øÁö Ƚ¼ö
--{
AddMessage( "¾È³çÇϼ¼¿ä. Flyff ÀÔ´Ï´Ù." )
AddMessage( "¿ÀÀü 9½ÃºÎÅÍ ¿øÈ°ÇÑ ¼*ºñ½º¸¦ À§ÇÑ" )
AddMessage( "Á¤±â Á¡°ËÀÌ ÁøÇà µÉ ¿¹Á¤ ÀÔ´Ï´Ù." )
AddMessage( "¾ÈÀüÇÑ Àå¼Ò¿¡¼* Á¢¼Ó Á¾·á¸¦ ÇØ Áֽñ⠹ٶø´Ï´Ù." )
--}

----------------------------------------------------------------------
---- ÃʱâÈ* ----------------------------------------------------------
----------------------------------------------------------------------

-- ½Ã°£´ëº° ¾ÆÀÌÅÛ µå·Ó °¡ÁßÄ¡
tHour = { 505, 409, 324, 280, 220, 203, 202, 212,
227, 261, 302, 349, 571, 701, 764, 803,
790, 789, 754, 849, 936, 940, 919, 720 }
----------------------------------------------------------------------


----------------------------------------------------------------------------------------------------------------
---- 1. AddEvent( strDesc ) -- À̺¥Æ® Ãß°¡ ¹× ¼³¸í µî·Ï
---- 2. SetTime( strStartTime, strEndTime ) -- ÇØ´ç À̺¥Æ®ÀÇ ½ÃÀÛ ½Ã°£, Á¾·á ½Ã°£ µî·Ï(¿©·¯°³ ¼³Á¤ °¡´É)
---- ( ½Ã°£ Çü½Ä -- "2007-05-03 17:53" )
---- 3. SetItem( ItemId, nMax, nNum, nLevel ) -- À̺¥Æ®¿ë µå·Ó ¾ÆÀÌÅÛ, ÀÏÀÏ ÃÖ´ë·®, µå·Ó °¹¼ö(·£´ý),
---- ¾ÆÀÌÅÛÀ» µå·ÓÇÒ ¸ó½ºÅÍÀÇ ÃÖ¼Ò ·¹º§ - ¿©·¯°³ °¡´É
---- 4. SetExpFactor( fFactor ) -- °æÇèÁö Áõ°¡ ¹è¼ö
---- 5. SetItemDropRate( fFactor ) -- ¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡ ¹è¼ö
---- 6. SetPieceItemDropRate( fFactor ) -- ¸ó½ºÅͰ¡ °¡Áö°í ÀÖ´Â ³¹°³ ¾ÆÀÌÅÛÀÇ µå¶ø·ü Áõ°¡ ¹è¼ö
---- 7. SetGoldDropFactor( fFactor ) -- Æä³Ä µå·Ó ¹è¼ö
---- 8. SetAttackPower( nAttackPower ) -- °ø°Ý·Â Áõ°¡
---- 9. SetDefensePower( nDefensePower ) -- ¹æ¾î·Â Áõ°¡
---- 10. SetCouponEvent( SEC(n) ) -- ÄíÆù À̺¥Æ®( Á¢¼Ó½Ã°£ - SEC(n) ¶Ç´Â MIN(n) )
---- 11. SetLevelUpGift( nLevel, "all", ItemId, nNum, byFlag ) -- ·¹º§¾÷ ¼±¹°( nLevel´Þ¼º½Ã ¾ÆÀÌÅÛ Áö±Þ, "all" ºÎºÐ¿¡ ƯÁ¤ °èÁ¤ ÁöÁ¤ °¡´É(¿¹. "__bu" - ¹öµð, "__an" - ¿£Á© )
---- 12. SetCheerExpFactor( fFactor ) -- ÀÀ¿ø °æÇèÄ¡ ¼³Á¤
---- 13. SetSpawn( TYPE, strId, nNum ) -- ½ºÆùÀ̺¥Æ® : Type - ITEM ¶Ç´Â MONSTER, ID, 1ÀÏ ½ºÆù·®
---- 14. SetKeepConnectEvent( nTime, strItemId, nItemNum ) -- ´©Àû Á¢¼Ó ¾ÆÀÌÅÛ Áö±Þ À̺¥Æ®( Á¢¼Ó½Ã°£, ¾ÆÀÌÅÛ ID, ¾ÆÀÌÅÛ °³¼ö )
---- 15. SetRainEvent( fExpFactor, strTitle ) -- À帶À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ºñ¿Ã¶§ Ãß·Â Á¦¸ñ) : 15Â÷¿¡ Ãß°¡µÊ
---- 16. SetSnowEvent( fExpFactor, strTitle ) -- °*¼³À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ´«¿Ã¶§ Ãß·Â Á¦¸ñ)
---- *** À̺¥Æ® Ãß°¡ µî·Ï½Ã 1¹øºÎÅÍ ¹Ýº¹Çϰí 3~16¹øÀº Çʿ信 µû¶ó »ý·«°¡´ÉÇÏ´Ù.
----------------------------------------------------------------------------------------------------------------
--[[ SAMPLE
AddEvent( "EVENT TEST 01" )
--{
SetTime( "2007-06-08 14:23", "2007-06-08 16:11" )
SetTime( "2007-06-09 14:23", "2007-06-10 00:00" )

SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
SetExpFactor( 2 )
SetItemDropRate( 2 )
SetPieceItemDropRate( 2 )
SetGoldDropFactor( 2 )
SetAttackPower( 150 )
SetDefensePower( 100 )
SetCouponEvent( MIN(120) )
SetLevelUpGift( 15, "__bu", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1, 2 )
SetCheerExpFactor( 1.3 )
SetSpawn( ITEM, "II_SYS_SYS_EVE_HAPPYMONEY01", 10000 )
SetSpawn( MONSTER, "MI_AIBATT1", 2000 )
SetSpawn( MONSTER, "MI_AIBATT4", 2000 )
SetKeepConnectEvent( MIN(60), "II_SYS_SYS_SCR_BXTREASURE01", 1 )
SetRainEvent( 2, "ºñ°¡¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
SetSnowEvent( 2, "´«ÀÌ¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
--}
--]]

-------------------------------------------------------------------------
---- Begin Script -------------------------------------------------------
-------------------------------------------------------------------------

-Da drunter schreibt ihr dann:
Zitat:AddEvent( "Push Up Event" )
--{
SetTime( "2010-01-01 00:00", "2010-025-11 23:59" )

-Rot ist für den Namen des Events

-Grün für von:

-Pink bis wann das Event laufen soll

-Dann fügt ihr mein Event ein:
Zitat:SetLevelUpGift( 15, "all", "II_PET_DOG1", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXFSNOWMAN01", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXMSNOWBOARDER01", 1 )
SetLevelUpGift( 20, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1 )
SetLevelUpGift( 20, "all", "II_SYS_SYS_SCR_AMPESS", 25 )
SetLevelUpGift( 35, "all", "II_CHR_POT_DRI_VITALX", 5 )
SetLevelUpGift( 35, "all", "II_CHR_FOO_COO_GRILLEDEEL", 25 )
SetLevelUpGift( 35, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 5 )
SetLevelUpGift( 35, "all", "II_CHR_SYS_SCR_ACTIVITION", 25 )
SetLevelUpGift( 35, "all", "II_CHR_REF_REF_HOLD", 5 )
SetLevelUpGift( 60, "all", "II_CHR_SYS_SCR_RESTATE", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_SMELPROT", 198 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_PIEPROT", 198 )

SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_UPCUTSTONE", 25 )
SetLevelUpGift( 15, "all", "II_CHR_REF_REF_HOLD", 25 )
SetLevelUpGift( 15, "all", "II_CHR_POT_DRI_VITALX", 25 )
SetLevelUpGift( 30, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
SetLevelUpGift( 60, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
SetLevelUpGift( 105, "all", "II_CHR_FOO_COO_REMANTIS", 198 )
SetLevelUpGift( 15, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
SetLevelUpGift( 60, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
SetLevelUpGift( 120, "all", "II_GEN_MAT_ORICHALCUM01", 198 )
SetLevelUpGift( 15, "all", "II_GEN_MAT_MOONSTONE", 198 )
SetLevelUpGift( 60, "all", "II_GEN_MAT_MOONSTONE", 198 )
SetLevelUpGift( 120, "all", "II_GEN_MAT_MOONSTONE", 198 )
SetLevelUpGift( 15, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
SetLevelUpGift( 60, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
SetLevelUpGift( 120, "all", "II_GEN_MAT_ORICHALCUM02", 198 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BAGBAG", 2 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_PERIN", 10 )
SetLevelUpGift( 60, "all", "II_CHR_SYS_SCR_RESTATE_LINK", 1 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_RECCURENCE_LINK", 1 )
SetLevelUpGift( 2, "all", "II_ARM_S_CLO_CLO_DRAGON4", 1 )
SetLevelUpGift( 2, "all", "II_ARM_S_CLO_MAS_SUNGLASS01", 1 )
SetLevelUpGift( 2, "all", "II_RID_RID_WIN_FEATHER01", 1 )
SetLevelUpGift( 35, "all", "II_SYS_SYS_SCR_AWAKECANCEL", 210 )
SetLevelUpGift( 35, "all", "II_SYS_SYS_SCR_AWAKE", 210 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_SMELPROT4", 198 )
SetLevelUpGift( 60, "all", "II_SYS_TICKET_KEBARAS01", 1 )
SetLevelUpGift( 105, "all", "II_SYS_SYS_SCR_BXLEVELUP03", 30 )
SetLevelUpGift( 40, "all", "II_SYS_SYS_SCR_BLESSING", 30 )
SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_BXARBORDAY06", 10 )
SetLevelUpGift( 120, "all", "II_SYS_SYS_SCR_CHP_RED", 10000 )






SetRainEvent( 2, "2x EXP Event" )


--}

-Abspeichern und Fertig!

-Dann habt ihr ein schönes Push Up Event am laufen :)

-Ich hoffe ich konnte helfen :=)

-Thanks nicht vergessen (Danke):)

by LOLU from mmo...