Jmod eintrag

07/08/2010 14:50 spankyvz#1
ich möchte mir nen jmod eintrag in die pickit machen, weis aber nich die ganzen abkürzungen (faster block rate=fbs??) die der nt benutzt, wär nice wenn jemand mir so ne zeile schreiben könnte^^
07/08/2010 14:55 HcAndi20#2
müsste das sein^^

[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] == 30 || [ItemReqpercent] == -30 || [ItemReqpercent] == -20 || [MaxHp] >= 50
07/08/2010 14:56 MF-Rockstar#3
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 15

...
07/08/2010 15:01 HcAndi20#4
Quote:
Originally Posted by MF-Rockstar View Post
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 15

...
wenn dann [Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 30

hat ja immerhin 30 FBR ^^
07/08/2010 15:24 MF-Rockstar#5
Naja so findest aber auch niedrigere ;) die ja auch schon was wert sind...
07/08/2010 15:27 HcAndi20#6
Quote:
Originally Posted by MF-Rockstar View Post
Naja so findest aber auch niedrigere ;) die ja auch schon was wert sind...
joa^^
07/08/2010 16:47 sataan1337#7
ich hab in meiner pickit noch

Code:
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [MaxHP] >=50
zählt das da auch mit drunter?
07/08/2010 17:13 SaTaNTsR#8
sataan zählt auch ;)
07/08/2010 17:14 RenjiAsou#9
is halt kein jmod sondern jmotm oder so xD
07/08/2010 20:30 ek654#10
Code:
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 30
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 4 && [FBR] >= 30
[Name] == TrollNest && [Quality] == magic && [Flag] != ethereal # [Sockets] >= 3 && [FBR] >= 30
[Name] == Monarch && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // JMOD/JKOD
[Name] == Ward && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // JMOD/JKOD
[Name] == SacredTarge && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // JMOD/JKOD
[Name] == SacredRondache && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // JMOD/JKOD
[Name] == KurastShield && [Quality] == magic && [Flag] != ethereal # [Sockets] == 4 && ([FBR] >= 15 || [MaxHP] >= 40 || [FHR] >= 10 || [ItemReqPercent] <= -20) // JMOD/JKOD
sollte alles abdecken