Error NT_LoadConfig

07/22/2010 23:00 Jones4x#1
Hallo zusammen, ich wieder...
wollte den Thread echt nich aufmachen aber ich verzweifle gerade.
sobald ich den bot starte ( egal welcher art ) und er ein game joint etc. krieg ich immer wieder diesen error und weiterhin passiert nichts...
Ich war schon so weit alle bots runterzuschmeißen, dann Muddy's neu zu downloaden, den einzustellen und voila das gleiche.
Hab ich irgendwas grundlegendes übersehen?

die errormessage ist: xxxpfad/NTBotGame.ntj (51) : RefferenceError : NT_LoadConfig not defined
07/22/2010 23:18 maximus_121#2
Denke mal du hast einen Fehler in die Char Config eingebaut!

Füge die nochmal neu ein & pass auf, das du nichts falsches veränderst.
07/22/2010 23:21 RezChams#3
Poste ma deine Char Config
07/22/2010 23:23 Jones4x#4
Code:
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
	//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
	//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
	NTConfig_Script.push("NTDiablo.ntj");
	//NTConfig_Script.push("NTHephasto.ntj");
	//NTConfig_Script.push("NTIzual.ntj");
	NTConfig_Script.push("NTMephisto.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTKurastTravel.ntj");
	//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
	/7NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	//NTConfig_Script.push("NTColdworm.ntj");
	//NTConfig_Script.push("NTRadament.ntj");
	//NTConfig_Script.push("NTAndariel.ntj");
	NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTTreehead.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
	//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 60;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "mp";
	NTConfig_BeltColType[2] = "rv";
	NTConfig_BeltColType[3] = "rv";

//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Select one group only (normal / advance / extreme)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");
	//NTConfig_NIPFilePath.push("normal/craft.nip");

	//NTConfig_NIPFilePath.push("advance/normal.nip");
	//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	//NTConfig_NIPFilePath.push("advance/set.nip");
	//NTConfig_NIPFilePath.push("advance/unique.nip");
	//NTConfig_NIPFilePath.push("advance/craft.nip");

	//NTConfig_NIPFilePath.push("extreme/normal.nip");
	//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
	//NTConfig_NIPFilePath.push("extreme/set.nip");
	//NTConfig_NIPFilePath.push("extreme/unique.nip");
	//NTConfig_NIPFilePath.push("extreme/craft.nip");

	NTConfig_NIPFilePath.push("private/normal.nip");
	NTConfig_NIPFilePath.push("private/magic_rare.nip");
	NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	NTConfig_NIPFilePath.push("private/craft.nip");
			
	
	NTConfig_SnagRange = 70;	// Radius to check for dropped items. 40 is a good number here
		
	NTConfig_PickItemsInstantly = false; // Pickup items instantly whenever a monster is killed
	NTConfig_IdentAtCain = true;	// Identify items using cain (will only use cain, if you don't carry any items that are supposed to be kept unid)
		
	NTConfig_UseXMLItemlog = true;	// Log kept and sold items additionally in a XML log file
	
	NTConfig_LogSoldItems = false;	// Adds sold items to the manager's itemlog
	NTConfig_ShowGoldPickupsPerScript = true;	// Shows how much gold was picked running the last script
	NTConfig_ShowGoldPickups = false;	// Show Pickup message whenever gold is picked
	NTConfig_ShowPotionPickups = false;	// Show Pickup message whenever a potion is picked
	NTConfig_LogStashToTxt = true;	//	Use a textfile instead of a XML file for logging your char's carried items; false: log to .txt, true: log to .xml
	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = true;		// Enable cubing

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);	// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);	// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);	// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);	// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);	// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);	// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);	// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);	// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);	// Magic Diadem

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);	// Magic Small Charm
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);	// Magic Grand Charm

	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);	// Craft Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);	// Craft Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);	// Craft Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);	// Craft Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);	// Craft Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Ring

	NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]);	// Socket Dusk Shroud
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]);	// Socket Wyrmhide
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]);	// Socket Scarab Husk
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]);	// Socket Wire Fleece
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]);	// Socket Diamond Mail
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]);	// Socket Loricated Mail
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);	// Socket Bone Weave
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);	// Socket Great Hauberk
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]);	// Socket Balrog Skin
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);	// Socket Hellforge Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);	// Socket Kraken Shell
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]);	// Socket Lacquered Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]);	// Socket Shadow Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);	// Socket Sacred Armor
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);	// Socket Archon Plate
	
	
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]);	// Socket Berserker Axe
	
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);	// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);	// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);	// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);	// Socket Giant Thresher

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);	// Titan's Revenge : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);	// Magefist : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);	// Skin of the Vipermagi : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);	// Magefist or Lava Gout : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);	// Gore Rider : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);	// Arreat's Face : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);	// Herald Of Zakarum : Exceptional -> Elite
	
