Hello,
is see there is a way to gain "Gold-eggs" and do cow daylies ?
Anyone able to help? :)
is see there is a way to gain "Gold-eggs" and do cow daylies ?
Anyone able to help? :)
<waypoints> <!-- # 1 --><waypoint x="4029" z="3168"> </waypoint> <!-- # 2 --><waypoint x="4079" z="3172"> </waypoint> <!-- # 3 --><waypoint x="4110" z="3121"> </waypoint> <!-- # 4 --><waypoint x="4114" z="3113"> player:harvest(112956) while player:harvest(112956) do yrest(8000); end </waypoint> <!-- # 5 --><waypoint x="4079" z="3170"> </waypoint> <!-- # 6 --><waypoint x="4040" z="3162"> </waypoint> <!-- # 7 --><waypoint x="3950" z="3004"> </waypoint> <!-- # 9 --><waypoint x="3936" z="2968"> player:harvest(112956) while player:harvest(112956) do yrest(8000); end </waypoint> <waypoint x="3935" z="3039"> player:harvest(112955) while player:harvest(112955) do yrest(6000) end </waypoint> <waypoint x="3947" z="3107"> player:harvest(112955) while player:harvest(112955) do yrest(6000) end </waypoint> <waypoint x="3958" z="3136"> player:harvest(112955) while player:harvest(112955) do yrest(6000) end </waypoint> <!-- # 1 --><waypoint x="3946" z="3264"> yrest(1000) player:harvest(112955) yrest(500) if player:harvest(112955) then yrest(5000) end player:harvest(112958) while player:harvest(112958) do yrest(50) end player:harvest(114931) while player:harvest(114931) do yrest(50) end </waypoint> <!-- # 2 --><waypoint x="3929" z="3265"> yrest(1000) player:harvest(112955) yrest(500) if player:harvest(112955) then yrest(5000) end player:harvest(112958) while player:harvest(112958) do yrest(50) end player:harvest(114931) while player:harvest(114931) do yrest(50) end </waypoint> <!-- # 2 --><waypoint x="3920" z="3265"> yrest(1000) player:harvest(112955) yrest(500) if player:harvest(112955) then yrest(5000) end player:harvest(112955) yrest(500) if player:harvest(112955) then yrest(5000) end player:harvest(112958) while player:harvest(112958) do yrest(50) end player:harvest(114931) while player:harvest(114931) do yrest(50) end </waypoint> <!-- # 4 --><waypoint x="3912" z="3199"> </waypoint> </waypoints>
Quote:
while player:harvest(112958) do
yrest(1850)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(40)
sendMacro("UseSkill(1,1)") yrest(1000)
end
<?xml version="1.0" encoding="utf-8"?> <profile> <options> <!-- Try the bot with a new char mage --> <!-- At the pioneer village. Use demo.xml waypoint file --> <option name="HP_LOW" value="85" /> <option name="MP_LOW_POTION" value="50" /> <option name="HP_LOW_POTION" value="40" /> <option name="USE_HP_POTION" value="best" /> <!-- potion select strategy: best|minstack --> <option name="USE_MANA_POTION" value="best" /> <!-- potion select strategy: best|minstack --> <option name="ENERGY_STORAGE_1" value="energy" /> <option name="ENERGY_STORAGE_2" value="energy" /> <option name="POTION_COOLDOWN" value="15" /> <!-- Combat options --> <option name="COMBAT_TYPE" value="ranged" /> <!-- leave empty or choose ranged/melee if not using class default --> <option name="COMBAT_RANGED_PULL" value="true" /> <!-- only important for melees --> <option name="COMBAT_DISTANCE" value="0" /> <option name="MAX_FIGHT_TIME" value="15" /> <!-- Max time without damage before break --> <option name="DOT_PERCENT" value="90" /> <option name="ANTI_KS" value="true" /> <!-- Attack monsters 3 levels above or 10 below your level --> <option name="TARGET_LEVELDIF_ABOVE" value="3" /> <option name="TARGET_LEVELDIF_BELOW" value="10" /> <!-- Waypoint and movement settings --> <option name="WAYPOINTS" value="" /> <!-- leave empty to show a list --> <option name="RETURNPATH" value="" /> <option name="PATH_TYPE" value="waypoints" /> <!-- waypoints | wander --> <option name="WANDER_RADIUS" value="500" /> <option name="WAYPOINT_DEVIATION" value="0" /> <option name="QUICK_TURN" value="false" /> <!-- Loot settings --> <option name="LOOT" value="true" /> <option name="LOOT_IN_COMBAT" value="true" /> <option name="LOOT_DISTANCE" value="1000" /> <option name="LOOT_PAUSE_AFTER" value="0" /> <!-- probability in % for a short rest --> <option name="LOOT_TIME" value="3000" /> <!-- Log out and resurrect settings --> <option name="LOGOUT_TIME" value="0" /> <!-- in minutes, 0 = timer disabled --> <option name="LOGOUT_SHUTDOWN" value="false" /> <option name="LOGOUT_WHEN_STUCK" value="true" /> <option name="RES_AUTOMATIC_AFTER_DEATH" value="true" /> <option name="MAX_DEATHS" value="10" /> <!-- Log out after this many deaths --> <!-- For more options and documentation see the RoM Bot Wiki: --> <!-- http://www.****************/wiki/index.php5?title=RoM_Bot --> </options> <friends> <!-- names of friends we help fighting or enemys we don't want to attack --> <!-- for umlauts use \129 (ue),\132 (ae),\148 (oe) e.g. K\132fer --> <friend name="MyOtherCharacter1" /> <friend name="MyOtherCharacter2" /> <friend name="Elite_Mob_Name1" /> <friend name="Elite_Mob_Name2" /> </friends> <mobs> <!-- names of mobs we want to attack --> <!-- if no names defined we will attack all mobs --> <mob name="" /> <mob name="" /> <mob name="" /> </mobs> <hotkeys> <!-- to communicate with the RoM API / define ingame dummy macro at place 1 --> <hotkey name="MACRO" modifier="" key="VK_0" /> <hotkey name="ATTACK" modifier="" key="VK_1" /> </hotkeys> <!-- define your skills depending from your actual primary class --> <!-- see the example for a priest/mage --> <!-- delete skills you don't have or don't want to use. --> <!-- For more skills to use see /database/skills.xml --> <!-- demo skills for LvL 1 character for all classes --> <skills> </skills> <onLoad><![CDATA[ -- Additional Lua code to execute after loading the profile -- and before the bot starts. e.g. You could overwrite profile settings here -- like: changeProfileOption("HP_REST", 60); ]]></onLoad> <onDeath><![CDATA[ -- Additional Lua code to execute on death -- pauseOnDeath(); -- Stop the script -- player:logout(); -- logout ]]></onDeath> <onLeaveCombat><![CDATA[ -- Additional Lua code to execute after killing an enemy ]]></onLeaveCombat> <onLevelup><![CDATA[ -- Additional Lua code to execute after having a levelup -- and levelup the skills for a new character (mage or priest recommended) -- e.g. sendMacro("SetSpellPoint(_tabnr, _skillnr);"); would levelup a skill ]]></onLevelup> <onSkillCast><![CDATA[ -- Additional Lua code to execute when casting a skill -- Note: arg1 contains the skill being used. -- i.e. arg1.Name will be the name of the skill being cast -- e.g.: --if( 15 > player.HP/player.MaxHP*100 ) then -- player:cast("PRIEST_SOUL_SOURCE"); --elseif( 25 > player.HP/player.MaxHP*100 ) then -- player:cast("PRIEST_HOLY_AURA"); -- player:cast("PRIEST_URGENT_HEAL"); -- player:cast("PRIEST_URGENT_HEAL"); ]]></onSkillCast> </profile>
rom\bot.lua profile:profilnamen
Tortoise SVN downloaden.Quote:
Ich danke klappt soweit nur das der depp die hühner net ankilckt :/