This Counts As A Tool Right?
Anyway, Yeah, Heres The Exe, Source Being Posted Shortly.
I hope this helps somone who needs a way to decrypt packets :)
Please Report Any Errors/Mistakes And I'll Be Happy To Correct Them
[edit]
Instructions:
Run the packet sniffer of your chooice, run conquer, run my packet decoder.
get the pure packets, put them in the pure packet box, and click either server, or client depedning on if the packet was sent from the server, or from the client.
you have to decode the packets in the order they where recived, and if you miss out one, it wont work.
first 3 packets are as follows:
Client
Server
Client
the middle packet contains the 8 didget key-code that you use to decode the rest, once that packet is decoded, take the 5th, 6th, 7th, 8th, 9th, 10th, 11th and 12th hex byte, (each byte being 2 letters long ie AB is one byte) and put it into the box that says 5 + 6 + 7 + 8 + 9... ect, then click make 3,4.
that'll make the key's 3 and 4, they are stored in a folder where the program is, called Key3 and key4. when the client connects to the game server (After its passed the account info) the 4th packet in all, uses the client button decrytion, but all packets sent by the client AFTER that need to be decoded using the decode 3,4 button, the server ALWAYS uses the server button, but when the server switches from the account server, to the game server (ie after the 3rd packet) you need to rest the counters.
good luck, and have fun.
(btw my modules are done in such a way that should you feel like it, you could automate this, and work out which packets are supposed to be what, for various things, so yeah.)
Anyway, Yeah, Heres The Exe, Source Being Posted Shortly.
I hope this helps somone who needs a way to decrypt packets :)
Please Report Any Errors/Mistakes And I'll Be Happy To Correct Them
[edit]
Instructions:
Run the packet sniffer of your chooice, run conquer, run my packet decoder.
get the pure packets, put them in the pure packet box, and click either server, or client depedning on if the packet was sent from the server, or from the client.
you have to decode the packets in the order they where recived, and if you miss out one, it wont work.
first 3 packets are as follows:
Client
Server
Client
the middle packet contains the 8 didget key-code that you use to decode the rest, once that packet is decoded, take the 5th, 6th, 7th, 8th, 9th, 10th, 11th and 12th hex byte, (each byte being 2 letters long ie AB is one byte) and put it into the box that says 5 + 6 + 7 + 8 + 9... ect, then click make 3,4.
that'll make the key's 3 and 4, they are stored in a folder where the program is, called Key3 and key4. when the client connects to the game server (After its passed the account info) the 4th packet in all, uses the client button decrytion, but all packets sent by the client AFTER that need to be decoded using the decode 3,4 button, the server ALWAYS uses the server button, but when the server switches from the account server, to the game server (ie after the 3rd packet) you need to rest the counters.
good luck, and have fun.
(btw my modules are done in such a way that should you feel like it, you could automate this, and work out which packets are supposed to be what, for various things, so yeah.)