Warehouse.quest

06/26/2010 19:51 Kohlschnecke#1
Hallo ich bearbeite grad die Lagerverwalter Quest "warehouse". Ich soll dort die -- weg machen..

state start begin -- ???? ??? ??


Soll ich sie dort da auch weg machen?

HTML Code:
-- ????? -> ??
-- ???+4 -> ???????
-- ????? -> ?????
quest stash begin
    state start begin -- ???? ??? ??
	when warehouse_keeper.click begin
	    local l = game.get_safebox_level()
	    --syschat(l) -- for debug

	    if l == 0 then
			say(locale.stash.greet1)

			if pc.gold < 500 then
			    say(locale.stash.not_enough_money)
			else
			    local s = select(locale.stash.pay_ok, locale.stash.pay_no)
			    if s == 1 then
				--stash.setlevel(1)
				pc.changegold(-500)
				game.set_safebox_level(1)
				say(locale.stash.first_open)
			    else
				say(locale.stash.dont_open)
			    end
			end
	    elseif l == 1 then 
			say(locale.stash.greet2)

			if pc.getqf("open_count") < 3 then
				say(locale.stash.beginner_info)
			    pc.setqf("open_count",pc.getqf("open_count")+1)
			end

			local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)

			if s == 1 then
			    game.open_safebox()
			elseif s == 2 then
				-- ?? ?? ??? ?? ??,?? ????
			    --if pc.getqf("gold_bar_say_count") < 3 then
				--say(locale.stash.gold_bar_beginner_info)
				--pc.setqf("gold_bar_say_count",pc.getqf("gold_bar_say_count")+1)
				--wait()
			    --end
			    --npc.open_shop()
				say("嗯......")
				say("最近礦山, 全部都夠荒廢了..")
				say("所以很難找金磚跟銀磚")
				say("如果不會發現新的礦脈的話")
				say("沒有辦法找到金磚跟銀磚.")
				say("")
				q.done()
			elseif s == 3 then
			    game.open_mall()
			end
	    elseif l == 2 then
			say(locale.stash.greet3)

			local f = pc.getqf("recommendation")
			local s = 0

			if f <= 1 then
			    s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)
			elseif f == 2 then
			    s = select(locale.stash.enlarge_2_no_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)
			elseif f == 3 then
			    s = select(locale.stash.enlarge_2_have_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)
			end

			if s == 1 then
			    if f == 1 then
					say(locale.stash.enlarge_2_again)
					q.set_title(locale.stash.enlarge_2_title)
					if pc.countitem(locale.stash.enlarge_2_item) < 1 then
					    pc.give_item2(locale.stash.enlarge_2_item)
					end
			    elseif f == 2 then
					say(locale.stash.enlarge_2_no_mark2)
					pc.setqf("recommendation", 0)
					q.done()
			    elseif f == 3 then
					-- ??? ??? ?? ??
					if pc.countitem(locale.stash.enlarge_2_mark_item) == 0 then
					    say(locale.stash.enlarge_2_have_mark2)
						q.set_title(locale.stash.enlarge_2_title)
					    q.start()
					    pc.setqf("recommendation", 1)
					else
					    say(locale.stash.enlarge_2_have_mark3)
					    game.set_safebox_level(3)
					    pc.removeitem(locale.stash.enlarge_2_mark_item)
					    q.done()
					end
			    else
					say(locale.stash.enlarge_2_msg1,pc.name,math.mod(pc.job,2)==0 and locale.man_postfix or locale.woman_postfix,locale.stash.enlarge_2_msg2)
					if pc.countitem(locale.stash.enlarge_2_item)<1 then
					    pc.give_item2(locale.stash.enlarge_2_item)
					end
					pc.setqf("recommendation",1)
					q.set_title(locale.stash.enlarge_2_title)
					q.start()
			    end
			elseif s == 2 then
				game.open_safebox()
			elseif s == 3 then
			    --npc.open_shop()
				-- ?? ??? ?? ?? ??
				say("嗯......")
				say("最近礦山, 全部都夠荒廢了..")
				say("所以很難找金磚跟銀磚")
				say("如果不會發現新的礦脈的話")
				say("沒有辦法找到金磚跟銀磚.")
				say("")
				q.done()
			elseif s == 4 then
			    game.open_mall()
			end
	    elseif l == 3 then
			say(locale.stash.greet4)
			local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)

