magnifying glass when you try to see more players items , source close look on sendview packet and void so who can help me reply here :) thanks
Code:
public void SendView(uint Viewed, Main.GameClient GC)
{
if (HeadGear.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, HeadGear, 1));
if (Necklace.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Necklace, 2));
if (Armor.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Armor, 3));
if (RightHand.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, RightHand, 4));
if (LeftHand.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, LeftHand, 5));
if (Ring.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Ring, 6));
if (Gourd.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Gourd, 7));
if (Boots.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Boots, 8));
if (Garment.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Garment, 9));
if (Fan.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Fan, 10));
if (Tower.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Tower, 11));
if (Steed.ID != 0) GC.AddSend(Packets.AddViewItem(Viewed, Steed, 12));
}
Code:
case 117:
{
Game.Character C = (Game.Character)Game.World.H_Chars[BitConverter.ToUInt32(Data, 8)];
C.Equips.SendView(C.EntityID, GC);
GC.AddSend(Packets.String(GC.MyChar.EntityID, 16, C.Spouse));
GC.AddSend(Packets.ViewEquip(C));
C.MyClient.LocalMessage(2005, GC.MyChar.Name + " is respectfully observing your gears.");
break;
}