Code:
#region Steed Plus Officer NPC case 9881: { if (option == 0) { GC.AddSend(Packets.NPCSay("I can put a plus on your steed for a saddle. Do you want it?")); GC.AddSend(Packets.NPCLink("Yes. Please.", 12)); GC.AddSend(Packets.NPCLink("No. Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); GC.Agreed = false; } else if (option == 12) { // GC.MyChar.Equips.Necklace.Bless = 1; Game.Item I = GC.MyChar.Equips.Get((byte)(option)); I.ID = 300000; if (I.Plus != 12) { byte SaddleNeed = 0; if (I.Plus == 0) SaddleNeed = 1; else if (I.Plus == 1) SaddleNeed = 1; else if (I.Plus == 2) SaddleNeed = 1; else if (I.Plus == 3) SaddleNeed = 1; else if (I.Plus == 4) SaddleNeed = 1; else if (I.Plus == 5) SaddleNeed = 1; else if (I.Plus == 6) SaddleNeed = 7; else if (I.Plus == 7) SaddleNeed = 8; else if (I.Plus == 8) SaddleNeed = 9; else if (I.Plus == 9) SaddleNeed = 10; else if (I.Plus == 10) SaddleNeed = 11; else if (I.Plus == 11) SaddleNeed = 12; if (!GC.Agreed) { GC.AddSend(Packets.NPCSay("You need " + SaddleNeed + " saddle to upgrade. Do you want it?")); GC.AddSend(Packets.NPCSay("Your steed current plus is " + I.Plus + ".")); if (I.Plus != 0) GC.AddSend(Packets.NPCSay("It will become " + (I.Plus + 1) + ".")); GC.AddSend(Packets.NPCLink("Yes. Please.", option)); GC.AddSend(Packets.NPCLink("Nevermind.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); GC.Agreed = true; } else { GC.Agreed = false; if (GC.MyChar.InventoryContains(723903, SaddleNeed, GC)) { GC.MyChar.EquipStats((byte)(option), false); for (byte i = 0; i < SaddleNeed; i++) GC.MyChar.RemoveItem(723903, 1, GC); //GC.MyChar.RemoveItem(GC.MyChar.NextItem(723903)); if (I.Plus == 0) I.Plus = 1; else I.Plus += 1; GC.MyChar.Equips.Replace((byte)(option), I, GC.MyChar); GC.MyChar.EquipStats((byte)(option), true); GC.AddSend(Packets.NPCSay("It's done.")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } else { GC.AddSend(Packets.NPCSay("You don't have enough saddles.")); GC.AddSend(Packets.NPCLink("I see.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } } else { GC.AddSend(Packets.NPCSay("You cannot upgrade steed which is already at the maximum.")); GC.AddSend(Packets.NPCLink("I see.", 255)); GC.AddSend(Packets.NPCSetFace(N.Avatar)); GC.AddSend(Packets.NPCFinish()); } } break; } #endregion