			if s == 1 then
				game.open_safebox()
			elseif s == 2 then
			    --npc.open_shop()
				-- ?? ??? ?? ?? ??
				say("嗯......")
				say("最近礦山, 全部都夠荒廢了..")
				say("所以很難找金磚跟銀磚")
				say("如果不會發現新的礦脈的話")
				say("沒有辦法找到金磚跟銀磚.")
				say("")
				q.done()
			elseif s == 3 then
			    game.open_mall()
			end
		--local s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter)
		--if s == 1 then
		--    say(locale.stash.enlarge_3_msg1)

		--    local s = select(locale.stash.enlarge_try_ok, locale.stash.enlarge_try_no)
		--    if s == 1 then
		--	say(locale.stash.enlarge_try_ok_answer)
		--	setstate("enlarge_3")
		--	pc.setqf("3_left_time", 30*60)
		--	loop_timer("enlarge_3_kill_esoteric",3)
		--	pc.setqf("3_left_count",100)
		--	q.set_title(locale.stash.enlarge_3_title)
		--	q.set_counter_name(locale.stash.enlarge_3_counter)
		--	q.set_counter_value(100)
		--	q.set_clock_name(locale.stash.enlarge_3_timer)
		--	q.set_clock_value(30 * 60)
		--	q.start()
		--    else
		--	say(locale.stash.enlarge_no_need)
		--    end
		--elseif s == 2 then
		--    game.open_safebox()
		--end
	    elseif l >= 3 then
			say(locale.stash.greet2)

			local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)

			if s == 1 then
			    game.open_safebox()
			elseif s == 2 then
			    --npc.open_shop()
				-- ?? ??? ?? ?? ??
				say("嗯......")
				say("最近礦山, 全部都夠荒廢了..")
				say("所以很難找金磚跟銀磚")
				say("如果不會發現新的礦脈的話")
				say("沒有辦法找到金磚跟銀磚.")
				say("")
				q.done()
			elseif s == 3 then
			    game.open_mall()
			end
	    end
	end

	when oldwoman.chat.locale.stash.enlarge_2_recommendation with pc.getf("stash","recommendation") == 1 begin
	    say(locale.stash.enlarge_2_oldwoman_greet)
	    say(delay(400), ". . . [/DELAY]")

	    if pc.level < 25 then
		-- ??? 25?? ??? ?????? ?? ???.
		say(locale.stash.enlarge_2_oldwoman_reject)
		pc.setqf("recommendation", 2)
		q.set_title(locale.stash.enlarge_2_oldwoman_title1)
	    else
		-- ?????? ??.. ?????? ??? ?? ?.
		say(locale.stash.enlarge_2_oldwoman_accept)
		pc.setqf("recommendation", 3)
		pc.give_item2(locale.stash.enlarge_2_mark_item)
		q.set_title(locale.stash.enlarge_2_oldwoman_title2)
	    end

	    pc.removeitem(locale.stash.enlarge_2_item)
	end 
    end

    state enlarge_stash1 begin
	when info begin
	    setskin(SCROLL)
	    setbgimage("level_bg.tga")
	    addimage(20,12,special.levelup_quest[8][4])
	    setcolor(0,0,0)
	    say(locale.stash.enlarge_1_info1,item_name(pc.job<3 and locale.stash.enlarge_item1 or locale.stash.enlarge_item2),locale.stash.enlarge_1_info2)
	    if pc.get_map_index() > 0 and pc.get_map_index() <= table.getn(special.lvq_map) then
		for j,i in {8,9,10,11,17} begin
		    table.foreachi(
		    special.lvq_map[pc.get_map_index()][i], 
		    function (n,p) addmapsignal(p[1]*100, p[2]*100) end
		    )
		end
		setmapcenterposition(200, 0)
	    end
	    select(locale.confirm)
	    clearmapsignal()
	    setskin(NOWINDOW)
	end

	when warehouse_keeper.click begin
	    say(locale.stash.greet2)
	    local s = select(locale.stash.enlarge_1_take_bear,locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter);
	    if s == 1 then
		-- ????? ???? ??
		if pc.countitem(locale.stash.enlarge_1_item)>=30 then
		    say(locale.stash.enlarge_1_success)
		    pc.removeitem(locale.stash.enlarge_1_item,30)
		    game.set_safebox_level(2)
		    setstate(start)
		    q.done()
		    cleartimer("enlarge_1_kill_bear")
		else
		    say(locale.stash.enlarge_1_notyet)
		end
	    elseif s == 2 then
		game.open_safebox()
	    elseif s == 3 then
		game.open_mall()
	    end
	end

	when kill begin
	    if npc.race >= 112 and npc.race <= 116 and -- ?????
		(pc.weapon == 50 or pc.weapon == 5030) then
		if math.random(5) == 1 then
		    -- ?? ??!
		    syschat(locale.stash.enlarge_1_getone)
		    pc.give_item2(locale.stash.enlarge_1_item)
		    if pc.countitem(locale.stash.enlarge_1_item) == 30 then
			q.set_counter_value(0)
			chat(pc.name,locale.stash.enlarge_1_complete)
		    elseif pc.countitem(locale.stash.enlarge_1_item) < 30 then
			q.set_counter_value(30 - pc.countitem(locale.stash.enlarge_1_item))
		    end
		end
	    end
	end

	when enlarge_1_kill_bear.timer begin
	    setstate(enlarge_1_fail)
	end

	when login begin
	    if game.get_safebox_level() == 1 then
		setstate(enlarge_1_fail)
	    else
		setstate(start)
	    end
	end
    end

    state enlarge_1_fail begin
	when info begin
	    say(locale.stash.enlarge_1_fail_info)
	end

	when warehouse_keeper.click begin
	    say(locale.stash.enlarge_1_fail_ms)
	    q.done()
	    setstate("start")
	end
    end

    state enlarge_3 begin
	when info begin
	end

	when warehouse_keeper.click begin
	    say(locale.stash.greet2)
	    local s = select(locale.stash.enlarge_3_complete, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter)
	    if s == 1 then
		-- ????? ???? ??
		if pc.getqf("3_left_count")<=0 then
		    say(locale.stash.enlarge_3_success)
		    game.set_safebox_level(4)
		    setstate(start)
		    q.done()
		    cleartimer("enlarge_3_kill_esoteric")
		else
		    say(locale.stash.enlarge_3_notyet)
		end
	    elseif s == 2 then
		game.open_safebox()
	    elseif s == 3 then
		game.open_mall()
	    end
	end

	when kill begin
	    if npc.race >= 601 and npc.race <= 609 then-- ??????
		local n = pc.getqf("3_left_count")-1
		pc.setqf("3_left_count",n)
		q.set_counter_name(locale.stash.enlarge_3_counter)
		q.set_counter_value(n)
	    end
	end

	when enlarge_3_kill_esoteric.timer begin
	    local t = pc.getqf("3_left_time")
	    if t <= 0 then
		setstate(enlarge_3_fail)
		cleartimer("enlarge_3_kill_esoteric")
	    else
		pc.setqf("3_left_time",t-3);
	    end
	end

	when login begin
	    local t = pc.getqf("3_left_time")
	    if t <= 0 then
		setstate(enlarge_3_fail)
	    else
		loop_timer("enlarge_3_kill_esoteric",3)

		q.set_counter_name(locale.stash.enlarge_3_counter)
		q.set_counter_value(pc.getqf("3_left_count"))
		q.set_clock_name(locale.stash.enlarge_3_timer)
		q.set_clock_value(t)
		q.start()
	    end
	end
    end