	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStartGold = 800000;	// Gold amount to start the gambling
	NTConfig_GambleStopGold = 300000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push(520);	// Amulets
	NTConfig_GambleItem.push(522);	// Rings
	NTConfig_GambleItem.push(418);	// Circlets
	NTConfig_GambleItem.push(419);	// Coronets
	//NTConfig_GambleItem.push(334);	// Leather Gloves
	//NTConfig_GambleItem.push(335);	// Heavy Gloves
	NTConfig_GambleItem.push(336);	// Chain Gloves
	//NTConfig_GambleItem.push(337);	// Light Gauntlets
	//NTConfig_GambleItem.push(338);	// Gauntlets

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_BuyPotsIfLackOfMana = true;	// Visit Town if your char lacks mana while trying to loot a corpse or teleport
	
	NTConfig_AutoParty = true;	// Always use AutoParty, even if not being in public mode
	NTConfig_PublicMode = true;
	NTConfig_CheckSojSales = true;	// If set to true, the bot will stop the current script and wait 5 minutes for every "x Stones of Jordan sold to Merchants" message. Your char will continue running in the same game, unless your me.maxgametime is not reached yet.
	NTConfig_CheckCloneDiablo = true;	// Set to true if you want to wait in game after notifying "Diablo Walks the Earth" message.
	NTConfig_WorldEventAccount = "";	// Wisp this account in case of a world event or a soj sale every 10 minutes (leave blank not to wisp any account)
	NTConfig_WorldEventWaitTime = 0;	//	How long you want to wait in game in case of a world event in minutes (0 is infinite)
	
	NTConfig_OpenChest = true;			//	Set to true to open chest (mostly super unique chests)
	NTConfig_ResetArmor = true;		//	Reset Enigma if Teleport Skill is missing
	me.quitonhostile = false;
	//------------------------------------------------------------------------------
	NTConfig_OpenAllNearbyChests = true;	// Open any kind of chest or lootable object nearby
	// If you don't want to open chests in a certain area, add it's areaid to NTConfig_ChestExeptions
	NTConfig_ChestExeptions.push(25); // Tower Cellar Lvl 5
	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 0;	// First skill. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 112;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 113;	// Primary aura to boss. Set to 0 if you won't
	NTConfig_AttackSkill[3] = 112;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 113;	// Primary aura to others. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = 0;	// Secondary aura. Set to 0 if you won't
	NTConfig_ClearPosition = true;	// Set to true if you want to clear area after killing boss.

	// Check self safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	//NTConfig_CheckSelfSafe = 
	// Check merc's safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	//NTConfig_CheckMercSafe =
	NTConfig_UseRedemptionHP = 80;	// Use Redemption if under this percent of life. Set to 0 if you won't
	NTConfig_UseRedemptionMP = 60;	// Use Redemption if under this percent of mana. Set to 0 if you won't
}
07/22/2010 23:32 RezChams#5
Code:
	NTSI_LoadNIPFiles("NTBot/item_configs");
daran liegt es, hast du an der PickIt rumgebasstelt?
07/22/2010 23:34 Jones4x#6
daran also? was muss ich nun tun?
ich hab gar nichts verändert. wie gesagt hab sogar extra alle ordner gelöscht, es komplett neu runtergeladen und nur die wichtigsten sachen eingestellt
07/22/2010 23:38 RezChams#7
hmmm?
dass kann eigendlich nicht sein, hatte grade das selbe problem, kal_el hat mir geholfen

jetzt auf ein neues
poste deine PickIt
07/22/2010 23:42 Jones4x#8
denkst du das liegt an der pickit? da ist nichts verändert. ich hab nun muddy's d2nt ausprobiert mit unveränderter pickit und einmal den standard 3.1 ntbot mit standard pickit und bei beiden das selbe...
Die Errormessage ist ja
die errormessage ist: xxxpfad/NTBotGame.ntj (51) : RefferenceError : NT_LoadConfig not defined
könnte es nicht was damit zu tun haben? ich weiß es nicht.
Bis zum Nachmittag lief alles problemlos
07/22/2010 23:52 RezChams#9
NTBotGame.ntj (51)
diese Zeile, Nähmlich:
Code:
NTSI_LoadNIPFiles("NTBot/item_configs");
sagt eindeutig PICKIT fehler

wenn ich mich irre soll mich gerne jemand korrigieren
07/22/2010 23:54 Jones4x#10
Ich habe alles ein zweites mal gelöscht, ungewöhnlicherweise funktioniert es jetzt. Verstehen tu ich das aber immer noch nicht.
Danke für deine Bemühungen
07/22/2010 23:58 RezChams#11
Kein problem, wenn was ist einfach wieder melden
07/23/2010 00:03 kal_el#12
vielleicht hattest auch nur deinen charnamen flasch geschrieben...
ok...closed
done

btw.
fragen zu muddys bot...in den muddy thread...thx