EDIT2:
Ich habe ein kleines Video zum Smiter hochgeladen, falls es jemanden interessieren sollte.
EDIT:
Link zu einer funktionierenden d2nt version mit eingebautem zealer/smiter teil
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okay mein zealer läuft mittlerweile ziemlich rund.
code:
in NTA_Initialize() folgendes einfügen
in NTA_GetDamageType() folgendes
in NTA_PaladinAttackPatternInt() folgendes (falls noch nicht vorhanden)
und
für alle nochmal die skillliste, damit sie wissen was das soll
in NTA_PaladinCastSkillInt() folgendes
im config lasst ihr die skills alle auf 0, also so
und das müsste so passen im grunde
mfg
Ich habe ein kleines Video zum Smiter hochgeladen, falls es jemanden interessieren sollte.
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EDIT:
Link zu einer funktionierenden d2nt version mit eingebautem zealer/smiter teil
[Only registered and activated users can see links. Click Here To Register...]
okay mein zealer läuft mittlerweile ziemlich rund.
code:
in NTA_Initialize() folgendes einfügen
Code:
case 97: //Smite _NTA_SkillRange[i] = 3; break; case 106: //Zeal _NTA_SkillRange[i] = 3; break; case 111: //Vengeance _NTA_SkillRange[i] = 3; break;
Code:
if(skillid == 106) // Zeal return NTA_DAMAGE_PHYSICAL; if(skillid == 97) // Smite return NTA_DAMAGE_PHYSICAL;
Code:
_avgskilllevel[0] = parseInt((me.GetSkill(112, false)+me.GetSkill(113, false)+me.GetSkill(115, false))/3); //blessed hammer + concentration + vigor _avgskilllevel[1] = parseInt((me.GetSkill(106, false)+me.GetSkill(96, false))/2); // zeal + sacrifice _avgskilllevel[2] = parseInt((me.GetSkill(121, false)+me.GetSkill(101, false)+me.GetSkill(118, false))/3); // holy bolt + holy shock
Code:
case 0: // Blessed Hammer NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 112; // Primary skill to boss. NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 112; // Primary skill to others. NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 101; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 113; // Secondary aura. Set to 0 if you won't break; case 1: // Zeal NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 106; // Primary skill to boss. NTConfig_AttackSkill[2] = 122; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 106; // Primary skill to others. NTConfig_AttackSkill[4] = 122; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 111; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't break; case 2: // Fist of the Heavens NTConfig_AttackSkill[0] = 0; NTConfig_AttackSkill[1] = 121; NTConfig_AttackSkill[2] = 123; NTConfig_AttackSkill[3] = 121; NTConfig_AttackSkill[4] = 123; NTConfig_AttackSkill[5] = 0; NTConfig_AttackSkill[6] = 0; break;
Code:
/** *96 Sacrifice *97 Smite *98 Might *99 Prayer *100 Resist Fire *101 Holy Bolt *102 Holy Fire *103 Thorns *104 Defiance *105 Resist Cold *106 Zeal *107 Charge *108 Blessed Aim *109 Cleansing *110 Resist Lightning *111 Vengeance *112 Blessed Hammer *113 Concentration *114 Holy Freeze *115 Vigor *116 Conversion *117 Holy Shield *118 Holy Shock *119 Sanctuary *120 Meditation *121 Fist of the Heavens *122 Fanaticism *123 Conviction *124 Redemption *125 Salvation */
Code:
function NTA_LevelBoss(monster)
{
var _isLevelBoss = false;
switch(monster.classid)
{
/*case 156: //Andariel
_isLevelBoss = true;
break;*/
case 211: //Duriel
_isLevelBoss = true;
break;
/*case 242: //Mephisto
_isLevelBoss= true;
break;*/
case 243: //Diablo
_isLevelBoss = true;
break;
case 544: //Baal
_isLevelBoss = true;
break;
}
return _isLevelBoss;
}
if(NTA_LevelBoss(target))
{
return NTC_CastSkill(97, NTC_HAND_LEFT, target);
}
if(NTA_GetResistance(target, NTA_DAMAGE_PHYSICAL) >= 100)
{
return NTC_CastSkill(111, NTC_HAND_LEFT, target);
}
Code:
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Primary skill to boss. NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
mfg