    state enlarge_3_fail begin
	when warehouse_keeper.click begin
	    say(locale.stash.enlarge_1_fail_msg)
	    q.done()
	    setstate("start")
	end
    end
end
06/26/2010 20:54 LxR'EsoZiaL#2
HTML Code:
-- ????? -> ??
-- ???+4 -> ???????
-- ????? -> ?????
quest stash begin
    state start begin -- ???? ??? ??
	when warehouse_keeper.click begin
	    local l = game.get_safebox_level()
	    --syschat(l) -- for debug

	    if l == 0 then
			say(locale.stash.greet1)

			if pc.gold < 0 then
			    say(locale.stash.not_enough_money)
			else
			    local s = select(locale.stash.pay_ok, locale.stash.pay_no)
			    if s == 1 then
				--stash.setlevel(1)
				game.set_safebox_level(1)
				say(locale.stash.first_open)
			    else
				say(locale.stash.dont_open)
			    end
			end
	    elseif l == 1 then 
			say(locale.stash.greet2)

			if pc.getqf("open_count") < 3 then
				say(locale.stash.beginner_info)
			    pc.setqf("open_count",pc.getqf("open_count")+1)
			end

			local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)

			if s == 1 then
			    game.open_safebox()
			elseif s == 2 then
				-- ?? ?? ??? ?? ??,?? ????
			    --if pc.getqf("gold_bar_say_count") < 3 then
				--say(locale.stash.gold_bar_beginner_info)
				--pc.setqf("gold_bar_say_count",pc.getqf("gold_bar_say_count")+1)
				--wait()
			    --end
			    npc.open_shop()
				say("Die Minen sind inzwischen alle abgebaut worden.")
				say("Es ist sehr schwer, Gold oder Silber zu finden.")
				say("Solange keine neue Erzader entdeckt wird,")
				say("gibt es kein Gold oder Silber.")
				q.done()
			elseif s == 3 then
			    game.open_mall()
			end
	    elseif l == 2 then
			say(locale.stash.greet3)

			local f = pc.getqf("recommendation")
			local s = 0

			if f <= 1 then
			    s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)
			elseif f == 2 then
			    s = select(locale.stash.enlarge_2_no_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)
			elseif f == 3 then
			    s = select(locale.stash.enlarge_2_have_mark, locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)
			end

			if s == 1 then
			    if f == 1 then
					say(locale.stash.enlarge_2_again)
					q.set_title(locale.stash.enlarge_2_title)
					if pc.countitem(locale.stash.enlarge_2_item) < 1 then
					    pc.give_item2(locale.stash.enlarge_2_item)
					end
			    elseif f == 2 then
					say(locale.stash.enlarge_2_no_mark2)
					pc.setqf("recommendation", 0)
					q.done()
			    elseif f == 3 then
					-- ??? ??? ?? ??
					if pc.countitem(locale.stash.enlarge_2_mark_item) == 0 then
					    say(locale.stash.enlarge_2_have_mark2)
						q.set_title(locale.stash.enlarge_2_title)
					    q.start()
					    pc.setqf("recommendation", 1)
					else
					    say(locale.stash.enlarge_2_have_mark3)
					    game.set_safebox_level(3)
					    pc.removeitem(locale.stash.enlarge_2_mark_item)
					    q.done()
					end
			    else
					say(locale.stash.enlarge_2_msg1,pc.name,math.mod(pc.job,2)==0 and locale.man_postfix or locale.woman_postfix,locale.stash.enlarge_2_msg2)
					if pc.countitem(locale.stash.enlarge_2_item)<1 then
					    pc.give_item2(locale.stash.enlarge_2_item)
					end
					pc.setqf("recommendation",1)
					q.set_title(locale.stash.enlarge_2_title)
					q.start()
			    end
			elseif s == 2 then
				game.open_safebox()
			elseif s == 3 then
			    --npc.open_shop()
				-- Lagerverwalter:
				say("Die Minen sind inzwischen alle abgebaut worden.")
				say("Es ist sehr schwer, Gold oder Silber zu finden.")
				say("Solange keine neue Erzader entdeckt wird,")
				say("gibt es kein Gold oder Silber.")
				q.done()
			elseif s == 4 then
			    game.open_mall()
			end
	    elseif l == 3 then
			say(locale.stash.greet4)
			local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)

			if s == 1 then
				game.open_safebox()
			elseif s == 2 then
			    --npc.open_shop()
				-- Lagerverwalter:
				say("Die Minen sind inzwischen alle abgebaut worden.")
				say("Es ist sehr schwer, Gold oder Silber zu finden.")
				say("Solange keine neue Erzader entdeckt wird,")
				say("gibt es kein Gold oder Silber.")
				q.done()
			elseif s == 3 then
			    game.open_mall()
			end
		--local s = select(locale.stash.enlarge, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter)
		--if s == 1 then
		--    say(locale.stash.enlarge_3_msg1)

		--    local s = select(locale.stash.enlarge_try_ok, locale.stash.enlarge_try_no)
		--    if s == 1 then
		--	say(locale.stash.enlarge_try_ok_answer)
		--	setstate("enlarge_3")
		--	pc.setqf("3_left_time", 30*60)
		--	loop_timer("enlarge_3_kill_esoteric",3)
		--	pc.setqf("3_left_count",100)
		--	q.set_title(locale.stash.enlarge_3_title)
		--	q.set_counter_name(locale.stash.enlarge_3_counter)
		--	q.set_counter_value(100)
		--	q.set_clock_name(locale.stash.enlarge_3_timer)
		--	q.set_clock_value(30 * 60)
		--	q.start()
		--    else
		--	say(locale.stash.enlarge_no_need)
		--    end
		--elseif s == 2 then
		--    game.open_safebox()
		--end
	    elseif l >= 3 then
			say(locale.stash.greet2)

			local s = select(locale.stash.open_stash, locale.stash.buy_silver_and_gold_bar, locale.stash.open_mall, locale.stash.nomatter)

			if s == 1 then
			    game.open_safebox()
			elseif s == 2 then
			    --npc.open_shop()
				-- Lagerverwalter:
				say("Die Minen sind inzwischen alle abgebaut worden.")
				say("Es ist sehr schwer, Gold oder Silber zu finden.")
				say("Solange keine neue Erzader entdeckt wird,")
				say("gibt es kein Gold oder Silber.")
				q.done()
			elseif s == 3 then
			    game.open_mall()
			end
	    end
	end

	when oldwoman.chat.locale.stash.enlarge_2_recommendation with pc.getf("stash","recommendation") == 1 begin
	    say(locale.stash.enlarge_2_oldwoman_greet)
	    say(delay(400), ". . . [/DELAY]")

	    if pc.level < 25 then
		-- ??? 25?? ??? ?????? ?? ???.
		say(locale.stash.enlarge_2_oldwoman_reject)
		pc.setqf("recommendation", 2)
		q.set_title(locale.stash.enlarge_2_oldwoman_title1)
	    else
		-- ?????? ??.. ?????? ??? ?? ?.
		say(locale.stash.enlarge_2_oldwoman_accept)
		pc.setqf("recommendation", 3)
		pc.give_item2(locale.stash.enlarge_2_mark_item)
		q.set_title(locale.stash.enlarge_2_oldwoman_title2)
	    end

	    pc.removeitem(locale.stash.enlarge_2_item)
	end 
    end

    state enlarge_stash1 begin
	when info begin
	    setskin(SCROLL)
	    setbgimage("level_bg.tga")
	    addimage(20,12,special.levelup_quest[8][4])
	    setcolor(0,0,0)
	    say(locale.stash.enlarge_1_info1,item_name(pc.job<3 and locale.stash.enlarge_item1 or locale.stash.enlarge_item2),locale.stash.enlarge_1_info2)
	    if pc.get_map_index() > 0 and pc.get_map_index() <= table.getn(special.lvq_map) then
		for j,i in {8,9,10,11,17} begin
		    table.foreachi(
		    special.lvq_map[pc.get_map_index()][i], 
		    function (n,p) addmapsignal(p[1]*100, p[2]*100) end
		    )
		end
		setmapcenterposition(200, 0)
	    end
	    select(locale.confirm)
	    clearmapsignal()
	    setskin(NOWINDOW)
	end

	when warehouse_keeper.click begin
	    say(locale.stash.greet2)
	    local s = select(locale.stash.enlarge_1_take_bear,locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter);
	    if s == 1 then
		-- ????? ???? ??
		if pc.countitem(locale.stash.enlarge_1_item)>=30 then
		    say(locale.stash.enlarge_1_success)
		    pc.removeitem(locale.stash.enlarge_1_item,30)
		    game.set_safebox_level(2)
		    setstate(start)
		    q.done()
		    cleartimer("enlarge_1_kill_bear")
		else
		    say(locale.stash.enlarge_1_notyet)
		end
	    elseif s == 2 then
		game.open_safebox()
	    elseif s == 3 then
		game.open_mall()
	    end
	end

	when kill begin
	    if npc.race >= 112 and npc.race <= 116 and -- ?????
		(pc.weapon == 50 or pc.weapon == 5030) then
		if math.random(5) == 1 then
		    -- ?? ??!
		    syschat(locale.stash.enlarge_1_getone)
		    pc.give_item2(locale.stash.enlarge_1_item)
		    if pc.countitem(locale.stash.enlarge_1_item) == 30 then
			q.set_counter_value(0)
			chat(pc.name,locale.stash.enlarge_1_complete)
		    elseif pc.countitem(locale.stash.enlarge_1_item) < 30 then
			q.set_counter_value(30 - pc.countitem(locale.stash.enlarge_1_item))
		    end
		end
	    end
	end

	when enlarge_1_kill_bear.timer begin
	    setstate(enlarge_1_fail)
	end

	when login begin
	    if game.get_safebox_level() == 1 then
		setstate(enlarge_1_fail)
	    else
		setstate(start)
	    end
	end
    end

    state enlarge_1_fail begin
	when info begin
	    say(locale.stash.enlarge_1_fail_info)
	end

	when warehouse_keeper.click begin
	    say(locale.stash.enlarge_1_fail_ms)
	    q.done()
	    setstate("start")
	end
    end

    state enlarge_3 begin
	when info begin
	end

	when warehouse_keeper.click begin
	    say(locale.stash.greet2)
	    local s = select(locale.stash.enlarge_3_complete, locale.stash.open_stash, locale.stash.open_mall, locale.stash.nomatter)
	    if s == 1 then
		-- ????? ???? ??
		if pc.getqf("3_left_count")<=0 then
		    say(locale.stash.enlarge_3_success)
		    game.set_safebox_level(4)
		    setstate(start)
		    q.done()
		    cleartimer("enlarge_3_kill_esoteric")
		else
		    say(locale.stash.enlarge_3_notyet)
		end
	    elseif s == 2 then
		game.open_safebox()
	    elseif s == 3 then
		game.open_mall()
	    end
	end

	when kill begin
	    if npc.race >= 601 and npc.race <= 609 then-- ??????
		local n = pc.getqf("3_left_count")-1
		pc.setqf("3_left_count",n)
		q.set_counter_name(locale.stash.enlarge_3_counter)
		q.set_counter_value(n)
	    end
	end

	when enlarge_3_kill_esoteric.timer begin
	    local t = pc.getqf("3_left_time")
	    if t <= 0 then
		setstate(enlarge_3_fail)
		cleartimer("enlarge_3_kill_esoteric")
	    else
		pc.setqf("3_left_time",t-3);
	    end
	end

	when login begin
	    local t = pc.getqf("3_left_time")
	    if t <= 0 then
		setstate(enlarge_3_fail)
	    else
		loop_timer("enlarge_3_kill_esoteric",3)

		q.set_counter_name(locale.stash.enlarge_3_counter)
		q.set_counter_value(pc.getqf("3_left_count"))
		q.set_clock_name(locale.stash.enlarge_3_timer)
		q.set_clock_value(t)
		q.start()
	    end
	end
    end

    state enlarge_3_fail begin
	when warehouse_keeper.click begin
	    say(locale.stash.enlarge_1_fail_msg)
	    q.done()
	    setstate("start")
	end
    end
end
06/26/2010 23:24 Kohlschnecke#3
was hat das gebrach?