botjail question

09/08/2006 01:11 yokoyoko#1
If i have 10 chars logged on at the same time and for some reason (maybe CoP can't find monsters and runs in circles) and gets botjailed then all 10 chars gets botjailed right? What if i have 2 computers but with the same ip? do they still all get botjailed? Or same comp but 2 different windows accts? and chars even get botjailed if they're in tg or selling stuff in market?

if this is all true then is there a way to log on conquer on two different ips? 'cause i have verizon dsl and they only give out 1 ip at a time :(

eg if there's a way to find and use proxys for conquer? like tor or something?

thx for all ur help in advance :)
09/08/2006 06:09 pink_panther#2
The ip is ur internest, you could have 100 conquers online and they will all have the same IP unless for some fuckin dumb reason u have 2+ phonelines with both of them conncted to the internet
09/08/2006 06:51 KatsuAkimoto#3
Im pretty sure no 2 computers are supposed to have the same ip, as it would get quite confusing on a larger scale. But, if all of the COs are running on the same computer, it is possible they are doing that:|
:bandit:
09/08/2006 22:55 yokoyoko#4
well what i mean is that all 10 (lol not all 10 for only for example) be part of my home LAN and each of them have their own private ip, they'd still have the same public ip, so as far as CO server can see it's still the same 1 ip.

But still the same question: does all char from the same ip gets banned or is there a way CO identifies computers (separated from ip identification)?

if all they do is one single ip check does that mean if 1 person bots (and gets botjailed) in a internet cafe then everyone who's logged on at that cafe would be botjailed? that'd suck...
09/08/2006 23:01 tsu#5
Quote:
Originally posted by yokoyoko@Sep 8 2006, 01:11
If i have 10 chars logged on at the same time and for some reason (maybe CoP can't find monsters and runs in circles) and gets botjailed then all 10 chars gets botjailed right? What if i have 2 computers but with the same ip? do they still all get botjailed? Or same comp but 2 different windows accts? and chars even get botjailed if they're in tg or selling stuff in market?

if this is all true then is there a way to log on conquer on two different ips? 'cause i have verizon dsl and they only give out 1 ip at a time :(

eg if there's a way to find and use proxys for conquer? like tor or something?

thx for all ur help in advance :)
Like this, if a char on one comp get jailed for using cotobo/coparnter, ALL OF YOUR CHARS GET BANNED on the SAME computer.
Not IP, so any chars on other computers with same IPS do not get banned.
09/08/2006 23:09 yokoyoko#6
what about virtual computers? how do they detect that ?! but seriously do u or does any1 else know how TQ determines same computer chars and doesn't use ip check?
09/08/2006 23:46 chancey#7
No..or maybe i was lucky..my miner went to bot jail and my tg player didn't ..same computer different window
09/09/2006 02:19 Arrrrghh!#8
Quote:
if all they do is one single ip check does that mean if 1 person bots (and gets botjailed) in a internet cafe then everyone who's logged on at that cafe would be botjailed? that'd suck...
It'd suck worse if you happen to be in one of those countries that has a single IP addy to the rest of the 'net
09/09/2006 02:57 KatsuAkimoto#9
I dont see how they could legally tell if the windows are on the same computer without an IP check. If they check your computer directly, its considered Malicious Code. Hell, hopefully that is what they do, sue them lol. Id like to see TQ go down:\
:bandit:
09/09/2006 03:00 bigassmuffin#10
Quote:
Originally posted by tsu+Sep 8 2006, 23:01--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (tsu @ Sep 8 2006, 23:01)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--yokoyoko@Sep 8 2006, 01:11
If i have 10 chars logged on at the same time and for some reason (maybe CoP can't find monsters and runs in circles) and gets botjailed then all 10 chars gets botjailed right? What if i have 2 computers but with the same ip? do they still all get botjailed? Or same comp but 2 different windows accts? and chars even get botjailed if they're in tg or selling stuff in market?

if this is all true then is there a way to log on conquer on two different ips? 'cause i have verizon dsl and they only give out 1 ip at a time :(

eg if there's a way to find and use proxys for conquer? like tor or something?

thx for all ur help in advance :)
Like this, if a char on one comp get jailed for using cotobo/coparnter, ALL OF YOUR CHARS GET BANNED on the SAME computer.
Not IP, so any chars on other computers with same IPS do not get banned. [/b][/quote]
i dunt think tahts true tsu, ive been to bot jail while my seller was running, but my seller stayed in market
09/09/2006 03:06 yokoyoko#11
ok i'll test with noobs i guess i just gotta spam tq with 10 new acct... omg that's gonna take a while for me also....

how do u get into the botjail though without actually botting? yesterday i tried jump/drop and it didn't work. I tried it like 10 times and i just don't get botjailed... wierd... :P
09/09/2006 22:04 WeLov3#12
2 computers have different ip ! i mean gms only can bj/ban from ur 1st (botter pc)
09/09/2006 22:08 tsu#13
Quote:
Originally posted by WeLov3@Sep 9 2006, 22:04
2 computers have different ip ! i mean gms only can bj/ban from ur 1st (botter pc)
not if your in a network.
09/10/2006 04:43 KatsuAkimoto#14
not if your in a network?
Do you mean that the external IP is all the same, then they check the internal?
So, for example, if TQ needed to send your client a packet:
231.324.124.13 (sends packet to this external ip (I made this up randomly))
192.168.15.105 (Continues to this internal IP)?
In other words, I dont understand how you would send something to someone in a "network", because you would be sending it to everyone.
But that's life.
:bandit:
09/10/2006 12:26 tsu#15
Quote:
Originally posted by KatsuAkimoto@Sep 10 2006, 04:43
not if your in a network?
Do you mean that the external IP is all the same, then they check the internal?
So, for example, if TQ needed to send your client a packet:
231.324.124.13 (sends packet to this external ip (I made this up randomly))
192.168.15.105 (Continues to this internal IP)?
In other words, I dont understand how you would send something to someone in a "network", because you would be sending it to everyone.
But that's life.
:bandit:
geez your such an pain in the ass, you know what I mean :bandit: